mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 12:11:25 +00:00
- building the new base class.
This commit is contained in:
parent
783d532bbe
commit
1169922bf0
4 changed files with 257 additions and 126 deletions
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@ -56,12 +56,12 @@ IMPLEMENT_CLASS(DHUDFont, true, false);
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CVAR(Color, crosshaircolor, 0xff0000, CVAR_ARCHIVE);
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CVAR(Int, crosshairhealth, 1, CVAR_ARCHIVE);
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CVAR(Int, crosshairhealth, 2, CVAR_ARCHIVE);
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CVAR(Float, crosshairscale, 1.0, CVAR_ARCHIVE);
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CVAR(Bool, crosshairgrow, false, CVAR_ARCHIVE);
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EXTERN_CVAR(Bool, vid_fps)
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EXTERN_CVAR(Float, hud_scalefactor)
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void ST_LoadCrosshair(int num, bool alwaysload)
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{
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@ -249,6 +249,178 @@ void DStatusBarCore::ValidateResolution(int& hres, int& vres) const
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}
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//============================================================================
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//
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//
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//
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//============================================================================
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void DStatusBarCore::SetSize(int reltop, int hres, int vres, int hhres, int hvres)
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{
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ValidateResolution(hres, vres);
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BaseRelTop = reltop;
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BaseSBarHorizontalResolution = hres;
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BaseSBarVerticalResolution = vres;
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BaseHUDHorizontalResolution = hhres < 0 ? hres : hhres;
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BaseHUDVerticalResolution = hvres < 0 ? vres : hvres;
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SetDrawSize(reltop, hres, vres);
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}
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//============================================================================
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//
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// calculates a clean scale for the status bar
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//
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//============================================================================
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static void ST_CalcCleanFacs(int designwidth, int designheight, int realwidth, int realheight, int* cleanx, int* cleany)
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{
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float ratio;
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int cwidth;
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int cheight;
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int cx1, cy1, cx2, cy2;
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ratio = ActiveRatio(realwidth, realheight);
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if (AspectTallerThanWide(ratio))
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{
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cwidth = realwidth;
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cheight = realheight * AspectMultiplier(ratio) / 48;
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}
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else
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{
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cwidth = realwidth * AspectMultiplier(ratio) / 48;
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cheight = realheight;
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}
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// Use whichever pair of cwidth/cheight or width/height that produces less difference
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// between CleanXfac and CleanYfac.
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cx1 = MAX(cwidth / designwidth, 1);
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cy1 = MAX(cheight / designheight, 1);
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cx2 = MAX(realwidth / designwidth, 1);
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cy2 = MAX(realheight / designheight, 1);
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if (abs(cx1 - cy1) <= abs(cx2 - cy2) || MAX(cx1, cx2) >= 4)
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{ // e.g. 640x360 looks better with this.
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*cleanx = cx1;
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*cleany = cy1;
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}
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else
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{ // e.g. 720x480 looks better with this.
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*cleanx = cx2;
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*cleany = cy2;
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}
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if (*cleanx < *cleany)
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*cleany = *cleanx;
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else
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*cleanx = *cleany;
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}
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//============================================================================
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//
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//
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//
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//============================================================================
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void DStatusBarCore::SetDrawSize(int reltop, int hres, int vres)
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{
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ValidateResolution(hres, vres);
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RelTop = reltop;
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HorizontalResolution = hres;
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VerticalResolution = vres;
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int x, y;
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ST_CalcCleanFacs(hres, vres, twod->GetWidth(), twod->GetHeight(), &x, &y);
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defaultScale = { (double)x, (double)y };
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SetScale(); // recalculate positioning info.
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}
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//---------------------------------------------------------------------------
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//
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// PROC SetScaled
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//
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//---------------------------------------------------------------------------
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void DStatusBarCore::SetScale()
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{
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ValidateResolution(HorizontalResolution, VerticalResolution);
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int w = twod->GetWidth();
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int h = twod->GetHeight();
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double refw, refh;
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int horz = HorizontalResolution;
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int vert = VerticalResolution;
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double refaspect = horz / double(vert);
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double screenaspect = w / double(h);
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if ((horz == 320 && vert == 200) || (horz == 640 && vert == 400))
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{
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refaspect = 1.333;
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}
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if (screenaspect < refaspect)
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{
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refw = w;
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refh = w / refaspect;
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}
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else
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{
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refh = h;
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refw = h * refaspect;
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}
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refw *= hud_scalefactor;
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refh *= hud_scalefactor;
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int sby = VerticalResolution - RelTop;
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// Use full pixels for destination size.
