Christoph Oelckers
7d2bbbd351
- fixed rendering of two-sided polyobjects that have their upper or lower textures exposed.
2016-01-05 18:59:32 +01:00
Christoph Oelckers
006d3022ca
- changed the BFG decal for Freedoom to blue. With the software renderer this will be displayed as gray due to lack of blue in the palette. (Itz's still better than green, though.)
2016-01-05 17:10:47 +01:00
Christoph Oelckers
46b5900a0d
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-05 17:06:24 +01:00
Christoph Oelckers
ea6c498470
Merge branch 'zmaster'
2016-01-05 16:49:00 +01:00
Christoph Oelckers
d0c372692b
- added new ACS function SetSectorDamage which allows the use of actual damage types, unlike the old Sector_SetDamage. Unlike Sector_SetDamage this function does not use damage amount dependent defaults for the interval and the leakiness if none are passed.
2016-01-05 16:29:04 +01:00
Christoph Oelckers
2b519a92b1
- allow setting the sector's damage properties through UDMF.
2016-01-05 16:19:55 +01:00
Christoph Oelckers
3e13e772ef
- after realizing that changing the sector's MOD variable to an FNameNoInit doesn't do anything bad, I just went ahead and got rid of the last place in the engine that still used this data type for internal storage.
2016-01-05 16:10:04 +01:00
Christoph Oelckers
5d388f8e63
Merge branch 'master' of https://github.com/rheit/zdoom into zmaster
2016-01-05 15:41:19 +01:00
Christoph Oelckers
d432df55e9
- changed Sector_SetDamage so that it can explicitly set the damage interval and the leakiness probability, instead of hardcoding it to fixed damage ranges.
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- fixed: FCajunMaster::IsDangerous did not check for Heretic's sludge type.
2016-01-05 15:39:21 +01:00
Christoph Oelckers
8ded18a96c
- changed default frequency for Timidity++ to 44100kHz.
2016-01-05 14:09:34 +01:00
Christoph Oelckers
a5a069a4b0
- use DMENUPIC as titlepic in doom2bfg.
2016-01-05 14:06:07 +01:00
Christoph Oelckers
68501dc784
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-05 12:23:50 +01:00
Christoph Oelckers
99bf013652
- added new IWAD name HERETICSR.WAD so that commercial Heretic and Shadows of the Serpent Riders can coexist.
2016-01-05 11:16:38 +01:00
Christoph Oelckers
b2f860d7ae
- better add a NULL pointer check here.
2016-01-05 11:07:59 +01:00
coelckers
d7501a1414
Merge pull request #457 from j-palomo/turn180_controlmenu
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Added turn180 to the controls menu.
2016-01-05 10:09:40 +01:00
coelckers
6be82cc149
Merge pull request #463 from DaZombieKiller/pufftid
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Added "pufftid" parameter for LineAttack.
2016-01-05 09:59:59 +01:00
Benjamin Moir
c9afb199ca
Added "pufftid" parameter for LineAttack.
2016-01-05 13:58:00 +10:00
Braden Obrzut
a1e0ac0b71
Merge branch 'osx_start_wnd' of git://github.com/alexey-lysiuk/gzdoom into osx_start_wnd
2016-01-04 22:11:46 -05:00
Christoph Oelckers
d68c97b42a
Merge branch 'zmaster'
2016-01-04 21:06:54 +01:00
Christoph Oelckers
111479063f
- fixed a potential overflow issue with calculating a portal's origin point.
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- fixed: Sector_SetPortal's Eternity translation was not correct.
The ZDoom variant allows specifying the plane as part of the portal, Eternity does not. Added a new 'plane' type 3 which just means 'any'.
2016-01-04 21:05:09 +01:00
Christoph Oelckers
0e9eb2f305
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-04 11:55:07 +01:00
Christoph Oelckers
824801ae6b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-04 11:52:29 +01:00
Christoph Oelckers
bd95c5eadf
- fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map.
