mirror of
https://github.com/ZDoom/gzdoom.git
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- Add on-demand loading for fluidsynth.dll. This also lets you build with FluidSynth support
without actually having the FluidSynth development files installed. SVN r2557 (trunk)
This commit is contained in:
parent
2136ef2aba
commit
f389cd8b0f
3 changed files with 184 additions and 11 deletions
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@ -261,7 +261,12 @@ protected:
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// FluidSynth implementation of a MIDI device -------------------------------
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// FluidSynth implementation of a MIDI device -------------------------------
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#ifdef HAVE_FLUIDSYNTH
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#ifdef HAVE_FLUIDSYNTH
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#ifndef DYN_FLUIDSYNTH
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#include <fluidsynth.h>
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#include <fluidsynth.h>
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#else
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struct fluid_settings_t;
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struct fluid_synth_t;
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#endif
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class FluidSynthMIDIDevice : public MIDIDevice
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class FluidSynthMIDIDevice : public MIDIDevice
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{
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{
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@ -313,6 +318,39 @@ protected:
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MIDIHDR *Events;
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MIDIHDR *Events;
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bool Started;
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bool Started;
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DWORD Position;
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DWORD Position;
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#ifdef DYN_FLUIDSYNTH
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enum { FLUID_FAILED = 1, FLUID_OK = 0 };
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fluid_settings_t *(STACK_ARGS *new_fluid_settings)();
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fluid_synth_t *(STACK_ARGS *new_fluid_synth)(fluid_settings_t *);
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int (STACK_ARGS *delete_fluid_synth)(fluid_synth_t *);
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void (STACK_ARGS *delete_fluid_settings)(fluid_settings_t *);
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int (STACK_ARGS *fluid_settings_setnum)(fluid_settings_t *, const char *, double);
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int (STACK_ARGS *fluid_settings_setstr)(fluid_settings_t *, const char *, const char *);
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int (STACK_ARGS *fluid_settings_setint)(fluid_settings_t *, const char *, int);
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int (STACK_ARGS *fluid_settings_getstr)(fluid_settings_t *, const char *, char **);
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int (STACK_ARGS *fluid_settings_getint)(fluid_settings_t *, const char *, int *);
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int (STACK_ARGS *fluid_synth_set_interp_method)(fluid_synth_t *, int, int);
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int (STACK_ARGS *fluid_synth_set_polyphony)(fluid_synth_t *, int);
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int (STACK_ARGS *fluid_synth_get_polyphony)(fluid_synth_t *);
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int (STACK_ARGS *fluid_synth_get_active_voice_count)(fluid_synth_t *);
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double (STACK_ARGS *fluid_synth_get_cpu_load)(fluid_synth_t *);
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int (STACK_ARGS *fluid_synth_system_reset)(fluid_synth_t *);
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int (STACK_ARGS *fluid_synth_noteon)(fluid_synth_t *, int, int, int);
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int (STACK_ARGS *fluid_synth_noteoff)(fluid_synth_t *, int, int);
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int (STACK_ARGS *fluid_synth_cc)(fluid_synth_t *, int, int, int);
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int (STACK_ARGS *fluid_synth_program_change)(fluid_synth_t *, int, int);
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int (STACK_ARGS *fluid_synth_channel_pressure)(fluid_synth_t *, int, int);
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int (STACK_ARGS *fluid_synth_pitch_bend)(fluid_synth_t *, int, int);
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int (STACK_ARGS *fluid_synth_write_float)(fluid_synth_t *, int, void *, int, int, void *, int, int);
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int (STACK_ARGS *fluid_synth_sfload)(fluid_synth_t *, const char *, int);
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#ifdef _WIN32
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HMODULE FluidSynthDLL;
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#endif
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bool LoadFluidSynth();
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void UnloadFluidSynth();
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#endif
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};
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};
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#endif
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#endif
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@ -45,6 +45,20 @@
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// MACROS ------------------------------------------------------------------
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// MACROS ------------------------------------------------------------------
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#ifdef DYN_FLUIDSYNTH
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#ifdef _WIN32
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#ifndef _M_X64
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#define FLUIDSYNTHLIB "fluidsynth.dll"
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#else
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#define FLUIDSYNTHLIB "fluidsynth64.dll"
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#endif
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#else
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#error "TODO: Write a dlopen() version of this code."
