Christoph Oelckers
79ef78e2b5
- fix ammo consumption of powered up Phoenix Rod.
2023-09-14 22:32:20 +02:00
Ricardo Luís Vaz Silva
0e70e95fa4
Add Inventory::ModifyBob and Inventory::ModifyBob3D
2023-09-14 16:28:38 +02:00
Ricardo Luís Vaz Silva
9f24d8babc
Move StartGameDirect from PlayerMenu to Menu
2023-09-14 16:28:08 +02:00
Ricardo Luís Vaz Silva
736d38e8c3
add StartGameDirect function
2023-09-14 16:28:08 +02:00
Christoph Oelckers
0980b53881
- fixed: MBF21's BOSS flag implies NORADIUSDMG.
2023-09-13 20:48:57 +02:00
Christoph Oelckers
f72da434a8
- fixed: For Dehacked, A_CPosAttack needs to use a hard coded attack sound.
...
This discrepancy is ancient, so the approach used for the shotgunner does not work here and some hacks are needed to remap the function only for Dehacked.
2023-09-13 17:50:47 +02:00
Ricardo Luís Vaz Silva
d0a955fef0
Allow disabling colors for NameAllKeys
2023-09-01 18:25:22 +02:00
Major Cooke
44623daafe
Fixed wrong pointer being used in PlayerFinishLevel, causing wrong inventory items to be destroyed.
2023-08-28 19:33:46 +02:00
RaveYard
ea4ffa10e5
A_Chase CHF_DONTLOOKALLAROUND
2023-08-07 11:31:08 -04:00
Ricardo Luís Vaz Silva
bcbb85b1dd
Add Weapon::ModifyBobLayer , Weapon::ModifyBobLayer3D and Weapon::ModifyBobPivotLayer3D
2023-08-02 01:05:24 -04:00
Boondorl
5a74e79b92
Added bounce virtual
2023-08-02 00:42:06 -04:00
Boondorl
fe1acc7f40
Localized fix to its own field
2023-08-02 00:41:39 -04:00
Ricardo Luís Vaz Silva
793d6af5d1
add CountSectorTags/CountSectorTags/CountLineIDs/GetLineID
2023-08-02 00:41:10 -04:00
Boondorl
239a288a9a
Exported reflection functionality
...
Localized reflection code to a single function. Fixed an error where NOSHIELDREFLECT was being checked on the wrong Actor. Fixed an oversight where MIRRORREFLECT was checking for valid target despite not needing one.
2023-08-02 00:40:01 -04:00
inkoalawetrust
150e893c67
Added ShadowAimFactor and ShadowPenaltyFactor.
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These properties allow to specify how much an actors' aim is degraded when shooting at a shadow actor. And how much the shadow actor itself affects the shooters' aim, respectively.
2023-08-02 00:39:35 -04:00
inkoalawetrust
a7f76fe8b9
Added damage property to earthquakes.
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When this property is set to any value above 0. The earthquake does the exact amount of damage specified, instead of a random amount.
2023-08-02 00:38:24 -04:00
inkoalawetrust
a38b151940
Added damage and thrust multipliers to quakes.
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These properties allow for scaling the amount of damage an earthquake does and how much it pushes actors around.
2023-08-02 00:38:24 -04:00
inkoalawetrust
8d95138735
Added QF_DAMAGEFALLOFF.
...
This flag makes it so that the damage and actor thrusting of earthquakes fades with distance like the screen shake effect does.
2023-08-02 00:38:24 -04:00
inkoalawetrust
194f73a94b
Added (XF/RADF)_CIRCULAR.
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This flag makes explosions use a spherical radius, instead of a cubic one. Only took almost 30 years.
2023-08-02 00:37:58 -04:00
inkoalawetrust
ca1f3ac580
Added (XF/RADF)_NOALLIES.
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This flag allows explosions to not harm any actors that are friendly to its' source.
2023-08-02 00:37:58 -04:00
inkoalawetrust
6489b05db9
Added (XF/RADF)_THRUSTLESS.
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This flag allows for explosions that do not thrust any of the actors caught in the blast.
2023-08-02 00:37:58 -04:00
makise-homura
357d846b7a
Allow custom MessageBox menu selector
...
GZDoom used to have hardcoded MessageBox menu selector, 0x0d character
of console font, while the other menu is displayed is SmallFont.
It looked too ugly if SmallFont and ConFont heights are different,
and also there was no method of modifying the selector.
Now, the selector is 0x0d from SmallFont, if SmallFont contains this glyph
(its height is greater than zero), otherwise it falls back to previous
behavior (using ConFont as a source of this glyph).
