Commit Graph

23 Commits

Author SHA1 Message Date
Braden Obrzut 01fed92920 - Added support for Visual Studio to the CMake project.
SVN r4166 (trunk)
2013-02-25 00:12:21 +00:00
Randy Heit de5d4715c2 - Added Linux support for the CMakeLists. This meant downgrading them for
CMake 2.4, since the distros don't seem to consider 2.6 stable yet.
  As a bonus, GTK+ is no longer a required dependency; now it's optional.
- Made dehsupp ignore CR characters, so it doesn't spew warnings on Linux.



SVN r1092 (trunk)
2008-07-25 01:37:44 +00:00
Randy Heit fb50df2c63 About a week's worth of changes here. As a heads-up, I wouldn't be
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.

- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
  FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
  This is so that I can use a series of mysnprintf() calls and advance the
  pointer for each one. Once the pointer goes beyond the end of the buffer,
  the count will go negative, but since it's an unsigned type it will be
  seen as excessively huge instead. This should not be a problem, as there's
  no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
  buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
  FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
  name when given a Hexen map number. This was fine with the old scanner
  code, but only a happy coincidence prevents it from crashing with the new
  code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
  binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
  is probably broken until I get around to booting into Linux again. Niceties
  provided over the existing Makefiles they're replacing:
  * All command-line builds can use the same build system, rather than having
    a separate one for MinGW and another for Linux.
  * Microsoft's NMake tool is supported as a target.
  * Progress meters.
  * Parallel makes work from a fresh checkout without needing to be primed
    first with a single-threaded make.
  * Porting to other architectures should be simplified, whenever that day
    comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
  itself instead of generating an external makefile to do it, since I couldn't
  figure out how to generate a makefile with an external tool and include it
  with a CMake-generated makefile. Where makewad used a master list of files
  to generate the package file, zipdir just zips the entire contents of one or
  more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
  formatting can be entirely independant of the CRT.

SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
Randy Heit a4dc93fb91 - Removed the 8-character limit on endpic names from the parser. (Though it
might still be present in the texture manager; I don't remember.)
- Fixed: EndSequence needs a proper constructor.
- Some more GCC warning removals.



SVN r1021 (trunk)
2008-06-05 04:30:18 +00:00
Randy Heit bc5f49dd49 - Various fixes for compiling working 64-bit binaries with Visual C++. The
number of changes was pleasantly small, and a cursory check seems to show
  everything working alright.


SVN r948 (trunk)
2008-04-29 02:43:42 +00:00
Randy Heit de485ec662 - Changed the Makefiles that are used by both Linux and MinGW so that msys
detection occurs only if $OS is Windows_NT. Otherwise, spurious nul files
  are created when compiling on Linux.


SVN r878 (trunk)
2008-04-03 23:16:07 +00:00
Christoph Oelckers 6eca1036c3 - Changed Lemon so that it always writes the header. It still kept recompiling
the grammar over and over again once it had been changed locally.


SVN r851 (trunk)
2008-03-25 10:42:02 +00:00
Randy Heit a9ffb9140c - Fixed: lempar.c needs to specify the __cdecl calling convention for malloc
and free under VC++.


SVN r820 (trunk)
2008-03-19 23:53:06 +00:00
Randy Heit 95180e18e6 - Modified FLAC/share/alloc.h to define SIZE_T_MAX if it isn't defined
already. For some reason, a stock install of MinGW doesn't define it, but
  if you compile your own GCC, it installs headers that do.
- Changed the way that the makefiles detect MSYS to a method that should
  be more foolproof, thanks to changes in MSYS.

SVN r737 (trunk)
2008-02-10 01:21:45 +00:00
Randy Heit ec17f5a5b9 - Undid some of the changes from lempar.c v1.30->v1.31, because it broke
error handling.
- Fixed: dehsupp/scanner.re defined "}" as the token RPAREN. dehsupp/parse.y
  also defined action_list_def as needing a RBARCE. I'm surprised it worked
  at all before. I guess Lemon really was too accepting.
- Changed the way that xlatcc handles include statements so that I don't need
  to modify the logic of lempar.c. I also discovered that the grammar was
  improperly defined and only accepted the first statement. It worked before
  because Lemon used to accept multiple times before reaching the EOF token.
  I have also verified that it is still generating the proper lumps.
- Removed some unused wadsrc files from the repository.
- Fixed my re2c upgrade.
- Updated lemon.c to v1.53.

