Commit graph

2561 commits

Author SHA1 Message Date
Randy Heit
677d07f837 - Merge BSP-able polyobjects back into the trunk.
SVN r2480 (trunk)
2010-08-01 02:41:56 +00:00
Randy Heit
8d5ca6501a - Add a NULL FrontCopySurface check to D3DFB::GetCurrentScreen, because this can apparently
be NULL when starting with -timedemo or -playdemo. (But it never happened for me in the
  debugger.)

SVN r2474 (trunk)
2010-07-30 03:21:13 +00:00
Christoph Oelckers
6e6640ef07 - fixed: Chex Quest should have a 'Read This' menu option.
SVN r2471 (trunk)
2010-07-29 12:00:33 +00:00
Christoph Oelckers
1b531f0ffc - missed this one...
SVN r2470 (trunk)
2010-07-29 06:54:00 +00:00
Christoph Oelckers
30ffffd904 - fixed: Checks for poison damage were not correct.
SVN r2469 (trunk)
2010-07-29 06:53:20 +00:00
Christoph Oelckers
e1f06da5e3 - separated hitlist generation for texture precaching into a virtual function of DFrameBuffer.
SVN r2466 (trunk)
2010-07-28 21:48:24 +00:00
Christoph Oelckers
6f4ed40496 - added TIHan's ArmorFactor submission.
SVN r2465 (trunk)
2010-07-27 18:32:10 +00:00
Christoph Oelckers
2cf19f436a - added Gez's dumpactors patch.
SVN r2463 (trunk)
2010-07-26 17:10:43 +00:00
Christoph Oelckers
35ba99ed31 - Added Gez's automap enhancements but made the new key icon optional.
SVN r2462 (trunk)
2010-07-25 21:46:51 +00:00
Randy Heit
1bda16cc45 - Use side_t::RightSide in IterFindPolySides() instead of the SideListHead array.
SVN r2461 (trunk)
2010-07-25 21:38:34 +00:00
Braden Obrzut
006fb343b0 - Added Pink Silver's DrawString/Number alignment patch (with one minor change).
SVN r2460 (trunk)
2010-07-25 20:46:14 +00:00
Christoph Oelckers
a373c3858e - fixed: A_Teleport's RNG had the same name as the one used by SelectTeleDest.
SVN r2458 (trunk)
2010-07-25 10:17:16 +00:00
Christoph Oelckers
9ca1de6435 - added PinkSilver's APROP_MasterTid submission.
SVN r2456 (trunk)
2010-07-24 06:38:57 +00:00
Christoph Oelckers
2b381babed - added DavidPH's A_JumpIfTargetInLOS extension submission.
SVN r2455 (trunk)
2010-07-24 06:30:52 +00:00
Christoph Oelckers
37f55c6539 - added DavidPH's A_RailAttack extension submission.
SVN r2454 (trunk)
2010-07-24 06:27:13 +00:00
Christoph Oelckers
a6499a6efb - added DavidPH's A_Saw extension submission.
SVN r2453 (trunk)
2010-07-24 06:21:53 +00:00
Christoph Oelckers
58be666c9c - added DavidÃœH's explicit angle submission for A_CustomBulletAttack function.
SVN r2452 (trunk)
2010-07-24 06:15:07 +00:00
Christoph Oelckers
bc47f7133b - Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
SVN r2451 (trunk)
2010-07-23 21:55:01 +00:00
Christoph Oelckers
f430881a54 - Added DavidPH's Poison damage extension but changed it so that the metadata can be removed.
SVN r2450 (trunk)
2010-07-23 21:36:17 +00:00
Christoph Oelckers
545a892faa - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
SVN r2449 (trunk)
2010-07-23 21:19:59 +00:00
Christoph Oelckers
4ac64b6df7 - merged polyobject branch into trunk and made some adjustments for savegame compatibility.
SVN r2448 (trunk)
2010-07-23 05:56:25 +00:00
Randy Heit
3a48da2c56 - Fixed: The x64 project configuration had not been kept synced with the Win32 configuration
and did not exclude sbarinfo_commands.cpp from the build.

