Christoph Oelckers
|
3c16a23865
|
- when rendering mirrors, discard subsectors lying behind them.
|
2016-01-27 12:02:43 +01:00 |
|
Christoph Oelckers
|
ef7bcb3a66
|
- implement Eternity-Style flat and horizon portals. Not tested yet due to lack of material to work with.
|
2016-01-11 15:07:58 +01:00 |
|
Christoph Oelckers
|
d868f60f6c
|
- since the clip planes for plane mirrors did not work anymore I reimplemented them using shader based logic. It still needs to be seen if this affects performance on older hardware.
|
2014-07-13 12:14:12 +02:00 |
|
Christoph Oelckers
|
c39318f406
|
- use vertex buffer and reuse of data for stencil drawing. A stencil needs to be drawn multiple times with the same polygons so this is a good place to optimize.
|
2014-05-31 09:32:17 +02:00 |
|
Christoph Oelckers
|
399d0974ab
|
- added GL render as of SVN revision 1600.
|
2013-06-23 09:49:34 +02:00 |
|