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ST_X = xs_CRoundToInt((w - refw) / 2);
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ST_Y = xs_CRoundToInt(h - refh);
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SBarTop = Scale(sby, h, VerticalResolution);
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SBarScale.X = refw / horz;
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SBarScale.Y = refh / vert;
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}
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//---------------------------------------------------------------------------
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//
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// PROC GetHUDScale
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//
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//---------------------------------------------------------------------------
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DVector2 DStatusBarCore::GetHUDScale() const
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{
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return SBarScale;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void DStatusBarCore::BeginStatusBar(int resW, int resH, int relTop, bool forceScaled)
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{
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SetDrawSize(relTop < 0 ? BaseRelTop : relTop, resW < 0 ? BaseSBarHorizontalResolution : resW, resH < 0 ? BaseSBarVerticalResolution : resH);
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ForcedScale = forceScaled;
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fullscreenOffsets = false;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void DStatusBarCore::BeginHUD(int resW, int resH, double Alpha, bool forcescaled)
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{
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SetDrawSize(RelTop, resW < 0 ? BaseHUDHorizontalResolution : resW, resH < 0 ? BaseHUDVerticalResolution : resH);
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this->Alpha = Alpha;
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ForcedScale = forcescaled;
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CompleteBorder = false;
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fullscreenOffsets = true;
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}
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//============================================================================
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//
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// draw stuff
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@ -280,15 +452,22 @@ void DStatusBarCore::StatusbarToRealCoords(double& x, double& y, double& w, doub
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//
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//============================================================================
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void DStatusBarCore::DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY)
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void DStatusBarCore::DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color, int translation, double rotate, ERenderStyle style)
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{
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if (!texture.isValid())
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return;
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FGameTexture* tex = TexMan.GetGameTexture(texture, !(flags & DI_DONTANIMATE));
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DrawGraphic(tex, x, y, flags, Alpha, boxwidth, boxheight, scaleX, scaleY, color, translation, rotate, style);
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}
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void DStatusBarCore::DrawGraphic(FGameTexture* tex, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color, int translation, double rotate, ERenderStyle style)
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{
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double texwidth = tex->GetDisplayWidth() * scaleX;
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double texheight = tex->GetDisplayHeight() * scaleY;
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double texleftoffs = tex->GetDisplayLeftOffset() * scaleY;
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double textopoffs = tex->GetDisplayTopOffset() * scaleY;
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double boxleftoffs, boxtopoffs;
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if (boxwidth > 0 || boxheight > 0)
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{
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@ -314,12 +493,16 @@ void DStatusBarCore::DrawGraphic(FTextureID texture, double x, double y, int fla
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boxwidth = texwidth * scale1;
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boxheight = texheight * scale1;
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boxleftoffs = texleftoffs * scale1;
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boxtopoffs = textopoffs * scale1;
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}
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}
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else
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{
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boxwidth = texwidth;
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boxheight = texheight;
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boxleftoffs = texleftoffs;
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boxtopoffs = textopoffs;
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}
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// resolve auto-alignment before making any adjustments to the position values.
