Commit graph

16962 commits

Author SHA1 Message Date
Christoph Oelckers
6928e019ca - language update. 2019-04-06 09:28:22 +02:00
Christoph Oelckers
af6e2a430a - fixed OnUnregister for Event handlers was called from a dead event manager instance. 2019-04-06 09:06:41 +02:00
Christoph Oelckers
c65ecbc807 - added a font.inf for Strife's small font because its automatically calculated height is not a good match for displaying the dialogues. 2019-04-06 07:44:09 +02:00
Nemrtvi
1e2ab2170f Strife letters with full outlines
These letters must have 4 px of line spacing between each other to function properly in dialogues.
2019-04-06 07:18:59 +02:00
drfrag
1ef4c2d0f6 - Hopefully fixed MinGW compilation for real. 2019-04-06 00:07:24 -04:00
Christoph Oelckers
0ed847b51b - the resuming of the conversation interrupted by a slideshow must be performed by the game action handler
If this is done within the intermission code, both intermission and menu will write to the same global variables and destroy their data, this became very apparent when it altered the screen scale for the conversation.
2019-04-05 00:59:32 +02:00
Christoph Oelckers
aed9c458db Revert "- initial layout for new player setup menu."
This reverts commit 1567bc5911.
2019-04-05 12:25:16 +02:00
Christoph Oelckers
0153c2aefa - use the Unicode version of GetCommandLine for the crash log. 2019-04-04 17:49:53 +02:00
Christoph Oelckers
2a6cdc7a6a Merge branch 'master' of https://github.com/coelckers/gzdoom 2019-04-04 17:40:52 +02:00
alexey.lysiuk
025e50219f - fixed missing command line in crash reports
https://forum.zdoom.org/viewtopic.php?t=64149
2019-04-04 16:37:51 +03:00
pkubaj
2886f22b8f Remove bad BigLong variants 2019-04-04 13:23:53 +02:00
pkubaj
a3541f853c Fix build on big-endian platforms
GCC 8 complains that it can't find relevant functions:
/wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_png.cpp:669:42: error: call of overloaded 'BigLong(uint32_t)' is ambiguous
     chunklen = BigLong((unsigned int)x[1]);
                                          ^
In file included from /wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_png.cpp:44:
/wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_swap.h:212:15: note: candidate: 'long unsigned int BigLong(long unsigned int)' <deleted>
 unsigned long BigLong(unsigned long) = delete;
               ^~~~~~~
/wrkdirs/usr/ports/games/gzdoom/work/gzdoom-g3.7.2/src/m_swap.h:213:6: note: candidate: 'long int BigLong(long int)' <deleted>
 long BigLong(long) = delete;