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#endif
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#endif
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// TYPES -------------------------------------------------------------------
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// TYPES -------------------------------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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@ -93,16 +107,22 @@ CUSTOM_CVAR(Int, fluid_voices, 128, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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currSong->FluidSettingInt("synth.polyphony", self);
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currSong->FluidSettingInt("synth.polyphony", self);
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}
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}
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CUSTOM_CVAR(Int, fluid_interp, FLUID_INTERP_LINEAR, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Int, fluid_interp, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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{
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// Values are: 0 = FLUID_INTERP_NONE
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// Values are: 0 = FLUID_INTERP_NONE
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// 1 = FLUID_INTERP_LINEAR
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// 1 = FLUID_INTERP_LINEAR
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// 2 = FLUID_INTERP_4THORDER (the FluidSynth default)
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// 4 = FLUID_INTERP_4THORDER (the FluidSynth default)
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// 3 = FLUID_INTERP_7THORDER
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// 7 = FLUID_INTERP_7THORDER
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if (self < FLUID_INTERP_NONE)
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// (And here I thought it was just a linear list.)
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self = FLUID_INTERP_NONE;
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// Round undefined values to the nearest valid one.
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else if (self > FLUID_INTERP_HIGHEST)
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if (self < 0)
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self = FLUID_INTERP_HIGHEST;
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self = 0;
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else if (self == 2)
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self = 1;
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else if (self == 3 || self == 5)
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self = 4;
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else if (self == 6 || self > 7)
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self = 7;
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else if (currSong != NULL)
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else if (currSong != NULL)
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currSong->FluidSettingInt("synth.interpolation", self);
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currSong->FluidSettingInt("synth.interpolation", self);
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}
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}
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@ -123,6 +143,13 @@ FluidSynthMIDIDevice::FluidSynthMIDIDevice()
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Events = NULL;
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Events = NULL;
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Started = false;
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Started = false;
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FluidSynth = NULL;
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FluidSynth = NULL;
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FluidSettings = NULL;
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#ifdef DYN_FLUIDSYNTH
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if (!LoadFluidSynth())
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{
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return;
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}
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#endif
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FluidSettings = new_fluid_settings();
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FluidSettings = new_fluid_settings();
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if (FluidSettings == NULL)
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if (FluidSettings == NULL)
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{
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{
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@ -195,6 +222,9 @@ FluidSynthMIDIDevice::~FluidSynthMIDIDevice()
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{
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{
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delete_fluid_settings(FluidSettings);
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delete_fluid_settings(FluidSettings);
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}
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}
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#ifdef DYN_FLUIDSYNTH
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UnloadFluidSynth();
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#endif
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}
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}
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//==========================================================================
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//==========================================================================
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@ -814,5 +844,106 @@ FString FluidSynthMIDIDevice::GetStats()
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return out;
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return out;
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}
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}
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#ifdef DYN_FLUIDSYNTH
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struct LibFunc
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{
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void **FuncPointer;
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const char *FuncName;
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};
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: LoadFluidSynth
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//
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// Returns true if the FluidSynth library was successfully loaded.
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//
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//==========================================================================
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bool FluidSynthMIDIDevice::LoadFluidSynth()
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{
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LibFunc imports[] =
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{
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{ (void **)&new_fluid_settings, "new_fluid_settings" },
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{ (void **)&new_fluid_synth, "new_fluid_synth" },
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{ (void **)&delete_fluid_synth, "delete_fluid_synth" },
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{ (void **)&delete_fluid_settings, "delete_fluid_settings" },
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{ (void **)&fluid_settings_setnum, "fluid_settings_setnum" },
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{ (void **)&fluid_settings_setstr, "fluid_settings_setstr" },
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{ (void **)&fluid_settings_setint, "fluid_settings_setint" },
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{ (void **)&fluid_settings_getstr, "fluid_settings_getstr" },
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{ (void **)&fluid_settings_getint, "fluid_settings_getint" },
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{ (void **)&fluid_synth_set_interp_method, "fluid_synth_set_interp_method" },
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{ (void **)&fluid_synth_set_polyphony, "fluid_synth_set_polyphony" },
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{ (void **)&fluid_synth_get_polyphony, "fluid_synth_get_polyphony" },
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{ (void **)&fluid_synth_get_active_voice_count, "fluid_synth_get_active_voice_count" },
