- move VM exports to the proper class.

This commit is contained in:
Christoph Oelckers 2020-10-28 18:22:33 +01:00
parent 1169922bf0
commit e6c96bcb75
5 changed files with 328 additions and 322 deletions

View file

@ -220,6 +220,89 @@ DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, FormatNumber, FormatNumber)
ACTION_RETURN_STRING(fmt); ACTION_RETURN_STRING(fmt);
} }
static void SBar_SetSize(DStatusBarCore* self, int rt, int vw, int vh, int hvw, int hvh)
{
self->SetSize(rt, vw, vh, hvw, hvh);
}
DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, SetSize, SBar_SetSize)
{
PARAM_SELF_PROLOGUE(DStatusBarCore);
PARAM_INT(rt);
PARAM_INT(vw);
PARAM_INT(vh);
PARAM_INT(hvw);
PARAM_INT(hvh);
self->SetSize(rt, vw, vh, hvw, hvh);
return 0;
}
static void SBar_GetHUDScale(DStatusBarCore* self, DVector2* result)
{
*result = self->GetHUDScale();
}
DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, GetHUDScale, SBar_GetHUDScale)
{
PARAM_SELF_PROLOGUE(DStatusBarCore);
ACTION_RETURN_VEC2(self->GetHUDScale());
}
static void BeginStatusBar(DStatusBarCore* self, bool fs, int w, int h, int r)
{
self->BeginStatusBar(w, h, r, fs);
}
DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, BeginStatusBar, BeginStatusBar)
{
PARAM_SELF_PROLOGUE(DStatusBarCore);
PARAM_BOOL(fs);
PARAM_INT(w);
PARAM_INT(h);
PARAM_INT(r);
self->BeginStatusBar(w, h, r, fs);
return 0;
}
static void BeginHUD(DStatusBarCore* self, double a, bool fs, int w, int h)
{
self->BeginHUD(w, h, a, fs);
}
DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, BeginHUD, BeginHUD)
{
PARAM_SELF_PROLOGUE(DStatusBarCore);
PARAM_FLOAT(a);
PARAM_BOOL(fs);
PARAM_INT(w);
PARAM_INT(h);
self->BeginHUD(w, h, a, fs);
return 0;
}
//=====================================================================================
//
//
//
//=====================================================================================
DHUDFont* CreateHudFont(FFont* fnt, int spac, int mono, int sx, int sy)
{
return (Create<DHUDFont>(fnt, spac, EMonospacing(mono), sy, sy));
}
DEFINE_ACTION_FUNCTION_NATIVE(DHUDFont, Create, CreateHudFont)
{
PARAM_PROLOGUE;
PARAM_POINTER(fnt, FFont);
PARAM_INT(spac);
PARAM_INT(mono);
PARAM_INT(sx);
PARAM_INT(sy);
ACTION_RETURN_POINTER(Create<DHUDFont>(fnt, spac, EMonospacing(mono), sy, sy));
}
@ -835,3 +918,14 @@ DEFINE_GLOBAL_NAMED(PClass::AllClasses, AllClasses)
DEFINE_GLOBAL(Bindings) DEFINE_GLOBAL(Bindings)
DEFINE_GLOBAL(AutomapBindings) DEFINE_GLOBAL(AutomapBindings)
DEFINE_GLOBAL(generic_ui) DEFINE_GLOBAL(generic_ui)
DEFINE_FIELD(DStatusBarCore, RelTop);
DEFINE_FIELD(DStatusBarCore, HorizontalResolution);
DEFINE_FIELD(DStatusBarCore, VerticalResolution);
DEFINE_FIELD(DStatusBarCore, CompleteBorder);
DEFINE_FIELD(DStatusBarCore, Alpha);
