Magnus Norddahl
c219969b68
Fix blinking wall light regression
2017-02-02 18:46:21 +01:00
Magnus Norddahl
7b4d9675c9
Fix compile errors
2017-02-02 15:24:21 +01:00
Magnus Norddahl
e90b73539e
Move viewport drawing to its own folder
2017-02-02 15:10:06 +01:00
Magnus Norddahl
d8c6f9acfd
Limit access to sprite drawer variables
2017-02-02 13:51:41 +01:00
Magnus Norddahl
f3d968cf41
Move wall drawer args into functions
2017-02-02 11:16:18 +01:00
Rachael Alexanderson
226e5238fc
Merge https://github.com/coelckers/gzdoom
2017-02-01 21:57:37 -05:00
Magnus Norddahl
69b7312099
Add some transform helpers on RenderViewport
2017-02-01 23:23:10 +01:00
Magnus Norddahl
d91e6ccece
Remove dc_destorg and ylookup
2017-02-01 22:24:34 +01:00
Magnus Norddahl
ca93d7456a
Change redundant bRenderingToCanvas into a helper function
2017-02-01 21:59:48 +01:00
Magnus Norddahl
bb0a223b80
Remove unused dc_destheight
2017-02-01 21:55:55 +01:00
Magnus Norddahl
7b578bbb53
Remove redundant dc_pitch
2017-02-01 21:52:29 +01:00
Magnus Norddahl
93166fa150
Remove r_swtruecolor variable as it is redundant
2017-02-01 21:42:08 +01:00
Christoph Oelckers
becc00a8be
- added a check to P_VerifyBlockmap to discard all blockmap with blocks whose first entry is not 0.
...
Seems someone has written a node builder which violates this long-standing assumption (https://www.doomworld.com/vb/source-ports/92468-introducing-zokumbsp/ )
However, rather than second-guessing the format's correctness it's more advisable to just discard such blockmaps to avoid some less obvious issues that may creep up.
2017-02-01 21:40:47 +01:00
Christoph Oelckers
d663f31e77
- removed the annoying assert in the dynamic light code.
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I don't think that any of the remaining situations are a genuine problem, so let's just set the radius to the larger value.
2017-02-01 19:24:05 +01:00
Christoph Oelckers
a59a9e7420
- missed one.
2017-02-01 19:17:56 +01:00
Christoph Oelckers
6bfbff2a69
- renamed RF_INTERPOLATE to RF_INTERPOLATEANGLES to avoid confusion about its meaning.
2017-02-01 19:11:14 +01:00
Major Cooke
d55f1d3f6f
- Adopted Nash's code for handling models with INTERPOLATE.
2017-02-01 19:09:18 +01:00
Major Cooke
39fcea9176
Added INTERPOLATE actor flag, allowing the previously reverted interpolation code to be toggleable.
2017-02-01 19:09:18 +01:00
Christoph Oelckers
04988a331b
- fixed warning.
2017-02-01 19:07:41 +01:00
Magnus Norddahl
e78e76a593
Move r_viewport variables into a class
2017-02-01 16:02:21 +01:00
Christoph Oelckers
b77a0eb7cf
- let D_PageDrawer always clear the background.
...
The math in DCanvas::FillBorder does not always work out so better clean the entire screen before drawing a fullscreen image to ensure that the menu blend is always drawn over something valid.
2017-02-01 11:44:13 +01:00
Christoph Oelckers
bc29f61bfd
- set the default for menu mouse input to 'touchscreen-like' because there's too much hardware out there which doesn't play nice with mouse input events.
2017-02-01 11:25:28 +01:00
Christoph Oelckers
6d28aa3541
- do not use strtol for parsing critical values that can get large.
...
This function will truncate everything that is larger than LONG_MAX or smaller than LONG_MIN to fit into a long variable, but longs are 32 bit on Windows and 64 bit elsewhere, so to ensure consistency and the ability to parse larger values better use strtoll which does not truncate 32 bit values.
2017-02-01 11:19:55 +01:00
alexey.lysiuk
1fd37ff2ff
Removed unused input from fog boundary fragment program
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This should fix https://mantis.zdoom.org/view.php?id=151
2017-02-01 10:05:38 +02:00
Rachael Alexanderson
4e45ea2300
Merge https://github.com/coelckers/gzdoom
2017-01-31 23:04:56 -05:00
Christoph Oelckers
90ee22b760
- don't let monsters without a See state disappear if they try to enter it.