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@ -336,18 +519,28 @@ void DStatusBarCore::DrawGraphic(FTextureID texture, double x, double y, int fla
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x += drawOffset.X;
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y += drawOffset.Y;
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switch (flags & DI_ITEM_HMASK)
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if (flags & DI_ITEM_RELCENTER)
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{
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case DI_ITEM_HCENTER: x -= boxwidth / 2; break;
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case DI_ITEM_RIGHT: x -= boxwidth; break;
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case DI_ITEM_HOFFSET: x -= tex->GetDisplayLeftOffset() * boxwidth / texwidth; break;
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if (flags & DI_MIRROR) boxleftoffs = -boxleftoffs;
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if (flags & DI_MIRRORY) boxtopoffs = -boxtopoffs;
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x -= boxwidth / 2 + boxleftoffs;
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y -= boxheight / 2 + boxtopoffs;
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}
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switch (flags & DI_ITEM_VMASK)
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else
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{
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case DI_ITEM_VCENTER: y -= boxheight / 2; break;
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case DI_ITEM_BOTTOM: y -= boxheight; break;
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case DI_ITEM_VOFFSET: y -= tex->GetDisplayTopOffset() * boxheight / texheight; break;
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switch (flags & DI_ITEM_HMASK)
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{
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case DI_ITEM_HCENTER: x -= boxwidth / 2; break;
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case DI_ITEM_RIGHT: x -= boxwidth; break;
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case DI_ITEM_HOFFSET: x -= boxleftoffs; break;
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}
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switch (flags & DI_ITEM_VMASK)
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{
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case DI_ITEM_VCENTER: y -= boxheight / 2; break;
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case DI_ITEM_BOTTOM: y -= boxheight; break;
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case DI_ITEM_VOFFSET: y -= boxtopoffs; break;
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}
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}
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if (!fullscreenOffsets)
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@ -389,12 +582,16 @@ void DStatusBarCore::DrawGraphic(FTextureID texture, double x, double y, int fla
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DTA_LeftOffset, 0,
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DTA_DestWidthF, boxwidth,
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DTA_DestHeightF, boxheight,
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DTA_TranslationIndex, (flags & DI_TRANSLATABLE) ? GetTranslation() : 0,
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DTA_Color, color,
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DTA_TranslationIndex, translation? translation : (flags & DI_TRANSLATABLE) ? GetTranslation() : 0,
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DTA_ColorOverlay, (flags & DI_DIM) ? MAKEARGB(170, 0, 0, 0) : 0,
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DTA_Alpha, Alpha,
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DTA_AlphaChannel, !!(flags & DI_ALPHAMAPPED),
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DTA_FillColor, (flags & DI_ALPHAMAPPED) ? 0 : -1,
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DTA_FlipX, !!(flags & DI_MIRROR),
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DTA_FlipY, !!(flags& DI_MIRRORY),
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DTA_Rotate, rotate,
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DTA_LegacyRenderStyle, style,
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TAG_DONE);
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}
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@ -476,11 +673,12 @@ void DStatusBarCore::DrawString(FFont* font, const FString& cstring, double x, d
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}
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int width;
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auto c = font->GetChar(ch, fontcolor, &width);
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FGameTexture* c = font->GetChar(ch, fontcolor, &width);
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if (c == NULL) //missing character.
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{
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continue;
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}
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width += font->GetDefaultKerning();
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if (!monospaced) //If we are monospaced lets use the offset
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x += (c->GetDisplayLeftOffset() + 1); //ignore x offsets since we adapt to character size
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@ -20,6 +20,8 @@ enum DI_Flags
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DI_SKIPSPAWN = 0x4,
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DI_SKIPREADY = 0x8,
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DI_ALTICONFIRST = 0x10,
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DI_TRANSLATABLE = 0x20,
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DI_FORCESCALE = 0x40,
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DI_DIM = 0x80,
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@ -28,6 +30,8 @@ enum DI_Flags
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DI_DIMDEPLETED = 0x400,
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DI_DONTANIMATE = 0x800, // do not animate the texture
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DI_MIRROR = 0x1000, // flip the texture horizontally, like a mirror
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DI_ITEM_RELCENTER = 0x2000,
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DI_MIRRORY = 0x40000000,
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DI_SCREEN_AUTO = 0, // decide based on given offsets.
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DI_SCREEN_MANUAL_ALIGN = 0x4000, // If this is on, the following flags will have an effect
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@ -148,21 +152,35 @@ public:
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int ST_X;
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int ST_Y;
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int SBarTop;
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DVector2 SBarScale;
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int RelTop;
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int HorizontalResolution, VerticalResolution;
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double Alpha = 1.;
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DVector2 SBarScale;
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DVector2 drawOffset = { 0,0 }; // can be set by subclasses to offset drawing operations
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DVector2 defaultScale; // factor for clean fully scaled display.
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double drawClip[4] = { 0,0,0,0 }; // defines a clipping rectangle (not used yet)
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bool fullscreenOffsets = false; // current screen is displayed with fullscreen behavior.