DEFINE_FIELD(DStatusBarCore, drawOffset);
DEFINE_FIELD(DStatusBarCore, drawClip);
DEFINE_FIELD(DStatusBarCore, fullscreenOffsets);
DEFINE_FIELD(DStatusBarCore, defaultScale);
DEFINE_FIELD(DHUDFont, mFont);

View file

@ -1904,66 +1904,6 @@ DEFINE_ACTION_FUNCTION_NATIVE(DSpotState, GetRandomSpot, GetRandomSpot)
// //
//===================================================================================== //=====================================================================================
static void SBar_SetSize(DBaseStatusBar *self, int rt, int vw, int vh, int hvw, int hvh)
{
self->SetSize(rt, vw, vh, hvw, hvh);
}
DEFINE_ACTION_FUNCTION_NATIVE(DBaseStatusBar, SetSize, SBar_SetSize)
{
PARAM_SELF_PROLOGUE(DBaseStatusBar);
PARAM_INT(rt);
PARAM_INT(vw);
PARAM_INT(vh);
PARAM_INT(hvw);
PARAM_INT(hvh);
self->SetSize(rt, vw, vh, hvw, hvh);
return 0;
}
static void SBar_GetHUDScale(DBaseStatusBar *self, DVector2 *result)
{
*result = self->GetHUDScale();
}
DEFINE_ACTION_FUNCTION_NATIVE(DBaseStatusBar, GetHUDScale, SBar_GetHUDScale)
{
PARAM_SELF_PROLOGUE(DBaseStatusBar);
ACTION_RETURN_VEC2(self->GetHUDScale());
}
static void BeginStatusBar(DBaseStatusBar *self, bool fs, int w, int h, int r)
{
self->BeginStatusBar(w, h, r, fs);
}
DEFINE_ACTION_FUNCTION_NATIVE(DBaseStatusBar, BeginStatusBar, BeginStatusBar)
{
PARAM_SELF_PROLOGUE(DBaseStatusBar);
PARAM_BOOL(fs);
PARAM_INT(w);
PARAM_INT(h);
PARAM_INT(r);
self->BeginStatusBar(w, h, r, fs);
return 0;
}
static void BeginHUD(DBaseStatusBar *self, double a, bool fs, int w, int h)
{
self->BeginHUD(w, h, a, fs);
}
DEFINE_ACTION_FUNCTION_NATIVE(DBaseStatusBar, BeginHUD, BeginHUD)
{
PARAM_SELF_PROLOGUE(DBaseStatusBar);
PARAM_FLOAT(a);
PARAM_BOOL(fs);
PARAM_INT(w);
PARAM_INT(h);
self->BeginHUD(w, h, a, fs);
return 0;
}
static void UpdateScreenGeometry(DBaseStatusBar *) static void UpdateScreenGeometry(DBaseStatusBar *)
{ {
setsizeneeded = true; setsizeneeded = true;
@ -2185,29 +2125,6 @@ DEFINE_ACTION_FUNCTION_NATIVE(DBaseStatusBar, GetInventoryIcon, GetInventoryIcon
return MIN(numret, 2); return MIN(numret, 2);
} }
//=====================================================================================
//
//
//
//=====================================================================================
DHUDFont *CreateHudFont(FFont *fnt, int spac, int mono, int sx, int sy)
{
return (Create<DHUDFont>(fnt, spac, EMonospacing(mono), sy, sy));
}
DEFINE_ACTION_FUNCTION_NATIVE(DHUDFont, Create, CreateHudFont)
{
PARAM_PROLOGUE;
PARAM_POINTER(fnt, FFont);
PARAM_INT(spac);
PARAM_INT(mono);
PARAM_INT(sx);
PARAM_INT(sy);
ACTION_RETURN_POINTER(Create<DHUDFont>(fnt, spac, EMonospacing(mono), sy, sy));
}