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{ (void **)&fluid_synth_get_cpu_load, "fluid_synth_get_cpu_load" },
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{ (void **)&fluid_synth_system_reset, "fluid_synth_system_reset" },
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{ (void **)&fluid_synth_noteon, "fluid_synth_noteon" },
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{ (void **)&fluid_synth_noteoff, "fluid_synth_noteoff" },
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{ (void **)&fluid_synth_cc, "fluid_synth_cc" },
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{ (void **)&fluid_synth_program_change, "fluid_synth_program_change" },
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{ (void **)&fluid_synth_channel_pressure, "fluid_synth_channel_pressure" },
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{ (void **)&fluid_synth_pitch_bend, "fluid_synth_pitch_bend" },
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{ (void **)&fluid_synth_write_float, "fluid_synth_write_float" },
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{ (void **)&fluid_synth_sfload, "fluid_synth_sfload" }
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};
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int fail = 0;
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#ifdef _WIN32
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FluidSynthDLL = LoadLibrary(FLUIDSYNTHLIB);
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#endif
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if (FluidSynthDLL == NULL)
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{
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Printf(TEXTCOLOR_RED"Could not load " FLUIDSYNTHLIB "\n");
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return false;
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}
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for (int i = 0; i < countof(imports); ++i)
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{
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#ifdef _WIN32
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FARPROC proc = GetProcAddress(FluidSynthDLL, imports[i].FuncName);
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if (proc == NULL)
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{
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Printf(TEXTCOLOR_RED"Failed to find %s in %s\n", imports[i].FuncName, FLUIDSYNTHLIB);
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fail++;
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}
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*imports[i].FuncPointer = proc;
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#endif
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}
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if (fail == 0)
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{
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return true;
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}
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else
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{
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#ifdef _WIN32
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FreeLibrary(FluidSynthDLL);
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FluidSynthDLL = NULL;
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#endif
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return false;
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}
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}
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//==========================================================================
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//
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// FluidSynthMIDIDevice :: UnloadFluidSynth
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//
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//==========================================================================
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void FluidSynthMIDIDevice::UnloadFluidSynth()
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{
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#ifdef _WIN32
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if (FluidSynthDLL != NULL)
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{
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FreeLibrary(FluidSynthDLL);
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FluidSynthDLL = NULL;
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}
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#endif
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}
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#endif
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#endif
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#endif
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12
zdoom.vcproj
12
zdoom.vcproj
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@ -56,8 +56,8 @@
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FavorSizeOrSpeed="1"
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FavorSizeOrSpeed="1"
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OmitFramePointers="true"
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OmitFramePointers="true"
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WholeProgramOptimization="false"
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WholeProgramOptimization="false"
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AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";game-music-emu\gme;gdtoa;bzip2;lzma\C"
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AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";"game-music-emu\gme";gdtoa;bzip2;lzma\C"
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PreprocessorDefinitions="NDEBUG,WIN32,_WIN32,_WINDOWS,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY,BACKPATCH"
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PreprocessorDefinitions="NDEBUG,WIN32,_WIN32,_WINDOWS,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY,BACKPATCH,HAVE_FLUIDSYNTH,DYN_FLUIDSYNTH"
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StringPooling="true"
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StringPooling="true"
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ExceptionHandling="1"
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ExceptionHandling="1"
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RuntimeLibrary="0"
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RuntimeLibrary="0"
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<Tool
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<Tool
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Name="VCCLCompilerTool"
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Name="VCCLCompilerTool"
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Optimization="0"
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Optimization="0"
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AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";game-music-emu\gme;gdtoa;bzip2;lzma\C"
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AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;"jpeg-6b";"game-music-emu\gme";gdtoa;bzip2;lzma\C"
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PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY,BACKPATCH"
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PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY,BACKPATCH,HAVE_FLUIDSYNTH,DYN_FLUIDSYNTH"
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MinimalRebuild="true"
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MinimalRebuild="true"
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RuntimeLibrary="1"
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RuntimeLibrary="1"
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EnableFunctionLevelLinking="true"
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EnableFunctionLevelLinking="true"
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@ -5445,6 +5445,10 @@
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RelativePath=".\src\sound\music_dumb.cpp"
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RelativePath=".\src\sound\music_dumb.cpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\src\sound\music_fluidsynth_mididevice.cpp"
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>
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</File>
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<File
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<File
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RelativePath=".\src\sound\music_gme.cpp"
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RelativePath=".\src\sound\music_gme.cpp"
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>
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>
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