Magnus Norddahl
200d357b0d
Linear filtering bug fix
2016-06-27 11:43:24 +02:00
Magnus Norddahl
6c037fa249
Throwing templates at the code redundancy problem in drawers
2016-06-26 21:23:32 +02:00
Magnus Norddahl
7705463966
Improved linear filtering of walls
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Fixed some crash bugs
Added mipmap and filtering options to the display menu
2016-06-25 10:33:35 +02:00
Magnus Norddahl
8ec420a597
Added support for more texture filtering control
2016-06-24 19:05:04 +02:00
Magnus Norddahl
698b5f3db1
Simplify drawer code by creating loop iterators
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Fixed blending bug
2016-06-24 11:37:51 +02:00
Magnus Norddahl
7a0c801a18
Added mipmapping to wallscan
2016-06-22 08:23:16 +02:00
Magnus Norddahl
c70aa1fe99
Added bilinear filtering
2016-06-20 08:24:02 +02:00
Magnus Norddahl
a6d696bbfd
Undo removal of wallscan_np2 and wallscan_np2_ds
2016-06-11 00:50:36 +02:00
Magnus Norddahl
d5331e6095
Wallscan fix
2016-06-10 22:22:40 +02:00
Magnus Norddahl
27156eb60a
Linux compile fixes and missing variable declarations
2016-06-10 16:32:47 +02:00
Magnus Norddahl
05b6fe6174
Added true color texture support for walls and floors
2016-06-10 13:50:34 +02:00
Magnus Norddahl
c59db95cc8
Rewrote wallscan to fix buffer overruns and code duplication.
2016-06-09 23:12:38 +02:00
Magnus Norddahl
0c8c9e0aea
Added FDynamicColormap support to true color mode
2016-06-05 14:08:03 +02:00
Magnus Norddahl
47f32d03cd
Fixed some light and blending functions for the true color mode
2016-06-02 14:49:03 +02:00
Magnus Norddahl
05220a7133
Added IsBgra() to DCanvas
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Changed SWRender output format to be decided by IsBgra()
2016-05-31 09:36:18 +02:00
Magnus Norddahl
045bad1b52
Removed the need for the pixel_canvas_t typedef
2016-05-31 05:31:32 +02:00
Magnus Norddahl
20b7743ec3
Added R_SetColorMapLight and R_SetDSColorMapLight
2016-05-31 01:49:39 +02:00
Magnus Norddahl
8aabc26cd9
Created standalone rgba drawing functions
2016-05-30 05:52:15 +02:00
Magnus Norddahl
6e53c1bd12
Change render target output from PAL8 to BGRA8
2016-05-28 20:40:33 +02:00
Christoph Oelckers
0726a88ab9
- only return DWORD aligned addresses in openings because the 3D floor code stores floating point values in there which cannot be accessed on platforms with strict alignment rules.
2016-05-11 12:04:41 +02:00
Randy Heit
a95c6b9644
Draw upper/lower textures on two-sided portal lines
2016-04-29 21:54:29 -05:00
Randy Heit
f3d273c94f
Fixed: Tiled midtextures could go up past the ceiling when a 3D floor is in view
2016-04-28 22:06:57 -05:00
Randy Heit
96228ca15f
Trying to fix some rounding, not sure it's actually correct yet
2016-04-28 21:14:48 -05:00
Randy Heit
ac69ed3361
Minimal wallmost changes
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- Add comments
- Fixed: When WallMost() finds a line entirely above the screen, it should
set the most array to 0, not -1.
2016-04-27 22:17:33 -05:00
Randy Heit
d970be48f9
Use floating point xscale in R_RenderFakeWall()
2016-04-26 23:30:16 -05:00
Randy Heit
ee43c4ff95
Fixed: Accidentally left in /65536.0 in WallMost()
2016-04-26 23:00:41 -05:00
Christoph Oelckers
a26d81e060
- fixed incomplete float conversion in R_RenderFakeWallRange.
2016-04-27 02:28:45 +02:00
Christoph Oelckers
0f99d7d73f
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
Christoph Oelckers
31845cd16b
- fixed two fixed/float mixups.
2016-04-24 10:24:43 +02:00
Christoph Oelckers
04e614daec
- removed some fixed point functions that are no longer needed.
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- fixed: Visplane checks should only compare the plane flags that are relevant for rendering and mask out the rest.
- floatified FTransform and made the visplane checks a bit less verbose by moving the comparison as an operator into FTransform.
Note that this operator needs forceinline on Visual Studio so that it won't get called as a function.
2016-04-23 12:42:07 +02:00
Christoph Oelckers
35a6994d0a
- remove the 'F' prefix from the floating point access function to the sidedef texture info, now that the fixed point versions are gone.
2016-04-23 10:55:55 +02:00
Christoph Oelckers
4d4f31fd83
- floatified sidedef texture info and fixed two bugs involving this data.
2016-04-23 09:41:59 +02:00
Randy Heit
f1b3f59bcc
Renderer floatification: Use floating point for wall scale and yrepeat
2016-04-22 23:12:53 -05:00
Randy Heit
1f97488945
Renderer floatification: Use floating point for decals
2016-04-22 23:12:53 -05:00
Randy Heit
b2b3e50c5c
Renderer floatification: Use floating point for geometry Zs
2016-04-22 23:12:53 -05:00
Randy Heit
3ef5a678d5
Renderer floatification: Use floating point for texturemids and Y scales
2016-04-22 23:12:53 -05:00
Randy Heit
ec8d038c99
Renderer floatification: Use floats for lighting values
2016-04-22 23:10:34 -05:00
Randy Heit
4416d88eb2
Renderer floatification: Use floating point for visibility values
2016-04-22 23:10:02 -05:00
Randy Heit
ded3f92452
Commence renderer floatification
2016-04-22 23:09:13 -05:00
Edoardo Prezioso
28ac65b25b
- Fixed GCC and Clang compilation errors.
2016-04-02 23:01:32 +02:00
Christoph Oelckers
9a07f81269
- renamed all ZatPoint variants that return a fixed point value to ZatPointFixed, to avoid accidental mixup with the floating point variants.
2016-04-02 20:45:32 +02:00
Christoph Oelckers
66929cbaff
- floatified p_trace, p_slopes and p_udmf.cpp.
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- major cleanup of unused code.
2016-03-30 16:30:22 +02:00
Christoph Oelckers
77f2530236
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
Christoph Oelckers
25f5e8449a
- replaced all direct access to sector plane coefficients with wrapper functions.
2016-03-29 12:40:41 +02:00
Christoph Oelckers
c7ae4688a3
- replaced all direct access to vertex coordinates with wrapper functions.
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So that code replacement can be done piece by piece and not all at once.
2016-03-29 10:07:06 +02:00
Christoph Oelckers
0c39bdd04c
- floatified texture scale values.
2016-03-26 13:37:44 +01:00
Christoph Oelckers
301f5abadc
- floatified the decal code.
2016-03-22 22:07:38 +01:00
Christoph Oelckers
4e60ea0252
- made AActor::alpha a floating point value
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- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
2016-03-21 12:18:46 +01:00
Randy Heit
48b6b6e057
Clip portals to viewheight, not screen height
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- Aside, but is this even neccessary? The arrays being copied from should
already be clipped properly.
2016-03-08 19:53:37 -06:00
Randy Heit
55142078d8
Normalize line endings
2016-03-01 09:47:10 -06:00