//===================================================================================== //=====================================================================================
// //
// //
@ -2745,24 +2662,14 @@ DEFINE_FIELD_X(F3DFloor, F3DFloor, alpha);
DEFINE_FIELD_X(Vertex, vertex_t, p) DEFINE_FIELD_X(Vertex, vertex_t, p)
DEFINE_FIELD(DBaseStatusBar, RelTop);
DEFINE_FIELD(DBaseStatusBar, HorizontalResolution);
DEFINE_FIELD(DBaseStatusBar, VerticalResolution);
DEFINE_FIELD(DBaseStatusBar, Centering); DEFINE_FIELD(DBaseStatusBar, Centering);
DEFINE_FIELD(DBaseStatusBar, FixedOrigin); DEFINE_FIELD(DBaseStatusBar, FixedOrigin);
DEFINE_FIELD(DBaseStatusBar, CompleteBorder);
DEFINE_FIELD(DBaseStatusBar, CrosshairSize); DEFINE_FIELD(DBaseStatusBar, CrosshairSize);
DEFINE_FIELD(DBaseStatusBar, Displacement); DEFINE_FIELD(DBaseStatusBar, Displacement);
DEFINE_FIELD(DBaseStatusBar, CPlayer); DEFINE_FIELD(DBaseStatusBar, CPlayer);
DEFINE_FIELD(DBaseStatusBar, ShowLog); DEFINE_FIELD(DBaseStatusBar, ShowLog);
DEFINE_FIELD(DBaseStatusBar, Alpha);
DEFINE_FIELD(DBaseStatusBar, drawOffset);
DEFINE_FIELD(DBaseStatusBar, drawClip);
DEFINE_FIELD(DBaseStatusBar, fullscreenOffsets);
DEFINE_FIELD(DBaseStatusBar, defaultScale);
DEFINE_FIELD(DBaseStatusBar, artiflashTick); DEFINE_FIELD(DBaseStatusBar, artiflashTick);
DEFINE_FIELD(DBaseStatusBar, itemflashFade); DEFINE_FIELD(DBaseStatusBar, itemflashFade);
DEFINE_FIELD(DHUDFont, mFont);
DEFINE_GLOBAL(StatusBar); DEFINE_GLOBAL(StatusBar);

View file

@ -26,6 +26,8 @@ version "4.5"
#include "zscript/engine/ui/menu/search/query.zs" #include "zscript/engine/ui/menu/search/query.zs"
#include "zscript/engine/ui/menu/search/anyoralloption.zs" #include "zscript/engine/ui/menu/search/anyoralloption.zs"
#include "zscript/engine/ui/statusbar/statusbarcore.zs"
// GZDoom exclusive. // GZDoom exclusive.
#include "zscript/doombase.zs" #include "zscript/doombase.zs"
#include "zscript/sounddata.zs" #include "zscript/sounddata.zs"

View file

@ -0,0 +1,231 @@
class HUDFont native ui
{
native Font mFont;
native static HUDFont Create(Font fnt, int spacing = 0, EMonospacing monospacing = Mono_Off, int shadowx = 0, int shadowy = 0);
}
class StatusBarCore native ui
{
enum DI_Flags
{
DI_SKIPICON = 0x1,
DI_SKIPALTICON = 0x2,
DI_SKIPSPAWN = 0x4,
DI_SKIPREADY = 0x8,
DI_ALTICONFIRST = 0x10,
DI_TRANSLATABLE = 0x20,
DI_FORCESCALE = 0x40,
DI_DIM = 0x80,
DI_DRAWCURSORFIRST = 0x100, // only for DrawInventoryBar.
DI_ALWAYSSHOWCOUNT = 0x200, // only for DrawInventoryBar.
DI_DIMDEPLETED = 0x400,
DI_DONTANIMATE = 0x800, // do not animate the texture
DI_MIRROR = 0x1000, // flip the texture horizontally, like a mirror
DI_ITEM_RELCENTER = 0x2000,
DI_MIRRORY = 0x40000000,
DI_SCREEN_AUTO = 0, // decide based on given offsets.
