Christoph Oelckers
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38f1213387
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- made some adjustments.
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2016-04-23 13:35:51 +02:00 |
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Christoph Oelckers
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f299248c8a
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- be a bit more careful with using unvalidated portals for checking render hacks.
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2016-04-22 09:15:22 +02:00 |
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Christoph Oelckers
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1f32f5a258
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- some minor fixing and cleanup on gL portal code.
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2016-04-20 11:39:41 +02:00 |
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Christoph Oelckers
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4d5671d654
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- floatified the texture coordinate code.
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2016-04-08 01:42:43 +02:00 |
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Christoph Oelckers
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af78937a15
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- updated GL renderer.
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2016-04-02 23:17:16 +02:00 |
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Christoph Oelckers
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59bb003285
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- GL adjustments for plane changes.
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2016-03-29 13:45:50 +02:00 |
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Christoph Oelckers
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065b7f9ad2
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- fixed: The CollectSectorStack functions had a local sector_t variable used by gl_FakeFlat which caused a stack overflow. Using the global one defined at the top of the file is ok here.
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2015-05-29 12:03:50 +02:00 |
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Christoph Oelckers
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9b8869e78d
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Merge branch 'master' into v2.x
Conflicts:
src/gl/textures/gl_material.cpp
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2014-09-09 01:30:11 +02:00 |
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Christoph Oelckers
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86d9c7ec8e
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- add some compatibility settings to fix rendering glitches in BTSX_E1 MAP12.
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2014-09-09 01:27:41 +02:00 |
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Christoph Oelckers
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978ace241c
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- removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state.
- removed cm parameter from many functions.
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2014-05-11 21:47:54 +02:00 |
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Christoph Oelckers
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399d0974ab
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
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