Christoph Oelckers
|
ad7aaa8f2a
|
- specify fragment output locations in the shader source.
OpenGL has been supporting this since version 3.3 and Vulkan requires it so it's the way to go.
|
2018-06-12 23:52:33 +02:00 |
|
Magnus Norddahl
|
3207d8aef7
|
- generate uniform declarations from c++
|
2018-02-09 23:29:31 +01:00 |
|
Christoph Oelckers
|
020b02e073
|
- changed deprecated texture sampler access function names.
|
2014-11-28 12:28:45 +01:00 |
|
Christoph Oelckers
|
d5633701b4
|
- swapped order of textures in burn shader to avoid some problems with the texture samplers.
- fixed: texture sampler state for the burn texture was never set.
|
2014-09-09 10:17:44 +02:00 |
|
Christoph Oelckers
|
6046b11b4f
|
- all shaders now compile in core profile.
|
2014-07-15 01:05:53 +02:00 |
|
Christoph Oelckers
|
5193f6cfef
|
- remove use of builtin deprecated varyings in shaders.
|
2014-07-15 00:19:41 +02:00 |
|
Christoph Oelckers
|
cf45f2d718
|
- added missing shader files.
|
2014-05-12 22:24:26 +02:00 |
|