DI_SCREEN_MANUAL_ALIGN = 0x4000, // If this is on, the following flags will have an effect
DI_SCREEN_TOP = DI_SCREEN_MANUAL_ALIGN,
DI_SCREEN_VCENTER = 0x8000 | DI_SCREEN_MANUAL_ALIGN,
DI_SCREEN_BOTTOM = 0x10000 | DI_SCREEN_MANUAL_ALIGN,
DI_SCREEN_VOFFSET = 0x18000 | DI_SCREEN_MANUAL_ALIGN,
DI_SCREEN_VMASK = 0x18000 | DI_SCREEN_MANUAL_ALIGN,
DI_SCREEN_LEFT = DI_SCREEN_MANUAL_ALIGN,
DI_SCREEN_HCENTER = 0x20000 | DI_SCREEN_MANUAL_ALIGN,
DI_SCREEN_RIGHT = 0x40000 | DI_SCREEN_MANUAL_ALIGN,
DI_SCREEN_HOFFSET = 0x60000 | DI_SCREEN_MANUAL_ALIGN,
DI_SCREEN_HMASK = 0x60000 | DI_SCREEN_MANUAL_ALIGN,
DI_SCREEN_LEFT_TOP = DI_SCREEN_TOP|DI_SCREEN_LEFT,
DI_SCREEN_RIGHT_TOP = DI_SCREEN_TOP|DI_SCREEN_RIGHT,
DI_SCREEN_LEFT_BOTTOM = DI_SCREEN_BOTTOM|DI_SCREEN_LEFT,
DI_SCREEN_RIGHT_BOTTOM = DI_SCREEN_BOTTOM|DI_SCREEN_RIGHT,
DI_SCREEN_CENTER = DI_SCREEN_VCENTER|DI_SCREEN_HCENTER,
DI_SCREEN_CENTER_BOTTOM = DI_SCREEN_BOTTOM|DI_SCREEN_HCENTER,
DI_SCREEN_OFFSETS = DI_SCREEN_HOFFSET|DI_SCREEN_VOFFSET,
DI_ITEM_AUTO = 0, // equivalent with bottom center, which is the default alignment.
DI_ITEM_TOP = 0x80000,
DI_ITEM_VCENTER = 0x100000,
DI_ITEM_BOTTOM = 0, // this is the default vertical alignment
DI_ITEM_VOFFSET = 0x180000,
DI_ITEM_VMASK = 0x180000,
DI_ITEM_LEFT = 0x200000,
DI_ITEM_HCENTER = 0, // this is the default horizontal alignment
DI_ITEM_RIGHT = 0x400000,
DI_ITEM_HOFFSET = 0x600000,
DI_ITEM_HMASK = 0x600000,
DI_ITEM_LEFT_TOP = DI_ITEM_TOP|DI_ITEM_LEFT,
DI_ITEM_RIGHT_TOP = DI_ITEM_TOP|DI_ITEM_RIGHT,
DI_ITEM_LEFT_BOTTOM = DI_ITEM_BOTTOM|DI_ITEM_LEFT,
DI_ITEM_RIGHT_BOTTOM = DI_ITEM_BOTTOM|DI_ITEM_RIGHT,
DI_ITEM_CENTER = DI_ITEM_VCENTER|DI_ITEM_HCENTER,
DI_ITEM_CENTER_BOTTOM = DI_ITEM_BOTTOM|DI_ITEM_HCENTER,
DI_ITEM_OFFSETS = DI_ITEM_HOFFSET|DI_ITEM_VOFFSET,
DI_TEXT_ALIGN_LEFT = 0,
DI_TEXT_ALIGN_RIGHT = 0x800000,
DI_TEXT_ALIGN_CENTER = 0x1000000,
DI_TEXT_ALIGN = 0x1800000,
DI_ALPHAMAPPED = 0x2000000,
DI_NOSHADOW = 0x4000000,
DI_ALWAYSSHOWCOUNTERS = 0x8000000,
DI_ARTIFLASH = 0x10000000,
DI_FORCEFILL = 0x20000000,
// These 2 flags are only used by SBARINFO so these duplicate other flags not used by SBARINFO
DI_DRAWINBOX = DI_TEXT_ALIGN_RIGHT,
DI_ALTERNATEONFAIL = DI_TEXT_ALIGN_CENTER,
};
enum ENumFlags
{
FNF_WHENNOTZERO = 0x1,
FNF_FILLZEROS = 0x2,
}
// These are block properties for the drawers. A child class can set them to have a block of items use the same settings.
native double Alpha;
native Vector2 drawOffset; // can be set by subclasses to offset drawing operations
native double drawClip[4]; // defines a clipping rectangle (not used yet)
native bool fullscreenOffsets; // current screen is displayed with fullscreen behavior.
native int RelTop;
native int HorizontalResolution, VerticalResolution;
native bool CompleteBorder;
native Vector2 defaultScale; // factor for fully scaled fullscreen display.