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bool ForcedScale = false;
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bool CompleteBorder = false;
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int BaseRelTop;
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int BaseSBarHorizontalResolution;
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int BaseSBarVerticalResolution;
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int BaseHUDHorizontalResolution;
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int BaseHUDVerticalResolution;
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virtual DVector2 GetHUDScale() const = 0;
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void BeginStatusBar(int resW, int resH, int relTop, bool forceScaled = false);
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void BeginHUD(int resW, int resH, double Alpha, bool forceScaled = false);
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void SetSize(int reltop = 32, int hres = 320, int vres = 200, int hhres = -1, int hvres = -1);
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virtual DVector2 GetHUDScale() const;
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virtual uint32_t GetTranslation() const { return 0; }
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void SetDrawSize(int reltop, int hres, int vres);
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virtual void SetScale();
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void ValidateResolution(int& hres, int& vres) const;
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void StatusbarToRealCoords(double& x, double& y, double& w, double& h) const;
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void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY);
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void DrawGraphic(FGameTexture* texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, double rotate = 0, ERenderStyle style = STYLE_Translucent);
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void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, double rotate = 0, ERenderStyle style = STYLE_Translucent);
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void DrawString(FFont* font, const FString& cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY, double scaleX, double scaleY);
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void TransformRect(double& x, double& y, double& w, double& h, int flags = 0);
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void Fill(PalEntry color, double x, double y, double w, double h, int flags = 0);
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@ -369,7 +369,6 @@ public:
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DBaseStatusBar ();
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void SetSize(int reltop = 32, int hres = 320, int vres = 200, int hhres = -1, int hvres = -1);
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void OnDestroy() override;
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void AttachMessage (DHUDMessageBase *msg, uint32_t id=0, int layer=HUDMSGLayer_Default);
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void CreateAltHUD();
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void DrawAltHUD();
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void BeginStatusBar(int resW, int resH, int relTop, bool forceScaled);
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void BeginHUD(int resW, int resH, double Alpha, bool forceScaled = false);
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bool ForceHUDScale(bool on) { std::swap(ForcedScale, on); return on; } // This is for SBARINFO which should not use BeginStatusBar or BeginHUD.
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int GetTopOfStatusbar() const
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{
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@ -433,11 +430,9 @@ public:
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// Sizing info for ths status bar.
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bool Scaled; // This needs to go away.
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DVector2 defaultScale; // factor for fully scaled fullscreen display.
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bool Centering;
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bool FixedOrigin;
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bool CompleteBorder;
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double CrosshairSize;
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double Displacement;
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bool ShowLog;
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@ -453,16 +448,8 @@ private:
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void DrawMessages (int layer, int bottom);
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void DrawConsistancy () const;
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void DrawWaiting () const;
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void SetDrawSize(int reltop, int hres, int vres);
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TObjPtr<DHUDMessageBase*> Messages[NUM_HUDMSGLAYERS];
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int BaseRelTop;
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int BaseSBarHorizontalResolution;
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int BaseSBarVerticalResolution;
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int BaseHUDHorizontalResolution;
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int BaseHUDVerticalResolution;
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};
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extern DBaseStatusBar *StatusBar;
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@ -92,6 +92,7 @@ EXTERN_CVAR(Bool, ui_screenborder_classic_scaling)
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CVAR(Int, hud_scale, 0, CVAR_ARCHIVE);
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CVAR(Bool, log_vgafont, false, CVAR_ARCHIVE)
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CVAR(Bool, hud_oldscale, true, CVAR_ARCHIVE)
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DBaseStatusBar *StatusBar;
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@ -103,6 +104,18 @@ CVAR (Flag, pf_poison, paletteflash, PF_POISON)
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CVAR (Flag, pf_ice, paletteflash, PF_ICE)
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CVAR (Flag, pf_hazard, paletteflash, PF_HAZARD)
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CUSTOM_CVARD(Float, hud_scalefactor, 1, CVAR_ARCHIVE, "changes the hud scale")
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{
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if (self < 0.36f) self = 0.36f;
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else if (self > 1) self = 1;
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else if (StatusBar)
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{
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StatusBar->SetScale();
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setsizeneeded = true;
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}
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}
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// Stretch status bar to full screen width?
