Commit graph

5 commits

Author SHA1 Message Date
Randy Heit
3ef5a678d5 Renderer floatification: Use floating point for texturemids and Y scales 2016-04-22 23:12:53 -05:00
Christoph Oelckers
dabed04d2a - floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
- removed all references to Doom specific headers from xs_Float.h and cmath.h.
2016-03-26 12:36:15 +01:00
Randy Heit
55142078d8 Normalize line endings 2016-03-01 09:47:10 -06:00
Edoardo Prezioso
f57e23989b - Fixed a dangerous typo in xs_Float code.
The function 'xs_CeilToUInt' would call itself, leading to infinite loop, due to a typo. It should call 'xs_CeilToInt' instead.
2015-07-16 19:54:27 +02:00
Randy Heit
82db01f5ef - Forgot xs_Float.h with previous commit.
SVN r1991 (trunk)
2009-11-20 06:01:10 +00:00