native static String FormatNumber(int number, int minsize = 0, int maxsize = 0, int format = 0, String prefix = "");
native double, double, double, double StatusbarToRealCoords(double x, double y=0, double w=0, double h=0);
native void DrawTexture(TextureID texture, Vector2 pos, int flags = 0, double Alpha = 1., Vector2 box = (-1, -1), Vector2 scale = (1, 1));
native void DrawImage(String texture, Vector2 pos, int flags = 0, double Alpha = 1., Vector2 box = (-1, -1), Vector2 scale = (1, 1));
native void DrawString(HUDFont font, String string, Vector2 pos, int flags = 0, int translation = Font.CR_UNTRANSLATED, double Alpha = 1., int wrapwidth = -1, int linespacing = 4, Vector2 scale = (1, 1));
native double, double, double, double TransformRect(double x, double y, double w, double h, int flags = 0);
native void Fill(Color col, double x, double y, double w, double h, int flags = 0);
native void SetClipRect(double x, double y, double w, double h, int flags = 0);
native void SetSize(int height, int vwidth, int vheight, int hwidth = -1, int hheight = -1);
native Vector2 GetHUDScale();
native void BeginStatusBar(bool forceScaled = false, int resW = -1, int resH = -1, int rel = -1);
native void BeginHUD(double Alpha = 1., bool forcescaled = false, int resW = -1, int resH = -1);
void ClearClipRect()
{
screen.ClearClipRect();
}
//============================================================================
//
// Returns how much the status bar's graphics extend into the view
// Used for automap text positioning
// The parameter specifies how much of the status bar area will be covered
// by the element requesting this information.
//
//============================================================================
virtual int GetProtrusion(double scaleratio) const
{
return 0;
}
}
//============================================================================
//
// a generic value interpolator for status bar elements that can change
// gradually to their new value.
//
//============================================================================
class LinearValueInterpolator : Object
{
int mCurrentValue;
int mMaxChange;
static LinearValueInterpolator Create(int startval, int maxchange)
{
let v = new("LinearValueInterpolator");
v.mCurrentValue = startval;
v.mMaxChange = maxchange;
return v;
}
void Reset(int value)
{
mCurrentValue = value;
}
// This must be called periodically in the status bar's Tick function.
// Do not call this in the Draw function because that may skip some frames!
void Update(int destvalue)
{
if (mCurrentValue > destvalue)
{
mCurrentValue = max(destvalue, mCurrentValue - mMaxChange);
}
else
{
mCurrentValue = min(destvalue, mCurrentValue + mMaxChange);
}
}
// This must be called in the draw function to retrieve the value for output.
int GetValue()
{
return mCurrentValue;
}
}
class DynamicValueInterpolator : Object
{
int mCurrentValue;
int mMinChange;
int mMaxChange;
double mChangeFactor;
static DynamicValueInterpolator Create(int startval, double changefactor, int minchange, int maxchange)
{
let v = new("DynamicValueInterpolator");
v.mCurrentValue = startval;
v.mMinChange = minchange;
v.mMaxChange = maxchange;
v.mChangeFactor = changefactor;
return v;
}
void Reset(int value)
{
mCurrentValue = value;
}
// This must be called periodically in the status bar's Tick function.
// Do not call this in the Draw function because that may skip some frames!
void Update(int destvalue)
{
int diff = int(clamp(abs(destvalue - mCurrentValue) * mChangeFactor, mMinChange, mMaxChange));
if (mCurrentValue > destvalue)
{
mCurrentValue = max(destvalue, mCurrentValue - diff);
}
else
{
mCurrentValue = min(destvalue, mCurrentValue + diff);
}
}
// This must be called in the draw function to retrieve the value for output.
