Christoph Oelckers
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e3fad118d2
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- use the templated warp functions instead of the limited GZDoom 1.x version. gl_WarpBuffer has been removed.
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2016-04-28 19:04:01 +02:00 |
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Christoph Oelckers
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434e39e62f
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- made adjustments to ZDoom's last changes.
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2016-04-28 17:55:58 +02:00 |
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Christoph Oelckers
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d4806f82ca
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- reinstated some texturing-based dynamic light code. Not active yet and not tested yet.
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2016-04-28 00:58:44 +02:00 |
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Christoph Oelckers
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89f36fb963
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- enabled texture and model matrices for shader-less rendering and fixed the sky cap color application.
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2016-04-26 20:45:56 +02:00 |
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Christoph Oelckers
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924b72b633
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- added workarounds for the invulnerability colormap for non-shader rendering. Unlike the shader based versions these do not decolorize the screen. The advantage to the old texture duplication is that this is far less stressful on performance.
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2016-04-26 20:02:57 +02:00 |
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Christoph Oelckers
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913e3df7e3
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- fixed display of alpha textures without shaders.
As it turned out, the translation's alpha channel was clobbered by the whole setup.
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2016-04-26 19:11:32 +02:00 |
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Christoph Oelckers
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7e6e2bc0a8
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- stated adding GL 2.0 compatibility handling
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2016-04-26 18:24:02 +02:00 |
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