Christoph Oelckers
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6b9d6787d9
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- move models into their own draw list to avoid frequent buffer changes.
- same for SKYHACK walls. Although rare, they would get in the way of optimizing the draw calls if not being separated out.
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2014-07-15 21:16:59 +02:00 |
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Christoph Oelckers
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b8bcbe819b
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- removed texture based dynamic lighting. For GL 3.x the shader approach is always better.
- fixed: sky fog was not unset.
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2014-07-15 20:49:21 +02:00 |
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Christoph Oelckers
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dbb05c5f33
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- remove use of builtin texture matrices.
- make matrix class single precision.
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2014-07-13 20:41:20 +02:00 |
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Christoph Oelckers
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399d0974ab
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
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