- Implemented final solution for MOD pattern count calculation
- Fixed possible memory leak which only would have occurred with rare MOD files
- Fixed a possible memory allocation error or crash with FLT8 MOD files
SVN r4102 (trunk)
- Added sanity checking to XM reader instrument and sample header sizes
- Added footer tag checking to prevent tags from reaching the module reader
SVN r4093 (trunk)
- Corrected volume slide behavior for S3M playback, and also adjusted the slide volume level clipping range for S3M to 0-63
- Updated S3M playback to share memory between DEFIJQRS effects
- Adjusted S3M reader to a lower master volume level scale
SVN r4085 (trunk)
- Added a workaround for bad sample offsets in STM files
- Disabled inserting note cut commands in STM files, as there is no such command in the format
SVN r4084 (trunk)
2011-01-13 23:11 UTC - kode54
- Implemented ASYLUM instrument base semitone offset
- Fixed ASYLUM effect number translation
- Version is now 0.9.9.28
2011-01-13 21:28 UTC - kode54
- Quick fix for PT2 invert loop effect
- Version is now 0.9.9.27
2011-01-13 20:37 UTC - kode54
- Implemented PT2 invert loop effect
- Version is now 0.9.9.26
SVN r4078 (trunk)
- Changed aliased resampler loop conditions a bit to fix some bugs
- Removed resampler loop unrolling, as it actually made things slightly slower
- Fixed a bug with songs triggering notes on the first order with instrument changes before any note commands have been triggered
SVN r4077 (trunk)
dated 2009-10-18. This version also added DSMI AMF support, but since I can't find a single
song in this format, I'll hold off on including that unless somebody specifically requests it.
SVN r2201 (trunk)
generating profiling information for Debug and RelWithDebInfo builds. This happened to
also bring up that game-music-emu and DUMB are always built as RelWithDebInfo. If we're
doing a normal Release build, we can just leave them as Release as well.
SVN r1808 (trunk)
Zipdir is not doing byte swapping like it should. zdoom.ini is stored
in ~/Preferences, but all other file accesses are probably going to be
like Windows and look in the same directory as the executable.
SVN r1786 (trunk)
them to OggEnc, so I have no choice but to convert them to mono by chopping
off the right channel and only using the left channel information.
SVN r1327 (trunk)
the resultant Vorbis stream is not actually stereo but mono with the right
channel after the left. The two need to be interleaved just like
uncompressed samples are.
- Removed the pattern length limit in the XM reader.
SVN r1326 (trunk)
256 to 1024 to deal with a module that otherwise would not load.
- Removed the artificial restriction on not supporting Vorbis-compressed
samples in XMs if they are stereo, since it turns out that OggMod does
support them.
SVN r1316 (trunk)
CMake 2.4, since the distros don't seem to consider 2.6 stable yet.
As a bonus, GTK+ is no longer a required dependency; now it's optional.
- Made dehsupp ignore CR characters, so it doesn't spew warnings on Linux.
SVN r1092 (trunk)
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.
- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
This is so that I can use a series of mysnprintf() calls and advance the
pointer for each one. Once the pointer goes beyond the end of the buffer,
the count will go negative, but since it's an unsigned type it will be
seen as excessively huge instead. This should not be a problem, as there's
no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
name when given a Hexen map number. This was fine with the old scanner
code, but only a happy coincidence prevents it from crashing with the new
code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
is probably broken until I get around to booting into Linux again. Niceties
provided over the existing Makefiles they're replacing:
* All command-line builds can use the same build system, rather than having
a separate one for MinGW and another for Linux.
* Microsoft's NMake tool is supported as a target.
* Progress meters.
* Parallel makes work from a fresh checkout without needing to be primed
first with a single-threaded make.
* Porting to other architectures should be simplified, whenever that day
comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
itself instead of generating an external makefile to do it, since I couldn't
figure out how to generate a makefile with an external tool and include it
with a CMake-generated makefile. Where makewad used a master list of files
to generate the package file, zipdir just zips the entire contents of one or
more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
formatting can be entirely independant of the CRT.
SVN r1082 (trunk)