Randy Heit
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459ad5abff
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- Updated scripting branch to latest version in trunk.
SVN r4337 (scripting)
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2013-06-07 03:31:30 +00:00 |
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Braden Obrzut
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b52c3238eb
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- Instead of implementing the wad code in three places, use the normal resource code for map loading and GL node loading.
SVN r3897 (trunk)
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2012-10-22 01:28:11 +00:00 |
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Randy Heit
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562cf04db2
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- Update scripting branch to trunk.
SVN r3758 (scripting)
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2012-07-14 03:04:41 +00:00 |
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Christoph Oelckers
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17ed7aaabd
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- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
SVN r3248 (trunk)
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2011-07-05 10:02:38 +00:00 |
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Randy Heit
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99670b708c
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- Sync scripting branch with what was in trunk on Sunday. I believe that would be revision 2739.
SVN r2790 (scripting)
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2010-09-16 03:14:32 +00:00 |
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Christoph Oelckers
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6c57441bcd
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- fixed: The UDMF check for dialogues without owning class needs to be relaxed. A dialogue with an id and no class is a valid construct.
- fixed: Trying to assign a non-existent dialogue to an actor in UDMF partially overwrote the default dialogue.
SVN r2579 (trunk)
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2010-08-24 13:57:17 +00:00 |
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Christoph Oelckers
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ec71635ca1
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- fixed: The USDF CheckActorType function did not return the class object for ZDoom namespace.
- fixed: The binary check for dialogue lumps must only rewind the file by 4 bytes, not completely to the start.
SVN r2568 (trunk)
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2010-08-22 17:31:42 +00:00 |
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Christoph Oelckers
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b452bec0ee
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- merge USDF branch into trunk.
- add USDF spexs.
SVN r2561 (trunk)
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2010-08-20 12:20:51 +00:00 |
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