int GetValue()
{
return mCurrentValue;
}
}

View file

@ -1,20 +1,3 @@
class StatusBarCore native
{
native static String FormatNumber(int number, int minsize = 0, int maxsize = 0, int format = 0, String prefix = "");
native double, double, double, double StatusbarToRealCoords(double x, double y=0, double w=0, double h=0);
native void DrawTexture(TextureID texture, Vector2 pos, int flags = 0, double Alpha = 1., Vector2 box = (-1, -1), Vector2 scale = (1, 1));
native void DrawImage(String texture, Vector2 pos, int flags = 0, double Alpha = 1., Vector2 box = (-1, -1), Vector2 scale = (1, 1));
native void DrawString(HUDFont font, String string, Vector2 pos, int flags = 0, int translation = Font.CR_UNTRANSLATED, double Alpha = 1., int wrapwidth = -1, int linespacing = 4, Vector2 scale = (1, 1));
native double, double, double, double TransformRect(double x, double y, double w, double h, int flags = 0);
native void Fill(Color col, double x, double y, double w, double h, int flags = 0);
native void SetClipRect(double x, double y, double w, double h, int flags = 0);
void ClearClipRect()
{
screen.ClearClipRect();
}
}
struct MugShot struct MugShot
{ {
@ -32,12 +15,6 @@ struct MugShot
} }
} }
class HUDFont native ui
{
native Font mFont;
native static HUDFont Create(Font fnt, int spacing = 0, EMonospacing monospacing = Mono_Off, int shadowx = 0, int shadowy = 0);
}
class InventoryBarState ui class InventoryBarState ui
{ {
TextureID box; TextureID box;
@ -125,7 +102,7 @@ class HUDMessageBase native ui
virtual native void Draw(int bottom, int visibility); virtual native void Draw(int bottom, int visibility);
} }
class BaseStatusBar : StatusBarCore native ui class BaseStatusBar : StatusBarCore native
{ {
enum EPop enum EPop
{ {
@ -174,84 +151,6 @@ class BaseStatusBar : StatusBarCore native ui
HUDMSGLayer_Default = HUDMSGLayer_OverHUD, HUDMSGLayer_Default = HUDMSGLayer_OverHUD,
}; };
enum DI_Flags
{
DI_SKIPICON = 0x1,
DI_SKIPALTICON = 0x2,
DI_SKIPSPAWN = 0x4,
DI_SKIPREADY = 0x8,
DI_ALTICONFIRST = 0x10,
DI_TRANSLATABLE = 0x20,
DI_FORCESCALE = 0x40,
DI_DIM = 0x80,
DI_DRAWCURSORFIRST = 0x100, // only for DrawInventoryBar.
DI_ALWAYSSHOWCOUNT = 0x200, // only for DrawInventoryBar.
DI_DIMDEPLETED = 0x400,
DI_DONTANIMATE = 0x800, // do not animate the texture
DI_MIRROR = 0x1000, // flip the texture horizontally, like a mirror
DI_SCREEN_AUTO = 0, // decide based on given offsets.
DI_SCREEN_MANUAL_ALIGN = 0x4000, // If this is on, the following flags will have an effect
DI_SCREEN_TOP = DI_SCREEN_MANUAL_ALIGN,
DI_SCREEN_VCENTER = 0x8000 | DI_SCREEN_MANUAL_ALIGN,
DI_SCREEN_BOTTOM = 0x10000 | DI_SCREEN_MANUAL_ALIGN,
DI_SCREEN_VOFFSET = 0x18000 | DI_SCREEN_MANUAL_ALIGN,
DI_SCREEN_VMASK = 0x18000 | DI_SCREEN_MANUAL_ALIGN,
DI_SCREEN_LEFT = DI_SCREEN_MANUAL_ALIGN,
DI_SCREEN_HCENTER = 0x20000 | DI_SCREEN_MANUAL_ALIGN,
DI_SCREEN_RIGHT = 0x40000 | DI_SCREEN_MANUAL_ALIGN,
DI_SCREEN_HOFFSET = 0x60000 | DI_SCREEN_MANUAL_ALIGN,
DI_SCREEN_HMASK = 0x60000 | DI_SCREEN_MANUAL_ALIGN,
DI_SCREEN_LEFT_TOP = DI_SCREEN_TOP|DI_SCREEN_LEFT,
DI_SCREEN_RIGHT_TOP = DI_SCREEN_TOP|DI_SCREEN_RIGHT,
DI_SCREEN_LEFT_BOTTOM = DI_SCREEN_BOTTOM|DI_SCREEN_LEFT,
DI_SCREEN_RIGHT_BOTTOM = DI_SCREEN_BOTTOM|DI_SCREEN_RIGHT,
DI_SCREEN_CENTER = DI_SCREEN_VCENTER|DI_SCREEN_HCENTER,
DI_SCREEN_CENTER_BOTTOM = DI_SCREEN_BOTTOM|DI_SCREEN_HCENTER,
DI_SCREEN_OFFSETS = DI_SCREEN_HOFFSET|DI_SCREEN_VOFFSET,
DI_ITEM_AUTO = 0, // equivalent with bottom center, which is the default alignment.