To define custom MessageBox menu selector, just define 0x0d glyph for
SmallFont, and it will be displayed in the menu.
The gap between selector and menu options text is 3 pixels (as before), and
if you wish to enlarge this gap, just add some transparent columns at the
right side of 0x0d glyph.
2023-08-02 00:37:33 -04:00
Ricardo Luís Vaz Silva
0192392256
Individual Joystick Enable/Disable Toggles
2023-08-02 00:37:24 -04:00
Major Cooke
9c765a70bf
Expanded Service's Get<Type> functions to pass in name
parameter.
2023-07-17 22:51:04 +02:00
Major Cooke
0c9bd9282c
Added GetName(UI/Data) to Service class.
2023-07-17 22:51:04 +02:00
Ricardo Luís Vaz Silva
99850ea216
fix the ammocount parameter in Weapon.CheckAmmo
2023-07-09 10:47:39 +02:00
Ricardo Luís Vaz Silva
677b084064
Fill in ECompatFlags
2023-05-14 08:14:47 +02:00
Ricardo Luís Vaz Silva
1589afb46e
Add Voodoo Zombie Compatflag
2023-05-14 08:14:47 +02:00
Blue Shadow
40cb7f14d0
- added MaxEffectTics
field to Powerup
2023-04-12 16:25:15 +02:00
Rachael Alexanderson
9c3907136d
- update some copyright years
2023-03-25 08:06:23 -04:00
Rachael Alexanderson
1f2809244d
Update service.zs
...
remove erroneous semicolon
2023-02-19 10:14:36 -05:00
Ricardo Luís Vaz Silva
d6e72b5264
Add data-scoped getters for Services
2023-02-19 08:11:08 +01:00
Ricardo Luís Vaz Silva
590475a8e3
Improve Services
2023-02-19 08:11:08 +01:00
Ricardo Luís Vaz Silva
c8f3aa3fd1
ZScript Custom CVars -- ONLY WORKS FROM THE CONSOLE
2023-01-29 14:42:20 -05:00
Boondorl
2d94321887
Added OnEngineInitialize() for static event handlers
2023-01-25 17:41:48 -05:00
Ricardo Luís Vaz Silva
4c7e9c6193
Change CheckValue
to multi-return, due to unsupported out int/bool
2023-01-25 17:32:54 +01:00
Ricardo Luís Vaz Silva
698bd251ea
Mark non-modifying map functions as const
2023-01-21 16:40:47 +01:00
Ricardo Luís Vaz Silva
decba68225
Map::GetIfExists and Map::CheckValue
2023-01-21 16:40:47 +01:00
Blue Shadow
4c0b5cbb32
- alt HUD: use NewSmallFont
for drawing player's coordinates if ui_generic
is enabled
2023-01-18 18:18:13 +01:00
Boondorl
dd7cb8649f
Exported LinePortals
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Added helper functions for lines related to portals
2023-01-15 22:01:37 +01:00
Ricardo Luís Vaz Silva
5e464d3e93
expose WallMask and ignore actor, allow disabling Actor Tracing for LineTracer::Trace
2023-01-14 11:33:22 -05:00
inkoalawetrust
458142eb8b
Added flags to SetPlayerProperty.
...
Added all of the missing player cheats to the SetPlayerProperty special.
2023-01-14 11:32:21 -05:00
Major Cooke
aed72f58f3
Converted A_Quake(Ex) intensity parameters from ints to doubles.
2023-01-14 11:30:00 -05:00
Boondorl
3dce874621
Exported bounce functions
2023-01-12 17:44:28 +01:00
nashmuhandes
2fa2533982
- enable DM support for sv_noplayerclip
...
- fixed voodoo dolls with sv_noplayerclip
- fixed autoaim working incorrectly with sv_noplayerclip
2023-01-08 22:55:10 +08:00
nashmuhandes
3d6cc47dc1
Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
2023-01-08 19:10:49 +08:00
Boondorl
0d23816179
Added FlyBob Multiplier for Player
2023-01-02 08:14:24 +01:00
Boondorl
73159dac3e
Added WaterClimbSpeed Property to Players
2023-01-02 08:13:13 +01:00
Marisa the Magician
6f8901ea87
Rename ValidLock to IsLockDefined (more descriptive).
2022-12-23 22:48:01 +01:00
Marisa the Magician
b85add01c7
Additional lock-related ZScript functions.
...
* Key.ValidLock: returns whether a lock number is valid (can be unlocked) or belongs to a "does not work" door.
* Key.GetMapColorForLock: returns the automap color for a lock number (or -1 if the lock isn't valid).
* Key.GetMapColorForKey: likewise, but for a specific key.
2022-12-23 17:47:31 +01:00