SVN r711 (trunk)
2008-01-26 04:33:34 +00:00
Randy Heit e5572a1c4e - Updated lempar.c to v1.31.
- Added .txt files to the list of types (wad, zip, and pk3) that can be
  loaded without listing them after -file.
- Fonts that are created by the ACS setfont command to wrap a texture now
  support animated textures.
- FON2 fonts can now use their full palette for CR_UNTRANSLATED when drawn
  with the hardware 2D path instead of being restricted to the game palette.
- Fixed: Toggling vid_vsync would reset the displayed fullscreen gamma to 1
  on a Radeon 9000.
- Added back the off-by-one palette handling, but in a much more limited
  scope than before. The skipped entry is assumed to always be at 248, and
  it is assumed that all Shader Model 1.4 cards suffer from this. That's
  because all SM1.4 cards are based on variants of the ATI R200 core, and the
  RV250 in a Radeon 9000 craps up like this. I see no reason to assume that
  other flavors of the R200 are any different. (Interesting note: With the
  Radeon 9000, D3DTADDRESS_CLAMP is an invalid address mode when using the
  debug Direct3D 9 runtime, but it works perfectly fine with the retail
  Direct3D 9 runtime.) (Insight: The R200 probably uses bytes for all its
  math inside pixel shaders. That would explain perfectly why I can't use
  constants greater than 1 with PS1.4 and why it can't do an exact mapping to
  every entry in the color palette.
- Fixed: The software shaded drawer did not work for 2D, because its selected
  "color"map was replaced with the identitymap before being used.
- Fixed: I cannot use Printf to output messages before the framebuffer was
  completely setup, meaning that Shader Model 1.4 cards could not change
  resolution.
- I have decided to let remap palettes specify variable alpha values for
  their colors. D3DFB no longer forces them to 255.
- Updated re2c to version 0.12.3.
- Fixed: A_Wander used threshold as a timer, when it should have used
  reactiontime.
- Fixed: A_CustomRailgun would not fire at all for actors without a target
  when the aim parameter was disabled.
- Made the warp command work in multiplayer, again courtesy of Karate Chris.
- Fixed: Trying to spawn a bot while not in a game made for a crashing time.
  (Patch courtesy of Karate Chris.)
- Removed some floating point math from hu_scores.cpp that somebody's GCC
  gave warnings for (not mine, though).
- Fixed: The SBarInfo drawbar command crashed if the sprite image was
  unavailable.
- Fixed: FString::operator=(const char *) did not release its old buffer when
  being assigned to the null string.
- The scanner no longer has an upper limit on the length of strings it
  accepts, though short strings will be faster than long ones.
- Moved all the text scanning functions into a class. Mainly, this means that
  multiple script scanner states can be stored without being forced to do so
  recursively. I think I might be taking advantage of that in the near
  future. Possibly. Maybe.
- Removed some potential buffer overflows from the decal parser.
- Applied Blzut3's SBARINFO update #9:
  * Fixed: When using even length values in drawnumber it would cap to a 98
    value instead of a 99 as intended.
  * The SBarInfo parser can now accept negatives for coordinates. This
    doesn't allow much right now, but later I plan to add better fullscreen
    hud support in which the negatives will be more useful. This also cleans
    up the source a bit since all calls for (x, y) coordinates are with the
    function getCoordinates().
- Added support for stencilling actors.
- Added support for non-black colors specified with DTA_ColorOverlay to the
  software renderer.
- Fixed: The inverse, gold, red, and green fixed colormaps each allocated
  space for 32 different colormaps, even though each only used the first one.
- Added two new blending flags to make reverse subtract blending more useful:
  STYLEF_InvertSource and STYLEF_InvertOverlay. These invert the color that
  gets blended with the background, since that seems like a good idea for
  reverse subtraction. They also work with the other two blending operations.
- Added subtract and reverse subtract blending operations to the renderer.
  Since the ERenderStyle enumeration was getting rather unwieldy, I converted
  it into a new FRenderStyle structure that lets each parameter of the
  blending equation be set separately. This simplified the set up for the
  blend quite a bit, and it means a number of new combinations are available
  by setting the parameters properly.


