Magnus Norddahl
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411eb57952
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Fix rendering of masked walls
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2016-11-13 15:16:55 +01:00 |
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Magnus Norddahl
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c914a7a7fe
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Cull walls
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2016-11-13 13:24:36 +01:00 |
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Magnus Norddahl
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27eb8e36ae
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Fix solid segment culling
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2016-11-13 11:44:07 +01:00 |
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Magnus Norddahl
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402227d6b6
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Add some intersection tests useful for culling
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2016-11-12 14:55:14 +01:00 |
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Magnus Norddahl
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c852b6c5e9
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Add codegen for one of the triangle variants
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2016-11-12 00:50:21 +01:00 |
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Magnus Norddahl
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3cc5cec5a0
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Hook up subsector gbuffer
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2016-11-11 19:26:28 +01:00 |
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Magnus Norddahl
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5a9d4ee9d9
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Simplify argument passing
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2016-11-11 18:24:59 +01:00 |
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Magnus Norddahl
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529a93b680
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Sky rendering fixes
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2016-11-11 10:15:27 +01:00 |
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Magnus Norddahl
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373038231c
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More stencil sky stuff
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2016-11-10 13:58:03 +01:00 |
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Magnus Norddahl
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049ceecca5
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Toying with stencils
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2016-11-10 10:44:35 +01:00 |
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Magnus Norddahl
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204d09efde
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Add a stencil buffer
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2016-11-10 08:08:37 +01:00 |
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Magnus Norddahl
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6c52e1e52b
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Draw sky in a very expensive way
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2016-11-10 05:01:33 +01:00 |
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Magnus Norddahl
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dc0e6d40a4
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Distance sort sprites
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2016-11-09 11:38:07 +01:00 |
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Magnus Norddahl
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cffdfdf7fd
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Cull bsp using solid segments
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2016-11-09 01:33:40 +01:00 |
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Magnus Norddahl
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cb4b74e0c3
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Double render speed of triangle drawer in the poly version by removing sprite clip and assigning whole blocks to threads
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2016-11-08 14:28:58 +01:00 |
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Magnus Norddahl
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2e2d6da00f
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Only draw thing if its in the subsector
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2016-11-08 05:48:45 +01:00 |
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Magnus Norddahl
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d0f0500f0d
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Draw things
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2016-11-08 05:17:29 +01:00 |
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Magnus Norddahl
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b9d6fc6856
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Add some light and transparency
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2016-11-08 02:48:14 +01:00 |
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Magnus Norddahl
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237f54f4be
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Toying with triangle drawer and GL BSP nodes
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2016-11-07 09:25:12 +01:00 |
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