SVN r2442 (trunk)
2010-07-19 03:39:32 +00:00
Braden Obrzut
921c950bad - Release Objective-C objects (since I found out the garbage collector is opt-in).
SVN r2441 (trunk)
2010-07-18 09:23:33 +00:00
Braden Obrzut
1cf12693ba - Added Cocoa IWAD picker for Mac OS X.
SVN r2440 (trunk)
2010-07-18 08:00:12 +00:00
Randy Heit
5b63fd0675 - Added an optional parameter to DamageScreenColor to scale the amount of damage for pain
flash calculations. This can range from 0.0 to 1.0.

SVN r2435 (trunk)
2010-07-16 03:46:20 +00:00
Randy Heit
c29639426f - Sounds that define a loop no longer play looped by default. They must be started with
CHAN_LOOP so that the higher level sound code knows they loop and can handle them accordingly.
- Added support for a LOOP_BIDI tag. Set it to "1", "On", "True", or "Yes" to use a
  bidirectional loop. This only works with sounds and not music, because music is streamed
  so does not support them.
- Extended custom loop support to work with samples as well as music.

SVN r2434 (trunk)
2010-07-15 23:07:41 +00:00
Randy Heit
99a2014ead - Added support for custom loop points for songs. This does not work with MP3 because of the
way MP3 obfuscates custom tags. Vorbis and FLAC are fine. (I could make it work with MP3,
  but you should be using Vorbis instead.) They are:
  * LOOP_START: Start time for the loop. If omitted, the song repeats from the beginning.
  * LOOP_END: End time for the loop. If omitted, the song loops at the end. (If you need to specify this, why aren't you using a shorter song.)
  You only need to specify one of these tags to set the custom loop. Naturally, you can set
  them both, as well. The format for each tag is the same:
  * If it contains a colon (:), it specifies by time. This may be of the form 00:00:00.00
    (HH:MM:SS.ss) to specify by play. Various parts may be left off. e.g. To start the loop
    at 20 seconds in, you can use ":20", 0:20", "00:00:20", ":20.0", etc. Values after the
    decimal are fractions of a second and accurate to one millisecond.
  * If you don't include a colon but just have a raw number, then it's the number of PCM
    samples at which to loop.
  * Any characters other than digits (0-9), colons (:), or a single decimal point for the
    seconds portion will result in the tag being ignored.

SVN r2424 (trunk)
2010-07-10 02:59:34 +00:00
Randy Heit
305a03d7c8 - Fixed copy-pasta error for "give everything".
SVN r2420 (trunk)
2010-07-10 00:51:38 +00:00
Randy Heit
a401779715 - Fixed: FMugShotFrame::GetTexture() needs to NULL-check skin_face. (default_face might also be
empty. I don't know if that deserves special handling, but it doesn't crash, so I'll let blzut3
  worry about it.)

SVN r2419 (trunk)
2010-07-09 03:04:43 +00:00
Randy Heit
5a4dad1205 - Don't give health for "give all".
- "Give artifacts" and "give puzzlepieces" now use the amount value to decide how much of each
  item to give you. 0 means to give you the max. The old behavior can be obtained by explicitly
  stating 1. (Since "give all" encompasses these as well, this also applies to that.)
- Added "give everything" cheat to give everything. This is like "give all" but ignores the
  WIF_CHEATNOTWEAPON flag. (Note that this flag has valid uses, but that doesn't stop people
  from abusing it anyway.)

SVN r2418 (trunk)
2010-07-09 01:57:46 +00:00
Randy Heit
e379658143 - Added multimonitor support, as per Tom Seddon's code. vid_adapter controls which one to use,
and vid_listadapters prints them.

