Randy Heit
241622300e
Removed some EvalExpression implementations
...
- Removed EvalExpression() implementations from some subclasses of
FxExpression that don't make any sense in the context of evaluating a
constant value.
2013-07-28 19:40:48 -05:00
Randy Heit
2c24e7f9c6
Remove self pointer from FxExpression::EvalExpression()
...
- Every place that calls this now (which are all in thingdef_parse.cpp)
passed NULL for the self pointer, so it was superfluous to have around.
2013-07-28 19:28:14 -05:00
Christoph Oelckers
c7d167d278
- used TEXTCOLOR_ #defines for colorizing CCMD list, remove use of strbin1.
2013-07-28 17:15:47 +02:00
Christoph Oelckers
6f4b09cc77
Merge branch 'master' of https://github.com/slatenails/zdoom
2013-07-28 16:42:36 +02:00
Christoph Oelckers
c253d40fbb
- externalize labels for automap statistics display to the string table.
2013-07-28 16:18:57 +02:00
slatenails
48a29b769f
Results for console tab-completion are now color-coded. CCMDs appear blue, CVars green and aliases red.
2013-07-28 14:58:30 +03:00
Christoph Oelckers
909ec2e35a
Merge branch 'maint' into scripting
2013-07-28 10:47:17 +02:00
Christoph Oelckers
775ecdeebb
- fall back to drawing triangles on automap when encountering actors with non-displayable sprites
2013-07-28 10:14:46 +02:00
Randy Heit
4a1fbdb32a
Remove all state expression/param stuff
...
- This all became vestigial code after the relevant information was all
moved into FStateTempCall. Now that the MBF code pointer code has been
converted, I can be sure it wasn't still used anywhere.
2013-07-27 22:34:44 -05:00
Randy Heit
9485752b55
Reimplement MBF code pointer parameters
...
- Where the old code mucked about with parameter lists to convert misc1
and misc2 values to action function parameters, we now create new script
functions using a VMFunctionBuilder to pass the parameters to an action
function. This code is completely untested, as I have no BEX patches to
test it with, but at least it compiles without error.
2013-07-27 22:07:37 -05:00
Randy Heit
6cf0916f72
Use VMFunctionBuilder::EmitParamInt in thingdef_expression.cpp
2013-07-27 22:06:14 -05:00
Randy Heit
0603295822
Added EmitParamInt to VMFunctionBuilder
2013-07-27 22:06:14 -05:00
Randy Heit
57bb9c2f7a
Better disassembly of FLOP instructions.
...
- Annotate FLOP instructions with the name of the floating point operation
indicated by the C field.
2013-07-25 22:29:59 -05:00
Randy Heit
070c0a9e30
Stop leaking function damage expressions.
...
- Function damage expressions parsed from DECORATE are now stored in a
single array and deleted at the end of FinishThingdef().
2013-07-25 21:42:30 -05:00
Randy Heit
e3e32d7cca
Added DeleteAndClear method to TDeletingArray.
...
- Normally, TDeletingArray only deletes its contents when it is destroyed.
Now you can do it earlier if you want.
2013-07-25 21:41:18 -05:00
Christoph Oelckers
992ba0bbf4
- added handling of MF3_FOILINVUL for A_BFGSpray. This function needs special treatment because the shooting player is considered the inflictor of the spray damage.
2013-07-26 00:52:12 +02:00
Christoph Oelckers
897a17309b
- added menu option for sprite display on automap.
2013-07-25 17:22:45 +02:00
Christoph Oelckers
7006df8d96
- fixed sprite rotation in automap submission
2013-07-25 17:19:36 +02:00
Christoph Oelckers
9ed829c3af
Merge branch 'map_sprites' of https://github.com/alexey-lysiuk/gzdoom
2013-07-25 16:39:53 +02:00
Christoph Oelckers
81cf5f8d38
Merge branch 'maint'
2013-07-25 16:39:32 +02:00
alexey.lysiuk
76e1e87456
+ things as sprites on map, controlled with am_showthingsprites CVAR
...
drawing of sprites instead of things/players markers with am_cheat >= 2
possible am_showthingsprites values are:
0 - sprites disabled
1 - static front sprites
2 - animated front sprites
3 - animated sprites with actual things angles
2013-07-25 17:01:07 +03:00
Christoph Oelckers
6dd956c0dc
- fixed: Speaker names in dialogues were not able to use the string table.
2013-07-25 15:58:47 +02:00
Randy Heit
f6bbd5abf7
Simplify AST dumps.
...
- More forced line breaks.
- Don't use extra parentheses in places where it can still be unambiguous
without them.
- Don't print the UserType for basic-types that aren't ZCC_UserType.
2013-07-24 21:35:02 -05:00
Randy Heit
7d304a4cb6
Partially revert commit 46c0127
...
- Being able to omit optional function arguments is not such a nonsensical
thing after all. However, the previous grammar was still inadequate for
representing this in a useful way.