DI_ITEM_TOP = 0x80000,
DI_ITEM_VCENTER = 0x100000,
DI_ITEM_BOTTOM = 0, // this is the default vertical alignment
DI_ITEM_VOFFSET = 0x180000,
DI_ITEM_VMASK = 0x180000,
DI_ITEM_LEFT = 0x200000,
DI_ITEM_HCENTER = 0, // this is the default horizontal alignment
DI_ITEM_RIGHT = 0x400000,
DI_ITEM_HOFFSET = 0x600000,
DI_ITEM_HMASK = 0x600000,
DI_ITEM_LEFT_TOP = DI_ITEM_TOP|DI_ITEM_LEFT,
DI_ITEM_RIGHT_TOP = DI_ITEM_TOP|DI_ITEM_RIGHT,
DI_ITEM_LEFT_BOTTOM = DI_ITEM_BOTTOM|DI_ITEM_LEFT,
DI_ITEM_RIGHT_BOTTOM = DI_ITEM_BOTTOM|DI_ITEM_RIGHT,
DI_ITEM_CENTER = DI_ITEM_VCENTER|DI_ITEM_HCENTER,
DI_ITEM_CENTER_BOTTOM = DI_ITEM_BOTTOM|DI_ITEM_HCENTER,
DI_ITEM_OFFSETS = DI_ITEM_HOFFSET|DI_ITEM_VOFFSET,
DI_TEXT_ALIGN_LEFT = 0,
DI_TEXT_ALIGN_RIGHT = 0x800000,
DI_TEXT_ALIGN_CENTER = 0x1000000,
DI_TEXT_ALIGN = 0x1800000,
DI_ALPHAMAPPED = 0x2000000,
DI_NOSHADOW = 0x4000000,
DI_ALWAYSSHOWCOUNTERS = 0x8000000,
DI_ARTIFLASH = 0x10000000,
DI_FORCEFILL = 0x20000000,
// These 2 flags are only used by SBARINFO so these duplicate other flags not used by SBARINFO
DI_DRAWINBOX = DI_TEXT_ALIGN_RIGHT,
DI_ALTERNATEONFAIL = DI_TEXT_ALIGN_CENTER,
};
enum IconType enum IconType
{ {
ITYPE_PLAYERICON = 1000, ITYPE_PLAYERICON = 1000,
@ -286,12 +185,6 @@ class BaseStatusBar : StatusBarCore native ui
HUD_HorizCenter HUD_HorizCenter
} }
enum ENumFlags
{
FNF_WHENNOTZERO = 0x1,
FNF_FILLZEROS = 0x2,
}
enum EShade enum EShade
{ {
SHADER_HORZ = 0, SHADER_HORZ = 0,
@ -303,36 +196,20 @@ class BaseStatusBar : StatusBarCore native ui
const XHAIRPICKUPSIZE = (2+XHAIRSHRINKSIZE); const XHAIRPICKUPSIZE = (2+XHAIRSHRINKSIZE);
const POWERUPICONSIZE = 32; const POWERUPICONSIZE = 32;
native int RelTop;
native int HorizontalResolution, VerticalResolution;
native bool Centering; native bool Centering;
native bool FixedOrigin; native bool FixedOrigin;
native bool CompleteBorder;
native double CrosshairSize; native double CrosshairSize;
native double Displacement; native double Displacement;
native PlayerInfo CPlayer; native PlayerInfo CPlayer;
native bool ShowLog; native bool ShowLog;
native Vector2 defaultScale; // factor for fully scaled fullscreen display.
