Magnus Norddahl
|
63dc394913
|
Present function for left, right and quad-buffered stereo3d
|
2016-09-09 00:36:11 +02:00 |
|
Magnus Norddahl
|
aaa3581ee6
|
Hook up eye textures in renderer
|
2016-09-09 00:36:10 +02:00 |
|
Christoph Oelckers
|
ee9a40f5e9
|
- replace FLOATTYPE with float in stereo3d code.
|
2016-04-26 15:20:27 +02:00 |
|
Christoph Oelckers
|
b54b34a512
|
- adjustments for floating point changes.
|
2016-03-21 02:57:02 +01:00 |
|
Christopher Bruns
|
5b7f9b04cd
|
Add license headers to stereo3d source files.
|
2015-12-31 09:06:44 -05:00 |
|
Christopher Bruns
|
655defed28
|
Avoid compile errors on Linux. Fixes #107.
|
2015-12-30 17:54:54 -05:00 |
|
Christopher Bruns
|
789dca2ab3
|
Refactor stereo 3d projection matrix calculations to use VSMatrix.
|
2015-10-31 07:46:36 -04:00 |
|
Christopher Bruns
|
0874455faf
|
Initial implementation of five 3D modes -- some bugs remain.
|
2015-10-30 20:51:35 -04:00 |
|
Christopher Bruns
|
694dff67e4
|
Copy stereo3d source files from my GLOOME fork.
|
2015-10-26 09:08:18 -04:00 |
|