Commit graph

10237 commits

Author SHA1 Message Date
Christoph Oelckers
d3626948e4 - removed duplicate health definitions. 2017-01-15 09:42:49 +01:00
Christoph Oelckers
87617b588a - some minor optimization in the VM. 2017-01-15 01:27:01 +01:00
Christoph Oelckers
9f9cea4b4a - scriptified the health items. 2017-01-15 01:02:38 +01:00
Christoph Oelckers
917b36c6ae - toned down a few more dynamic lights that were far too strong:
* green and blue armor
* health and armor bonus.
2017-01-14 23:51:07 +01:00
Christoph Oelckers
4759f9a399 - scriptified the backpack.
- added GetParentClass builtin to compiler.
2017-01-14 23:34:47 +01:00
Christoph Oelckers
1f4342b48e - toned down the dynamic light of Doom's barrel. This is supposed to emit a faint glow, not to light the entire surrpundings. 2017-01-14 21:30:06 +01:00
Christoph Oelckers
a597979738 - scriptified ammo.
- moved inventory stuff into its own directory.
2017-01-14 21:27:31 +01:00
Edoardo Prezioso
d91023ba0b - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
Christoph Oelckers
e16713492f - scriptified A_FreezeDeath(Chunks). 2017-01-14 18:26:59 +01:00
Christoph Oelckers
6dc1bb8475 - skriptified the skybox actors.
- fixed code generation for internal pointed arrays, they were missing a pointer dereference.
2017-01-14 18:04:49 +01:00
Christoph Oelckers
a9ef73528d - removed all skybox class types from code in preparation for exporting these classes.
- moved SectorPortal struct to FLevelLocals and exported it.
2017-01-14 16:05:40 +01:00
Christoph Oelckers
96777273c4 - scriptified ASoundSequence.
- exported virtual Actor.MarkPrecacheSounds function.
2017-01-14 14:37:29 +01:00
alexey.lysiuk
0b62645a35 Fixed compilation warnings reported by GCC/Clang
gl/data/gl_setup.cpp:430:11: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
gl/data/gl_setup.cpp:527:19: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
gl/data/gl_setup.cpp:542:19: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
nodebuild.cpp:1056:63: warning: format specifies type 'ptrdiff_t' (aka 'long') but the argument has type 'int' [-Wformat]
p_glnodes.cpp:379:50: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
p_saveg.cpp:381:18: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
p_scroll.cpp:532:11: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
p_setup.cpp:2304:43: warning: format specifies type 'int' but the argument has type 'unsigned long' [-Wformat]
p_setup.cpp:2302:12: warning: comparison of integers of different signs: 'int' and 'unsigned long' [-Wsign-compare]
scripting/codegeneration/codegen.cpp:8488:20: warning: comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long') [-Wsign-compare]
scripting/codegeneration/codegen.cpp:8606:15: warning: comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long') [-Wsign-compare]
2017-01-14 15:03:14 +02:00
Christoph Oelckers
f83444f3cc - exported the sound sequence interface to scripting.
- split out the map data definitions from base.txt into their own file.
2017-01-14 13:02:08 +01:00
Christoph Oelckers
386c00f17e - scriptified ASoundEnvironment.
This also exposes the functionality as a member function of Sector for easier script access.
2017-01-14 11:43:08 +01:00
Christoph Oelckers
40e7fa5be2 - scriptified the RandomSpawner.
- fixed: String constants were not processed by the compiler backend.
- added an explicit name cast for class types.
2017-01-14 02:05:52 +01:00
Christoph Oelckers
4d68f066a0 - fixed: sector.gravity was not serialized. 2017-01-13 23:29:52 +01:00
Christoph Oelckers
f759b6757a - scriptified the teleport fog. 2017-01-13 23:17:04 +01:00
ZZYZX
a8beb51ca3 Changed opcode implementation to native function implementation 2017-01-13 22:59:45 +01:00
ZZYZX
ee2ecf1450 Added %c (from int) and %p (from pointer) support to format() 2017-01-13 22:59:45 +01:00
ZZYZX
fcc5f4b77b Fixed EFX_ enum for FxFormat 2017-01-13 22:59:45 +01:00
ZZYZX
e75aa08d0a Implemented format() builtin call 2017-01-13 22:59:45 +01:00
Christoph Oelckers
4be0767d7b - scriptified the moving camera. 2017-01-13 22:13:03 +01:00
Christoph Oelckers
51cc7feb4c - scriptified the particle fountains. 2017-01-13 19:29:54 +01:00
Christoph Oelckers
8e7e1ed757 - don't use local TObjPtr variables. 2017-01-13 15:44:16 +01:00
Edoardo Prezioso
6eb9015303 - Fixed GCC/Clang compile errors. 2017-01-13 15:42:53 +01:00
Christoph Oelckers
d338ca3ec1 - scriptified the sector actions. 2017-01-13 13:51:47 +01:00
Edoardo Prezioso
3b7d18c129 - Fixed crash while exiting if compiled by GCC -O3. 2017-01-13 12:02:00 +01:00
Christoph Oelckers
e621b43dd3 - removed the upper limit of 20 for autosaves. 2017-01-13 11:59:55 +01:00
Christoph Oelckers
d73db8c1e8 - added a 'local' parameter to the A_Log family.