SVN r2417 (trunk)
2010-07-08 23:59:45 +00:00
Christoph Oelckers
5bb4ca5bc6 - fixed: Hexen's melee weapons were missing some NULL pointer checks in the code that determines whether they hit something or not.
SVN r2415 (trunk)
2010-07-08 21:16:01 +00:00
Christoph Oelckers
ea04d2bbdf - fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
SVN r2414 (trunk)
2010-07-06 20:32:24 +00:00
Braden Obrzut
ccd4dc3189 - Fixed: the hexen statusbar should assume you are the fighter if you are not one of the known classes.
SVN r2402 (trunk)
2010-07-01 21:03:29 +00:00
Christoph Oelckers
e1e7cebd01 - fixed: The SBARINFO parser insisted that all player classes being specified have to exist. This, however, made it impossible to redefine the player classes in Hexen.
SVN r2401 (trunk)
2010-07-01 20:57:11 +00:00
Christoph Oelckers
6df5e6f9cb - added Gez's anti-crossinclude submission but made some changes. Cross-includes overriding core files will produce fatal errors but cross-includes between PWADs will be tolerated. For DECORATE a command line override switch exists so that for testing the error can be disabled.
SVN r2400 (trunk)
2010-07-01 09:35:39 +00:00
Christoph Oelckers
853b8f8963 - did some profiling of P_InterceptVector. Here's the results I got:
* the unaltered floating point version is 10% faster than the 64 bit integer version.
  * using doubles instead of floats increases performance by another 25%.
  * another 15% can be gained by manually optimizing the code.
- P_InterceptVector now uses the optimized floating point version which is almost twice as fast as the 64bit integer version.

SVN r2395 (trunk)
2010-06-30 15:20:18 +00:00
Braden Obrzut
9bf543af99 - Fixed: Episodes starting on a map with 8 characters in its lump name would not work.
SVN r2394 (trunk)
2010-06-30 06:09:49 +00:00
Randy Heit
551f0d3148 - Remove fakedblocker, since it was unused.
SVN r2391 (trunk)
2010-06-27 20:49:02 +00:00
Randy Heit
86b17d6d9f - Sync debugging output between ZDBSP and ZDoom's internal node builder.
SVN r2389 (trunk)
2010-06-27 20:21:07 +00:00
Randy Heit
7069ea88bb - Fixed erroneous allocation of class defaults using new to M_Malloc to match the rest of them.
SVN r2386 (trunk)
2010-06-21 01:49:35 +00:00
Christoph Oelckers
b8db84b6bc - added a new dmflag to allow killing all monsters spawned by a boss brain's cubes after killing the brain (for those who like clean level statistics.)
SVN r2385 (trunk)
2010-06-20 17:57:32 +00:00
Randy Heit
503b934938 - Added better error messages for MIDI playback failure than just "MIDI playback failure".
SVN r2383 (trunk)
2010-06-20 04:41:23 +00:00
Randy Heit
e379d24388 - Fixed: The intensity scalar for building DesaturateColormaps was off by one.
SVN r2380 (trunk)
2010-06-18 04:10:05 +00:00
Randy Heit
141cf825cf - Fixed: iCopyColors() should not invert the grayscale value for special colormaps, since
this is already handled by the GrayscaleToColor array for the one colormap that needs it.

SVN r2379 (trunk)
2010-06-18 03:52:04 +00:00
Randy Heit
34d8212d64 - Changed G_ChangeLevel()'s parameter list to match the ACS version's.
- Added resethealth to complement resetinventory.

SVN r2377 (trunk)
2010-06-18 03:35:41 +00:00
Randy Heit
1bbae4a8f2 - Fixed: PClass::InitializeActors() did not initialize the ActorInfo's ColorSets. Why this only caused
problems on PPC Macs, I do not know.



SVN r2374 (trunk)
2010-06-13 16:50:54 +00:00
Christoph Oelckers
e535b40a9e - fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
SVN r2373 (trunk)
2010-06-13 11:14:01 +00:00
Christoph Oelckers
f73fe072f6 - Set +NEVERRESPAWN flag for several Strife monsters that should not respawn in Bloodbath skill.
SVN r2372 (trunk)
2010-06-13 10:50:43 +00:00
Christoph Oelckers
6ff2abc53d - fixed: Setting +NOCLIP for a player class did not work.
SVN r2371 (trunk)
2010-06-13 10:44:06 +00:00