Christoph Oelckers
3d38d5e30c
- fixed bad character offset.
2023-03-04 10:47:21 +01:00
John Stebbins
c3d99fa699
Allow GAMEINFO LOAD to load directories
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Addresses part of enhancement issue #2011
2023-02-23 18:35:15 +01:00
Rachael Alexanderson
1f2809244d
Update service.zs
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remove erroneous semicolon
2023-02-19 10:14:36 -05:00
Christoph Oelckers
da72f8f36a
- converted the PNG's in Strife's tiny font.
2023-02-19 15:52:18 +01:00
Christoph Oelckers
9ea60b4641
- added 9 more characters for all fonts.
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This covers everything needed for displaying proper names from all European languages.
2023-02-19 15:50:06 +01:00
Christoph Oelckers
fb97a97086
- remapped a few duplicate strings.
2023-02-19 12:49:13 +01:00
Christoph Oelckers
7acf23f213
- fixed typo in string label.
2023-02-19 12:47:16 +01:00
Ricardo Luís Vaz Silva
d6e72b5264
Add data-scoped getters for Services
2023-02-19 08:11:08 +01:00
Ricardo Luís Vaz Silva
590475a8e3
Improve Services
2023-02-19 08:11:08 +01:00
Magnus Norddahl
b0dfa06201
Add dynamic light support to true color slope drawer
2023-02-19 08:06:49 +01:00
Magnus Norddahl
99f2b5d891
Fix misc bugs for dynamic lights in the pal slope drawer
2023-02-19 08:06:49 +01:00
Magnus Norddahl
18bc384807
Add dynamic lights to pal slope drawer
2023-02-19 08:06:49 +01:00
Christoph Oelckers
087050c201
- use uniform buffers for dynamic lights everywhere.
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Branching on SSBO content does not work that well on NVidia so it is better disabled.
So far only implemented for OpenGL - Vulkan needs more work.
2023-02-18 12:22:26 +01:00
Ricardo Luís Vaz Silva
b84bf176e1
Fix Software Slope Rendering for non-1.2 pixel ratios
2023-02-17 14:15:46 -05:00
Rachael Alexanderson
4475240da8
- rename the flags MNOTVISIBLE and VISALWAYSFAIL to MINVISIBLE and MVISBLOCKED respectively, to reflect what they really do
2023-02-15 11:51:48 -05:00
Rachael Alexanderson
ee18123f01
- check VISALWAYSFAIL against SF_IGNOREVISIBILITY
2023-02-15 10:47:31 -05:00
Rachael Alexanderson
45f67bdd50
- add +VISALWAYSFAIL flag
2023-02-14 23:14:35 -05:00
Rachael Alexanderson
8af2f5aaf6
- add +mnotvisible flag as per feature suggestion: https://forum.zdoom.org/viewtopic.php?t=77277
2023-02-13 13:32:44 -05:00
Rachael Alexanderson
ea720605d4
Revert "Fixed an error where implicit pointer casts should've failed but didn't."
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This reverts commit 68d3f474ce
.
# Conflicts:
# src/common/scripting/backend/codegen.cpp
2023-02-11 11:30:05 -05:00
Christoph Oelckers
17800f2504
- removed bad #include
2023-02-11 12:37:28 +01:00
Christoph Oelckers
f6bfc48d9f
- Backend update from Raze.
2023-02-11 12:05:45 +01:00
CandiceJoy
68d3f474ce
Fixed an error where implicit pointer casts should've failed but didn't.
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Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-02-11 00:02:51 -05:00
Emile Belanger
c41b07531a
Fixing GLES mode to work on real GLES hardware and OpenGL 2 again
2023-02-10 13:44:11 -05:00
CandiceJoy
1355b9669e
Added JetBrains and VSCode to gitignore
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Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-02-09 21:38:52 -05:00
CandiceJoy
a5a7e2d19b
Added the rest of the Apple frameworks used.
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Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-02-09 17:42:51 -05:00
CandiceJoy
ef0dcc9956
Easier MacOS Compilation w/Open AL
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Added frameworks CoreAudio and AudioUnit for OpenAL on Mac.
Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-02-09 17:42:51 -05:00
Ricardo Luís Vaz Silva
1dcdfcc4d3
Mark const methods as const in pseudo-generics
2023-02-09 17:02:40 +01:00
Ricardo Luís Vaz Silva
569263efe9
Extend pseudo-generics system used by maps to dynarrays
2023-02-09 17:02:40 +01:00
Rachael Alexanderson
e29011ecde
- (win32) increase compatibility with indirect renders/inputs - instruct the operating system that the cursor is actually hidden - for some API's this actually gives a hint that the cursor is grabbed, which allows for relative mouse movement. In particular, Parallels and Microsft RDP need this.
2023-02-07 13:47:39 -05:00
Rachael Alexanderson
4ac76d82d8
- redirected maps need to be defined in order to redirect
2023-02-03 20:21:40 -05:00
Ricardo Luís Vaz Silva
b50d7f4db5
Let custom CVar handlers to be called on cloned cvars
2023-02-01 10:35:28 -05:00
Rachael Alexanderson
82b7e93d26
- oops, nullptr check
2023-02-01 10:23:30 -05:00
Rachael Alexanderson
33b217bcc9
- unlatch cvars before checking cvar map redirections
2023-02-01 01:56:10 -05:00
Rachael Alexanderson
04ea28defc
- add RedirectCVAR directive for loading alternate maps based on a Bool CVAR setting
2023-02-01 00:06:01 -05:00
Ricardo Luís Vaz Silva
c8f3aa3fd1
ZScript Custom CVars -- ONLY WORKS FROM THE CONSOLE
2023-01-29 14:42:20 -05:00
Ricardo Luís Vaz Silva
8dbe0ae353
Don't change static variable when updating callback for single CVars
2023-01-29 14:42:20 -05:00
Emile Belanger
7349c95623
Fixes bones when using OpenGL 3.3 (UBO bone data)
2023-01-29 20:03:58 +01:00
Emile Belanger
c8bd2deb1e
GLES: Fix first wipe
2023-01-29 20:03:05 +01:00
CandiceJoy
4d9e60574d
Added scroll bar for wad picker to Linux.
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Min height is set to 150 for GTK3, or none for GTK2.
Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-01-29 04:14:20 -05:00
Christoph Oelckers
03bab7aceb
- extended the 5 remaining fonts to cover all relevant European languages.
2023-01-28 14:16:57 +01:00
Christoph Oelckers
ec04a95929
- validate the buffer size in HWViewpointBuffer::Set2D.
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This was causing crashes in Dragon Sector when writing past the buffer's end.
2023-01-27 18:25:13 +01:00
CandiceJoy
70d355cfa3
Fixed a bug where calling an invalid virtual function would cause a crash.
2023-01-26 08:52:23 -05:00
Christoph Oelckers
10b6d21ba2
- new characters for Hexen's BigFont and all of Strife's fonts.
2023-01-25 23:43:57 +01:00
Hugo Locurcio
ad49d52b1c
Add cvars to sprite shadows progressively according to thing <-> floor distance
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This also adds the `r_actorspriteshadowalpha` and `r_actorspriteshadowfadeheight`
cvars for greater control (only effective in hardware renderers).
These are set to 0.5 and 0 by default, which means this fading behavior
is disabled by default.
When enabled, this has two benefits:
- It becomes easier for the player to judge an entity's height since
the shadow opacity now gives this information.
- Entities that are far high above the ground no longer cast a shadow,
which looked strange.
2023-01-25 17:43:04 -05:00
Boondorl
2d94321887
Added OnEngineInitialize() for static event handlers
2023-01-25 17:41:48 -05:00
Ricardo Luís Vaz Silva
4c7e9c6193
Change CheckValue
to multi-return, due to unsupported out int/bool
2023-01-25 17:32:54 +01:00
CandiceJoy
1e39202484
Added check for invalid class on in-VM instantiation
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Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-01-24 22:10:34 +01:00
Christoph Oelckers
e97ec4f167
- Greek characters for Hexen's BigFont
2023-01-24 21:05:56 +01:00
Christoph Oelckers
ebd81ddbef
- fixed bad character indices.
2023-01-24 20:58:51 +01:00
Christoph Oelckers
d7e2a82ded
- Greek characters for Heretic's BigFont
2023-01-24 19:12:15 +01:00