clearscope native int artiflashTick; clearscope native int artiflashTick;
clearscope native double itemflashFade; clearscope native double itemflashFade;
// These are block properties for the drawers. A child class can set them to have a block of items use the same settings.
native double Alpha;
native Vector2 drawOffset; // can be set by subclasses to offset drawing operations
native double drawClip[4]; // defines a clipping rectangle (not used yet)
native bool fullscreenOffsets; // current screen is displayed with fullscreen behavior.
native void AttachMessage(HUDMessageBase msg, uint msgid = 0, int layer = HUDMSGLayer_Default); native void AttachMessage(HUDMessageBase msg, uint msgid = 0, int layer = HUDMSGLayer_Default);
native HUDMessageBase DetachMessage(HUDMessageBase msg); native HUDMessageBase DetachMessage(HUDMessageBase msg);
native HUDMessageBase DetachMessageID(uint msgid); native HUDMessageBase DetachMessageID(uint msgid);
native void DetachAllMessages(); native void DetachAllMessages();
native void SetSize(int height, int vwidth, int vheight, int hwidth = -1, int hheight = -1);
native Vector2 GetHUDScale();
native void BeginStatusBar(bool forceScaled = false, int resW = -1, int resH = -1, int rel = -1);
native void BeginHUD(double Alpha = 1., bool forcescaled = false, int resW = -1, int resH = -1);
native void UpdateScreenGeometry(); native void UpdateScreenGeometry();
virtual void Init() virtual void Init()
@ -509,20 +386,6 @@ class BaseStatusBar : StatusBarCore native ui
return icon, scale; return icon, scale;
} }
//============================================================================
//
// Returns how much the status bar's graphics extend into the view
// Used for automap text positioning
// The parameter specifies how much of the status bar area will be covered
// by the element requesting this information.
//
//============================================================================
virtual int GetProtrusion(double scaleratio) const
{
return 0;
}
//============================================================================ //============================================================================
// //
// Convenience functions to retrieve item tags // Convenience functions to retrieve item tags
@ -1141,94 +1004,3 @@ class BaseStatusBar : StatusBarCore native ui
} }
} }
//============================================================================
//
// a generic value interpolator for status bar elements that can change
// gradually to their new value.
//
//============================================================================
class LinearValueInterpolator : Object
{
int mCurrentValue;
int mMaxChange;
static LinearValueInterpolator Create(int startval, int maxchange)
{
let v = new("LinearValueInterpolator");
v.mCurrentValue = startval;
v.mMaxChange = maxchange;
return v;
}
void Reset(int value)
{
mCurrentValue = value;
}
// This must be called periodically in the status bar's Tick function.
// Do not call this in the Draw function because that may skip some frames!
void Update(int destvalue)
{
if (mCurrentValue > destvalue)
{
mCurrentValue = max(destvalue, mCurrentValue - mMaxChange);
}
else
{
mCurrentValue = min(destvalue, mCurrentValue + mMaxChange);
}
}
// This must be called in the draw function to retrieve the value for output.
int GetValue()
{
return mCurrentValue;
}
}
class DynamicValueInterpolator : Object
{
int mCurrentValue;
int mMinChange;
int mMaxChange;
double mChangeFactor;
static DynamicValueInterpolator Create(int startval, double changefactor, int minchange, int maxchange)
{
let v = new("DynamicValueInterpolator");
v.mCurrentValue = startval;
v.mMinChange = minchange;
v.mMaxChange = maxchange;
v.mChangeFactor = changefactor;
return v;
}
void Reset(int value)
{
mCurrentValue = value;
}
// This must be called periodically in the status bar's Tick function.
// Do not call this in the Draw function because that may skip some frames!
void Update(int destvalue)
{
int diff = int(clamp(abs(destvalue - mCurrentValue) * mChangeFactor, mMinChange, mMaxChange));
if (mCurrentValue > destvalue)
{
mCurrentValue = max(destvalue, mCurrentValue - diff);
}
else
{
mCurrentValue = min(destvalue, mCurrentValue + diff);
}
}
// This must be called in the draw function to retrieve the value for output.
int GetValue()
{
return mCurrentValue;
}
}