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- allow to change acceleration type in SDL backend for softpoly
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1 changed files with 25 additions and 1 deletions
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@ -89,6 +89,23 @@ CUSTOM_CVAR(Bool, gl_es, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCA
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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}
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CUSTOM_CVAR (Int, polysdl_acceleration, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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if (self == 0)
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Printf("Disabling softpoly acceleration!...\n");
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else if (self == 1)
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Printf("Selecting OpenGL acceleration...\n");
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else if (self == 2)
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Printf("Selecting Vulkan acceleration...\n");
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else
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{
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Printf("Incorrect value selected! Selecting OpenGL acceleration...\n");
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self = 1;
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}
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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}
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CVAR(Bool, i_soundinbackground, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR (Int, vid_adapter, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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@ -359,7 +376,14 @@ SDLVideo::SDLVideo ()
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}
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else if (Priv::softpolyEnabled)
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{
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Priv::CreateWindow(SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
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uint32_t win_flags = SDL_WINDOW_HIDDEN;
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if (polysdl_acceleration == 1)
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win_flags |= SDL_WINDOW_OPENGL;
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#if 0 // this currently does not work - it crashes
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else if (polysdl_acceleration == 2)
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win_flags |= SDL_WINDOW_VULKAN;
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#endif
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Priv::CreateWindow(win_flags);
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}
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#endif
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}
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