This is on FreeBSD/powerpc64.
2019-04-04 13:23:53 +02:00
alexey.lysiuk
5c86a1e6b5 - fixed crash with push/insert to null dynarray when JIT is on
https://forum.zdoom.org/viewtopic.php?t=64148
2019-04-04 13:23:08 +03:00
Nemrtvi
bf58c6aaee Accent spacings for Strife letters
GZDoom now has the line spacing to accomodate this. Also fixes an extra pixel in one of the French letters and touched up on the Russian Й.
2019-04-03 21:20:31 +02:00
Christoph Oelckers
55e00f350b - use a more reliable menu check for the player menu items.
This needs to ensure that it only allows modification from within a menu's event handlers and nowhere else.
2019-04-01 00:27:43 +02:00
Nemrtvi
a6593e1400 Update language list in MENUDEF
The file renames “enu” to “default” for consistency and only contains languages that are complete/up to date, i.e. American English, British English, German, Castilian Spanish, Latin American Spanish, French, and Russian. Italian, while not 100% complete, contains a full engine translation, so it has enough material to make it here.
2019-04-01 00:12:04 +02:00
alexey.lysiuk
5310ecc2c3 - removed obsolete hack for Hexen main menu dimming
https://forum.zdoom.org/viewtopic.php?t=64122
2019-03-31 17:35:12 +03:00
Christoph Oelckers
1567bc5911 - initial layout for new player setup menu. 2019-03-31 13:34:55 +02:00
Christoph Oelckers
4b40e266f1 - use the proper virtual methods for setting and retrieving the string in OptionMenuItemTextField.
Without this the class cannot be properly subclassed.
2019-03-31 10:33:46 +02:00
Christoph Oelckers
a08cc2b477 - switched the input grid to the new font. Also use the same scale as the rest of the menus. 2019-03-31 10:08:09 +02:00
Marisa Kirisame
659de5d2d8 Silence "truncation of floating point value" warnings in gzdoom.pk3. 2019-03-31 09:50:59 +02:00
Christoph Oelckers
8919a991a7 - fixed: The on-screen keyboard did not properly delete the last character of the input string. 2019-03-31 09:48:15 +02:00
Rachael Alexanderson
3fd449378c - replace the lost 320x200 resolution with 960x600 2019-03-31 03:38:15 -04:00
Christoph Oelckers
ab16d3cd72 - limit minimum screen size to 640x400.
The current menu system simply does not work that well with 320x200, rendering the game hard to use at that tiny screen size. This is a clear case where the work required to keep it operational stands in no relation to the benefit.
2019-03-31 09:13:22 +02:00
Christoph Oelckers
2dc12aef71 - removed the NetUpdate calls from the software renderer.
These can cause highly dangerous recursions and execute play code deep inside the renderer and since the hardware renderer does not have these, there is very little point for the software renderer to retain them.
2019-03-31 09:02:11 +02:00
Christoph Oelckers
a768500afa - do not use CalcIndent for 320x200. 2019-03-31 09:02:11 +02:00
Nemrtvi
282cce765d MENUDEF change for new strings in Russian
This is to accomodate the grammatical gender system.
2019-03-30 21:26:15 +01:00
Christoph Oelckers
f5ad144934 - fixed: air_finished was sometimes checked against level.time, sometimes against level.maptime.
For a per-level effect it needs to always check against level.maptime.
2019-03-30 18:52:32 +01:00
Christoph Oelckers
8a243cf084 - fixed: Sound sequences must be serialized after the sounds.
Otherwise their data gets reset by the sound initialization.
2019-03-30 18:41:38 +01:00
Christoph Oelckers
d40ed5c587 - reverted D_GenderToInt to check full words instead of merely initial letters. 2019-03-30 18:12:33 +01:00
alexey.lysiuk
71caf27039 - made gender string to integer conversion case insensitive
https://forum.zdoom.org/viewtopic.php?t=64109
2019-03-30 12:47:34 +02:00
Christoph Oelckers
f48e0280d8 - fixed: OptionMenuItemSafeCommand did not allow unsafe commands. 2019-03-30 09:25:48 +01:00
Christoph Oelckers
3e8395ddaf - disabled the subtractive light for the spirits of Hexen's Wraithverge. 2019-03-29 22:29:59 +01:00
Christoph Oelckers
4619fc5622 - removed unused (now always active) gl_trimsprites option from the menu. 2019-03-29 19:10:10 +01:00
player701
2766b5ab2b - Fixed misplaced vertex on Community Chest MAP16 2019-03-28 18:55:32 +01:00
alexey.lysiuk
c4ef8ce465 - fixed level progression of titan-426 map on easy skill
https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/titan426
2019-03-27 13:18:33 +02:00
Rachael Alexanderson
1dd0909ec2 - fix a missing texture in strife map21 2019-03-27 06:57:41 -04:00
alexey.lysiuk
15c6cba7ac - updated LZMA SDK to version 19.00
https://www.7-zip.org/a/lzma1900.7z
2019-03-26 17:44:26 +02:00
Christoph Oelckers
f4401d1525 - this option was in the wrong menu 2019-03-26 17:30:44 +01:00
Christoph Oelckers
0341a3d75b - made the gross railing hack for Strife a compatibility option and restricted it to MAP04
The side effects here broke other maps and this is really too glitchy to be turned on unless really necesasary.
2019-03-26 00:38:54 +01:00
Christoph Oelckers
0422f40d80 - restored calling OnRegister for event handlers after loading a savegame
It should be said in no uncertain terms that OnRegister operates on an uninitialized level so it should only be used for setting up the registering process of the event handler itself and nothing else - not even the event handler's data!!!
2019-03-26 17:02:40 +01:00
Rachael Alexanderson
ddc67fb1bc - fix missing texture in Strife MAP15 2019-03-25 23:54:01 -04:00
Nemrtvi
493d4b4200 Em dash for Strife
Necessary for Russian quest logs.
2019-03-25 23:48:12 +01:00
usernameak
95bcc46acc Fixed postprocess shaders with 2 or more textures 2019-03-25 22:12:00 +01:00
alexey.lysiuk
6c91d15b0a - fixed adjustment of options menu slider with mouse
https://forum.zdoom.org/viewtopic.php?t=64063
2019-03-25 12:59:36 +02:00
Nemrtvi
26b8646ec1 Redo Strife accent letters
There are no longer any spaces between the letters and their respective accents. In the previous state of GZDoom, these letters were forcibly squished by 1px vertically, and it made for a terribly inconsistent look (especially with the Strife E).
2019-03-25 08:59:29 +01:00
Christoph Oelckers
10b25110c4 - restored some accidentally deleted parts of the Display Options menu. 2019-03-24 13:41:43 +01:00
Rachael Alexanderson
26ec0f6f17 - fixed: VideoOptions was renamed to DisplayOptions, but its menu reference was not updated, causing a VM abort 2019-03-24 08:18:44 -04:00
Christoph Oelckers
48cff0a617 - fixed the label for "Master Volume".
The text already existed, just with a different name.
2019-03-24 12:56:38 +01:00
Christoph Oelckers
04c103811c - changed Strife dialogue setup so that STRIFE00 is being processed and the random texts explicitly excluded.
This fixes the stray "Peasant" in this file.
2019-03-24 12:52:03 +01:00