2013-07-24 20:59:29 -05:00
Christoph Oelckers
cf3d1aa2e3
Merge branch 'maint'
2013-07-24 23:10:32 +02:00
Christoph Oelckers
cbc0b70e7c
- TransferStencilColor A_SpawnItemEx patch / by Ryan Cordell.
2013-07-24 20:15:17 +02:00
Randy Heit
9c86f1c220
Merge branch 'master' into scripting for plugged userinfo memory leak
...
Conflicts:
src/d_player.h
src/p_interaction.cpp
src/thingdef/thingdef_codeptr.cpp
2013-07-23 21:01:13 -05:00
Randy Heit
a136ca65ea
Allow functions without parameters
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- Fixed: Trying to define a function without any parameters would silently
discard the function, because the declarator tested FuncParams instead
of FuncName to decide if it was a function.
2013-07-23 20:43:15 -05:00
Randy Heit
67caf3303b
Add the array size to ZCC_VarName
2013-07-23 19:59:47 -05:00
Randy Heit
0d25ed8289
state_call needs parenthesis around func_expr_list
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- Fixed: state_call needs to enclose func_expr_list in LPAREN/RPAREN
itself, because func_expr_list doesn't include them. This means it also
needs a separate production to accept calls without a parameter list.
2013-07-23 19:34:21 -05:00
Randy Heit
46c0127ebb
Don't accept function params starting with a comma
...
- Fixed: func_expr_list would accept nonsense like this:
Myfunction(, 1, 2);
2013-07-23 19:28:58 -05:00
Randy Heit
aadd4e4de6
ZCCParseNode needs to initialize TopNode
...
- If the parsing is a complete failure, then TopNode won't ever be set to
anything during the parsing process.
2013-07-23 18:38:57 -05:00
Christoph Oelckers
f8d69b1974
Merge branch 'maint'
2013-07-23 12:33:49 +02:00
Christoph Oelckers
af470b3d56
- fixed: The global variables holding the view's fixed colormap must be preserved when rendering to a camera texture.
2013-07-23 12:32:33 +02:00
Christoph Oelckers
181181a865
- removed player_t destructor call in CopyPlayer.
2013-07-23 12:31:44 +02:00
Christoph Oelckers
5d30be0bbd
Merge branch 'maint'
2013-07-22 22:57:04 +02:00
Christoph Oelckers
f3d8790995
Merge branch 'maint' of https://github.com/rheit/zdoom into maint
2013-07-22 22:54:45 +02:00
Christoph Oelckers
cb3275cb40
- added NORANDOMPUFFZ flag for LineAttack - by Blue Shadow.
2013-07-22 22:47:13 +02:00
Christoph Oelckers
83bd8ba1b8
- added NeuralStunner's player.userange submission, but changed it to use the value directly from the PlayerPawn data.
...
- bumped savegame version for addition of APlayerPawn::userange.
2013-07-22 22:37:50 +02:00
Christoph Oelckers
db562142f0
- Fix c++11 literal suffix warnings / patch by Edward-san.
2013-07-22 22:25:44 +02:00
Braden Obrzut
00f567e128
Merge branch 'maint'
2013-07-22 02:10:20 -04:00
Braden Obrzut
7723613293
- Fixed: ACS function pointer instructions were not updated when library tag size changed.
...
- Fixed: undefined sequence compiler warning.
2013-07-22 02:09:46 -04:00
Randy Heit
733e5fa2e1
Recognize C-style array declarations
...
- The variable_name production now accepts an optional array size
argument. (Not yet passed to the AST.)
- The notation for using dotted ID lists as types has been changed from
[id1.id2] to .id1.id2, beacuse the former conflicts with the notation
for arrays.
2013-07-19 23:25:01 -05:00
Randy Heit
9cf9226e86
Don't leave open parentheses hanging at line breaks
2013-07-17 23:47:06 -05:00
Randy Heit
c733e4229a
Added more linebreaks to AST dumps
2013-07-17 23:47:06 -05:00
Randy Heit
726ecaf01b
Added basic pretty printing for AST dumps
2013-07-17 23:47:05 -05:00
Christoph Oelckers
531da15ac2
Merge branch 'maint'
2013-07-14 14:44:11 +02:00
Christoph Oelckers
a90b49dc72
- added string table replacement for A_Print, A_PrintBold and A_Log.
2013-07-14 14:33:45 +02:00
Christoph Oelckers
0c86650db0
- fixed: The savegame code for player restoration did some undefined things with the userinfo that only worked due to previous memory leaks. It must ensure that the userinfos get properly transferred and not implicitly rely on the copy assignment being used to copy the actual player data.
2013-07-14 14:22:49 +02:00
Christoph Oelckers
a59a886f94
- fixed: The SectorDamage 3D-floor code didn't account for Vavoom-style 3D floors where floor and ceiling plane of the control sector are inverted.
2013-07-14 13:24:00 +02:00