2016-01-04 11:52:07 +01:00
coelckers
a83d189a9c
Merge pull request #461 from alexey-lysiuk/fix_zerodiv_random
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Fixed division by zero in RNG
2016-01-04 11:25:04 +01:00
alexey.lysiuk
02ff3291bd
Fixed division by zero in RNG
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Random number generator now returns zero for range [0, 0)
2016-01-04 12:16:09 +02:00
coelckers
f1cd22ef34
Merge pull request #460 from alexey-lysiuk/fix_center_cursor
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[OSX] Fixed mouse cursor centering in fullscreen mode
2016-01-04 10:16:34 +01:00
alexey.lysiuk
699f274b06
Fixed mouse cursor centering in fullscreen mode
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Native OS X backed didn't center mouse cursor in fullscreen mode with Retina/HiDPI support enabled
Incorrect size of content view led to placement of cursor in upper right corner of the screen upon releasing of mouse capture
When some action is assigned to this corner using system Hot Corners feature, the given action was triggered on acquiring mouse capture
2016-01-04 10:51:54 +02:00
Christoph Oelckers
1197df828c
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-04 00:46:57 +01:00
Christoph Oelckers
cc10fe9bc3
- fixed: The stereo3D code accessed the global 'viewsector' variable at a place where it no longer contained a correct value.
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- fixed: The same code did not exclude camera texture views from drawing the 2D overlay.
2016-01-04 00:45:44 +01:00
Christoph Oelckers
772a572431
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-03 11:32:39 +01:00
Christoph Oelckers
a75e65a3d8
- added BLOCKF_SOUND to flag list supported by Line_SetBlocking,
2016-01-03 11:32:23 +01:00
coelckers
bb45a7162a
Merge pull request #459 from MajorCooke/WeaponReadyFix
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A_WeaponReady Fix
2016-01-02 19:40:26 +01:00
MajorCooke
77013877d1
A_WeaponReady Fix
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- Zoom and Reload keys triggered the other states instead of themselves (i.e. zoom keybind triggered reload states instead of zoom)
2016-01-02 11:27:02 -06:00
John Palomo Jr
b8b81e9809
Added turn180 to the controls menu.
2016-01-01 13:27:44 -05:00
Christoph Oelckers
bb355b3a78
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-01 13:40:24 +01:00
Christoph Oelckers
f2c890272f
- FRenderState::Apply does not need to call ApplyColorMask.
2016-01-01 10:59:34 +01:00
Randy Heit
bb10a10458
Merge branch 'crimsondusk-master'
2015-12-31 20:20:58 -06:00
Randy Heit
c86cd53753
Merge branch 'master' of https://github.com/crimsondusk/zdoom into crimsondusk-master
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Conflicts:
src/am_map.cpp
2015-12-31 20:18:54 -06:00
Christoph Oelckers
3bad7f9b55
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-01 00:46:00 +01:00
Randy Heit
1d759283c0
Cleanup the zoom/reload/userX handling for A_WeaponReady
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- There was lots of code duplication. Consolidated it.
- Renamed WRF_UserX to WRF_AllowUserX for consistancy.
2015-12-31 16:46:19 -06:00
Randy Heit
afbf88cc63
Remove WRF_ALLUSER.
2015-12-31 16:46:18 -06:00
Randy Heit
4931c90839
Bump save version for bigger WeaponState property
2015-12-31 16:46:18 -06:00
MajorCooke
3566d3157a
Use | instead of +.
2015-12-31 16:46:17 -06:00
MajorCooke
6478b98eea
Update serialization to BYTE from WORD for older save games.
2015-12-31 16:46:17 -06:00
MajorCooke
b09a81126f
- Changed WeaponState from 8-bit to 16-bit integer.
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- Because the flags for WF_USER#OK are 256 on up, this is required in order to work.
2015-12-31 16:46:17 -06:00
MajorCooke
eed6680a67
Added support for weapon states User#.
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- Added keybinds for the user state triggering.
- Added WRF_USER# flags which must be specified in order to use.
- # can be 1-4.
2015-12-31 16:46:16 -06:00
Christoph Oelckers
addd059410
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-31 23:05:13 +01:00
Christoph Oelckers
5e975ac9f6
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
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* OPL: specify the core to use for playing this song
* FluidSynth: specify a soundfont that should be used for playing the song.
* WildMidi: specify a config file that should be used for playing the song.
* Timidity++: specify an executable that should be used for playing the song. At least under Windows this allows using Timidity++ with different configs if the executable and each single config are placed in different directories.
* GUS: currently not operational, but should later also specify the config. This will need some work, because right now this is initialized only when the sound system is initialized.
* all other: no function.
These options should mainly be for end users who want to fine-tune how to play the music.
2015-12-31 23:03:53 +01:00
Randy Heit
d8af2e558f
Fix potentiol buffer overrun in MUSSong2::Precache()
2015-12-31 15:28:18 -06:00
Christopher Bruns
ac6e2f4979
Use gl_RenderState to manipulate OpenGL color mask for anaglyph modes, to avoid glGet...
2015-12-31 11:57:21 -05:00