Made the damage of polyobjects customizable..

The damage done by polyobjects can now be changed by altering the health value of the start spots. A health of 1 (Default) is the default damage of 3, anything above 1 is instant death, and negative health values are the exact damage the polyobject does with every collision with an actor.
This commit is contained in:
inkoalawetrust 2024-01-26 04:13:12 +02:00 committed by Christoph Oelckers
parent 9ff1193dab
commit f2451ff44b
2 changed files with 22 additions and 6 deletions

View file

@ -152,7 +152,7 @@ private:
// Polyobjects // Polyobjects
void InitSideLists(); void InitSideLists();
void IterFindPolySides(FPolyObj *po, side_t *side); void IterFindPolySides(FPolyObj *po, side_t *side);
void SpawnPolyobj(int index, int tag, int type); void SpawnPolyobj(int index, int tag, int type, int damage);
void TranslateToStartSpot(int tag, const DVector2 &origin); void TranslateToStartSpot(int tag, const DVector2 &origin);
void InitPolyBlockMap(void); void InitPolyBlockMap(void);

View file

@ -148,7 +148,22 @@ static int posicmp(const void *a, const void *b)
return (*(const side_t **)a)->linedef->args[1] - (*(const side_t **)b)->linedef->args[1]; return (*(const side_t **)a)->linedef->args[1] - (*(const side_t **)b)->linedef->args[1];
} }
void MapLoader::SpawnPolyobj (int index, int tag, int type) int SetPolyobjDamage(int type, int damage)
{
int dam;
if (type != SMT_PolySpawn)
{
if (damage == 1)
dam = 3;
else if (damage > 1)
dam = TELEFRAG_DAMAGE;
else if (damage < 0)
dam = abs(damage);
}
return (type != SMT_PolySpawn) ? dam : 0;
}
void MapLoader::SpawnPolyobj (int index, int tag, int type, int damage)
{ {
unsigned int ii; unsigned int ii;
int i; int i;
@ -181,8 +196,9 @@ void MapLoader::SpawnPolyobj (int index, int tag, int type)
sd->linedef->args[0] = 0; sd->linedef->args[0] = 0;
IterFindPolySides(&Level->Polyobjects[index], sd); IterFindPolySides(&Level->Polyobjects[index], sd);
po->MirrorNum = sd->linedef->args[1]; po->MirrorNum = sd->linedef->args[1];
po->crush = (type != SMT_PolySpawn) ? 3 : 0; po->crush = SetPolyobjDamage(type,damage);
po->bHurtOnTouch = (type == SMT_PolySpawnHurt); po->bHurtOnTouch = (type == SMT_PolySpawnHurt);
po->tag = tag; po->tag = tag;
po->seqType = sd->linedef->args[2]; po->seqType = sd->linedef->args[2];
if (po->seqType < 0 || po->seqType > (MAX_SNDSEQS - 1)) if (po->seqType < 0 || po->seqType > (MAX_SNDSEQS - 1))
@ -222,7 +238,7 @@ void MapLoader::SpawnPolyobj (int index, int tag, int type)
qsort(&po->Sidedefs[0], po->Sidedefs.Size(), sizeof(po->Sidedefs[0]), posicmp); qsort(&po->Sidedefs[0], po->Sidedefs.Size(), sizeof(po->Sidedefs[0]), posicmp);
if (po->Sidedefs.Size() > 0) if (po->Sidedefs.Size() > 0)
{ {
po->crush = (type != SMT_PolySpawn) ? 3 : 0; po->crush = SetPolyobjDamage(type,damage);
po->bHurtOnTouch = (type == SMT_PolySpawnHurt); po->bHurtOnTouch = (type == SMT_PolySpawnHurt);
po->tag = tag; po->tag = tag;
po->seqType = po->Sidedefs[0]->linedef->args[3]; po->seqType = po->Sidedefs[0]->linedef->args[3];
@ -359,13 +375,13 @@ void MapLoader::PO_Init (void)
// Find the startSpot points, and spawn each polyobj // Find the startSpot points, and spawn each polyobj
for (int i=polythings.Size()-1; i >= 0; i--) for (int i=polythings.Size()-1; i >= 0; i--)
{ {
// 9301 (3001) = no crush, 9302 (3002) = crushing, 9303 = hurting touch // 9301 (3001) = no crush, 9302 (3002) = crushing, 9303 = hurting touch, Health = crusher/hurter damage
int type = polythings[i]->info->Special; int type = polythings[i]->info->Special;
if (type >= SMT_PolySpawn && type <= SMT_PolySpawnHurt) if (type >= SMT_PolySpawn && type <= SMT_PolySpawnHurt)
{ {
// Polyobj StartSpot Pt. // Polyobj StartSpot Pt.
Level->Polyobjects[polyIndex].StartSpot.pos = polythings[i]->pos.XY(); Level->Polyobjects[polyIndex].StartSpot.pos = polythings[i]->pos.XY();
SpawnPolyobj(polyIndex, polythings[i]->angle, type); SpawnPolyobj(polyIndex, polythings[i]->angle, type, polythings[i]->Health);
polyIndex++; polyIndex++;
} }
} }