Christoph Oelckers
b45c88fc4f
- changed shaders.
2015-04-05 20:20:56 +02:00
Christoph Oelckers
7967082e60
- use the light buffer to handle dynamic lighting.
2014-08-01 20:59:39 +02:00
Christoph Oelckers
ef8f66c9a1
- removed the code for hardware alpha testing again because it didn't work anymore with how things are set up now.
...
- we need to check all GL versions when trying to get a context because some drivers only give us the version we request, leaving out newer features that are not exposed via extension.
- added some status info about uniform blocks.
2014-07-30 23:13:16 +02:00
Christoph Oelckers
754c96a540
- added default precision settings to shader include because some old ATI drivers complain if they aren't there - even though the spec doesn't require them...
2014-07-27 16:09:47 +02:00
Christoph Oelckers
eb9d2d9917
- reactivate compatibility profile so that immediate mode drawing can be used on older hardware not supporting persistently mapped buffers.
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- reactivate alpha testing per fixed function pipeline
- use the 'modern' way to define clip planes (GL_CLIP_DISTANCE). This is far more portable than the old glClipPlane method and a lot more robust than checking this in the fragment shader.
2014-07-17 02:37:18 +02:00
Christoph Oelckers
ed8a21fd86
- replaced deprecated alpha testing with shader code.
2014-07-14 21:14:43 +02:00
Christoph Oelckers
ce3653f6e1
- remove all uses of builtin matrices.
2014-07-13 23:13:40 +02:00
Christoph Oelckers
dbb05c5f33
- remove use of builtin texture matrices.
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- make matrix class single precision.
2014-07-13 20:41:20 +02:00
Christoph Oelckers
00fcf4bc06
- for some reason using world coordinates for clipping in the shader is somewhat imprecise so the clip plane heights have to be adjusted a bit for it.
2014-07-13 13:25:42 +02:00
Christoph Oelckers
d868f60f6c
- since the clip planes for plane mirrors did not work anymore I reimplemented them using shader based logic. It still needs to be seen if this affects performance on older hardware.
2014-07-13 12:14:12 +02:00
Christoph Oelckers
ffcb6cb70a
- added second vertex coordinate attribute for model interpolation.
2014-06-29 11:00:21 +02:00
Christoph Oelckers
cf45f2d718
- added missing shader files.
2014-05-12 22:24:26 +02:00