- complete "give quakes their own damage type." (was only partially saved.)
2017-01-13 11:48:05 +01:00
Christoph Oelckers
a388327acb - give earthquakes their own damage type. 2017-01-13 11:19:40 +01:00
Christoph Oelckers
6cbc0a80e8 - let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about. 2017-01-13 11:12:43 +01:00
alexey.lysiuk
4001e7e6bd Fixed compilation with macOS SDK earlier than 10.7 2017-01-13 10:52:35 +02:00
alexey.lysiuk
7e0c870d0f Added missing OpenGL extension for PowerPC Macs 2017-01-13 10:51:56 +02:00
Christoph Oelckers
76870beb2e - fixed the final bit of sector actions.
The IsActivatedByUse implementation was essentially useless because the value was not serialized so it got lost as soon as the game was reloaded from a savegame.
With the refactoring this is no longer an issue but the access function needed to be changed over to read the info from 'health'.
2017-01-13 01:44:17 +01:00
Christoph Oelckers
1400f401e7 - fixed use of multiple sector actions in the same sector.
The entire setup was quite broken with each item using its own activation result and the ones of the subsequent items in the list as the return value.
This rendered the STANDSTILL check in the main function totally unpredictable because the value it depended on could come from any item in the list.
Changed it so that the main dispatcher function is part of sector_t and does the stepping through the list iteratively instead of letting each item recursively call its successor and let this function decide for each item alone whether it should be removed.
The broken setup also had the effect that any MusicChanger would trigger all following SecActEnter specials right on msp start.
2017-01-13 01:34:43 +01:00
Christoph Oelckers
cf39af0642 - consolidated the sector action classes.
This can be done with a lot less overhead by using one of the object's properties to store the activation flag, so that all the nearly redundant trigger methods can be folded into one.
2017-01-13 01:06:37 +01:00
Christoph Oelckers
85a84b5e94 - scriptified FastProjectile. 2017-01-13 00:35:56 +01:00
Christoph Oelckers
cc58f13e4e - scriptified the sector silencer. 2017-01-12 23:35:24 +01:00
Christoph Oelckers
3d73919092 - scriptified CustomBridge.OnDestroy. 2017-01-12 22:56:06 +01:00
Christoph Oelckers
7b7623d2c4 - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual
This was done to ensure it can be properly overridden in scripts without causing problems when called during engine shutdown for the type and symbol objects the VM needs to work and to have the scripted version always run first.
Since the scripted OnDestroy method never calls the native version - the native one is run after the scripted one - this can be simply skipped over during shutdown.
2017-01-12 22:49:18 +01:00
Christoph Oelckers
0b94d4e0a3 - scriptified the bridge things, except the Destroy method which still requires work to allow virtually calling this. 2017-01-12 19:55:25 +01:00
alexey.lysiuk
de6a66851e Fixed issue with extraction of built GL nodes
See https://mantis.zdoom.org/view.php?id=39
2017-01-12 16:24:55 +02:00
Christoph Oelckers
8e19dc8f10 - restored dialog ID and removed commented-out old code. 2017-01-12 11:54:53 +01:00
Christoph Oelckers
23482735a0 - removed PClassAmmo.
No need to maintain these clunky meta class for one single property. The overhead the mere existence of this class creates is far more than 100 spawned ammo items would cost.
There is no need to serialize AAmmo::DropAmount, this value has no meaning on an already spawned item.
2017-01-12 11:44:33 +01:00
Christoph Oelckers
da43576035 - updated IWAD picker template to the one submitted by Gez for QZDoom. 2017-01-12 10:11:43 +01:00
Christoph Oelckers
bcd73292d3 - checked P_GetRenderSector against the original implementation from before the glsegextras were added and reinstated all checks from that version. 2017-01-12 09:58:13 +01:00
Christoph Oelckers
0d575a20cc - added new PRINTNAME_ constants for retrieving next and secret next level. 2017-01-12 01:11:26 +01:00
Christoph Oelckers
85488f2f30 - added GetActorFloorTexture and GetActorFloorTerrain ACS functions. 2017-01-12 00:49:40 +01:00
Christoph Oelckers
ea163f3898 - exported FCheckPosition to the VM and completed the parameter lists for Actor.CheckPosition and Actor.TryMove. 2017-01-12 00:26:16 +01:00