2017-02-01 01:13:26 +01:00
Christoph Oelckers
ccacc23905
- fixed division by 0 in ActorMover code.
2017-02-01 00:21:30 +01:00
alexey.lysiuk
3d147a032c
Proper RDTSC implementation for x86_64 targets
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Higher 32 bits of Time Stamp Counter were ignored in non-MSVC Windows and macOS builds
2017-01-31 17:51:12 +02:00
alexey.lysiuk
47faaa87fc
Fixed deprecation warning reported by Clang
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warning: 'register' storage class specifier is deprecated and incompatible with C++1z [-Wdeprecated-register]
2017-01-31 17:41:44 +02:00
alexey.lysiuk
b12c8a8f79
RDTSC-based glcycle_t for macOS
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Time profiler implementation is now closer to Windows version
2017-01-31 16:00:14 +02:00
alexey.lysiuk
1cdfcb4935
RDTSC-based cycle_t for macOS
...
Windows and macOS now share most of related code
Old implementation using mach_absolute_time() was more precise (at least in theory) but too costly
2017-01-31 15:57:47 +02:00
alexey.lysiuk
6225f60eb2
Added cheat flag for console variables
...
CVAR with this flag can be set in console or from command line when sv_cheats is enabled
There is no such restriction for changing its value from ACS, via SetCVar() and related functions
'cheat' modifier can be used in CVARINFO lump to create variable of this kind
2017-01-31 14:08:09 +01:00
Christoph Oelckers
94d5d6848e
- moved all code that deletes some data from P_SetupLevel to P_FreeLevelData so that P_Shutdown can also call it.
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This is particularly important for camera textures which otherwise would not be taken down before a restart.
2017-01-31 13:46:35 +01:00
Christoph Oelckers
3131c08640
- fixed: the restart CCMD must clear out all statically stored pointers to VM functions because they do not survive the shutdown that is needed before loading new data.
2017-01-31 13:41:23 +01:00
Magnus Norddahl
4fdacfe96e
Fix crash in palette mode
2017-01-31 13:26:06 +01:00
Christoph Oelckers
f0a325a904
- fixed: The restart CCMD needs to clear the global FraggleScript before taking down the class system.
...
This is a soft root and would never be deleted otherwise.
2017-01-31 13:22:05 +01:00
Christoph Oelckers
a188a8839a
- fixed a typo in Hexen's light definitions.
2017-01-31 10:09:44 +01:00
ZZYZX
765bc2db39
Made map-section handlers in MAPINFO not static. Static now unambiguously means 'global from GameInfo'.
2017-01-31 06:24:39 +02:00
ZZYZX
6ada9c0291
Made map-section handlers in MAPINFO not static. Static now unambiguously means 'global from GameInfo'.
2017-01-31 06:22:01 +02:00
ZZYZX
26d38e6527
Since WorldThingDestroyed is the reverse of WorldThingSpawned, it should ignore actors that didn't call PostBeginPlay.
2017-01-31 04:53:18 +02:00
ZZYZX
89c475c2d1
Added WorldThingDamaged hook
2017-01-31 04:35:44 +02:00
ZZYZX
9942a59866
Almost forgot (x2): thing revived world event
2017-01-31 04:11:09 +02:00
ZZYZX
e74cd9883d
We don't want to store event objects in savegames.
2017-01-31 04:02:55 +02:00
ZZYZX
066b22af0a
Almost forgot: WorldTick hook, since ZScript doesn't have delays
2017-01-31 03:24:46 +02:00
ZZYZX
9a8a93fe51
Made global handlers (from GameInfo) implicitly transient, because these never get serialized anyway.
2017-01-31 02:37:36 +02:00
ZZYZX
3c1cecfa2b
Implemented WorldLightning and WorldThingDestroyed.
2017-01-31 02:15:57 +02:00
ZZYZX
71f62af6db
Implemented WorldThingDied (calls at the same point as SCRIPT_Kill); Added Inflictor parameter for WorldThingDied.
2017-01-31 02:07:00 +02:00
ZZYZX
27c8140c46
Replaced specialized event handlers with Event structure passed to a method; returned the check for virtual implementation to make sure that we don't waste time initializing the event data.
2017-01-31 01:28:47 +02:00
Rachael Alexanderson
e715e53c1d
Merge https://github.com/coelckers/gzdoom
2017-01-30 17:16:01 -05:00
Christoph Oelckers
0e5aee48aa
- clamp MAPINFO provided fog density values to a valid range because negative values can trigger undefined shader behavior.
2017-01-30 22:23:36 +01:00