SVN r710 (trunk)
2008-01-25 23:57:44 +00:00
Randy Heit e8495e90f5 Fixed some lemon bugs:
* "Symbol name missing after %destructor keyword" error message displayed incorrectly.
* Line numbers in the generated file for lines that came from the template were off.
* The parser did not immediately reduce after a shift. There always needed to be
  another token input first before a reduce would occur, and then the token would
  sometimes be lost.

SVN r469 (trunk)
2007-01-31 00:15:08 +00:00
Randy Heit 323034af74 Forgot to update lempar.c with lemon.c, so here is version 1.23 from the SQLite CVS.
SVN r468 (trunk)
2007-01-30 20:33:57 +00:00
Randy Heit b06f4423b9 Updated lemon.c to version 1.43 from the SQLite source.
SVN r467 (trunk)
2007-01-30 20:05:39 +00:00
Randy Heit 55e299e4b3 Upgraded ccdv-win32.c and the Makefiles so that they are fully functional under MSYS.
SVN r286 (trunk)
2006-08-11 03:07:32 +00:00
Randy Heit 0c62f08a58 - Modified Makefile.linux to use ccdv for easier error spotting and to
make the dependancy files at the same time it makes the object files.


SVN r180 (trunk)
2006-06-08 02:43:35 +00:00
Christoph Oelckers 92dff5f302 Added Jim's and Mannequin's latest Linux makefile submissions.
SVN r154 (trunk)
2006-05-29 09:00:20 +00:00
Randy Heit 90b5130db0 - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample
data enough (2 bits instead of 8), so it was super loud and aliased.
- Fixes for GCC 4.1: Several type-punned pointer warnings, but more
  importantly, declaring a friend function inside a class body is no longer
  enough to declare that function globally; you must declare it again outside
  the class.
- Upgraded FArchive::SerializePointer so that it can store 32-bit indices.
- ACS printing pcodes now build their string in an FSttring instead of a fixed
  sized buffer on the stack.


SVN r145 (trunk)
2006-05-26 04:38:22 +00:00
Randy Heit 43abfba723 - Modified ccdv-win32 to show "Generating X" messages when running lemon and
re2c instead of "Linking X".
- Updated lemon and re2c to the latest versions and ported dehsupp to use them
  for code generation. (Xlatcc is next.)
- Added function level linking for Makefile.mingw.


SVN r144 (trunk)
2006-05-25 04:32:20 +00:00
Randy Heit cb18719d05 - Fixed: The new sound pausing on menu open interrupted Strife conversations.
- Did some very preliminary support for x64 compiling.
- Now I see why makewad is using the __fastcall calling convention by default:
  Because the release zlib is built with it as well.
- Fixed: Conversion from 'const char *' to 'char *' in DEM_SAVEGAME case in
  Net_DoCommand().
- Updated the project files for Visual C++ 2005.


SVN r138 (trunk)
2006-05-23 04:25:49 +00:00
Randy Heit df799ade24 - Fixed GCC 4 warnings in FNodeBuilder::CreateSubsectorsForReal().
- Changed f_finale.cpp/atkstates[] into a static variable, since its
  anonymous type prevents it from being accessed from other files anyway.
- Fixed: The behavior of the eventtail advancement in d_net.cpp/CheckAbort()
  was compiler-dependant.
- Fixed warnings GCC 4 threw up while compiling re2c and lemon.
- Removed __cdecl from makewad.c again. This is already defined as a builtin
  for MinGW, and redefining it produces a warning. (Why is main explicitly
  declared __cdecl anyway?)
- Fixed building ccdv-win32 with GCC 4. GCC 4 creates a memcpy call, which
  won't work because it doesn't get linked with the standard C library.


SVN r135 (trunk)
2006-05-22 01:34:07 +00:00
Randy Heit 748d7bf4b1 - The game is now free of leaks up to the point just after the wads are loaded.
- Fixed: Although TypeInfos are now deleted at exit, their FlatPointers or ActorInfo
  data was not freed. I chose not to use a destructor to handle this, because then it
  would no longer be a POD type that can be statically initialized.
- Fixed: Aliases were not deleted at exit.
- Fixed: FWadCollection did not free its hash tables, lump info, full names, or the
  list of open files when destroyed.


SVN r85 (trunk)
2006-05-09 00:02:37 +00:00
Randy Heit cf11cbdb30 Directory restructuring to make it easier to version projects that don't build zdoom.exe.
SVN r4 (trunk)
2006-02-24 04:48:15 +00:00