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CUSTOM_CVAR (Int, st_scale, 0, CVAR_ARCHIVE)
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{
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@ -400,74 +413,6 @@ DBaseStatusBar::DBaseStatusBar ()
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CreateAltHUD();
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}
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void DBaseStatusBar::SetSize(int reltop, int hres, int vres, int hhres, int hvres)
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{
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ValidateResolution(hres, vres);
|
||||
|
||||
BaseRelTop = reltop;
|
||||
BaseSBarHorizontalResolution = hres;
|
||||
BaseSBarVerticalResolution = vres;
|
||||
BaseHUDHorizontalResolution = hhres < 0? hres : hhres;
|
||||
BaseHUDVerticalResolution = hvres < 0? vres : hvres;
|
||||
SetDrawSize(reltop, hres, vres);
|
||||
}
|
||||
|
||||
static void ST_CalcCleanFacs(int designwidth, int designheight, int realwidth, int realheight, int *cleanx, int *cleany)
|
||||
{
|
||||
float ratio;
|
||||
int cwidth;
|
||||
int cheight;
|
||||
int cx1, cy1, cx2, cy2;
|
||||
|
||||
ratio = ActiveRatio(realwidth, realheight);
|
||||
if (AspectTallerThanWide(ratio))
|
||||
{
|
||||
cwidth = realwidth;
|
||||
cheight = realheight * AspectMultiplier(ratio) / 48;
|
||||
}
|
||||
else
|
||||
{
|
||||
cwidth = realwidth * AspectMultiplier(ratio) / 48;
|
||||
cheight = realheight;
|
||||
}
|
||||
// Use whichever pair of cwidth/cheight or width/height that produces less difference
|
||||
// between CleanXfac and CleanYfac.
|
||||
cx1 = MAX(cwidth / designwidth, 1);
|
||||
cy1 = MAX(cheight / designheight, 1);
|
||||
cx2 = MAX(realwidth / designwidth, 1);
|
||||
cy2 = MAX(realheight / designheight, 1);
|
||||
if (abs(cx1 - cy1) <= abs(cx2 - cy2) || MAX(cx1, cx2) >= 4)
|
||||
{ // e.g. 640x360 looks better with this.
|
||||
*cleanx = cx1;
|
||||
*cleany = cy1;
|
||||
}
|
||||
else
|
||||
{ // e.g. 720x480 looks better with this.
|
||||
*cleanx = cx2;
|
||||
*cleany = cy2;
|
||||
}
|
||||
|
||||
if (*cleanx < *cleany)
|
||||
*cleany = *cleanx;
|
||||
else
|
||||
*cleanx = *cleany;
|
||||
}
|
||||
|
||||
void DBaseStatusBar::SetDrawSize(int reltop, int hres, int vres)
|
||||
{
|
||||
ValidateResolution(hres, vres);
|
||||
|
||||
RelTop = reltop;
|
||||
HorizontalResolution = hres;
|
||||
VerticalResolution = vres;
|
||||
int x, y;
|
||||
ST_CalcCleanFacs(hres, vres, twod->GetWidth(), twod->GetHeight(), &x, &y);
|
||||
defaultScale = { (double)x, (double)y };
|
||||
|
||||
SetScale(); // recalculate positioning info.
|
||||
}
|
||||
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
// PROP Destroy
|
||||
|
@ -500,6 +445,12 @@ void DBaseStatusBar::OnDestroy ()
|
|||
|
||||
void DBaseStatusBar::SetScale ()
|
||||
{
|
||||
if (!hud_oldscale)
|
||||
{
|
||||
Super::SetScale();
|
||||
return;
|
||||
}
|
||||
|
||||
ValidateResolution(HorizontalResolution, VerticalResolution);
|
||||
|
||||
int w = twod->GetWidth();
|
||||
|
@ -561,6 +512,11 @@ void DBaseStatusBar::SetScale ()
|
|||
|
||||
DVector2 DBaseStatusBar::GetHUDScale() const
|
||||
{
|
||||
if (!hud_oldscale)
|
||||
{
|
||||
return Super::GetHUDScale();
|
||||
}
|
||||
|
||||
int scale;
|
||||
if (hud_scale < 0 || ForcedScale) // a negative value is the equivalent to the old boolean hud_scale. This can yield different values for x and y for higher resolutions.
|
||||
{
|
||||
|
@ -579,34 +535,6 @@ DVector2 DBaseStatusBar::GetHUDScale() const
|
|||
return{ double(realscale), double(realscale * (hud_aspectscale ? 1.2 : 1.)) };
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void DBaseStatusBar::BeginStatusBar(int resW, int resH, int relTop, bool forceScaled)
|
||||
{
|
||||
SetDrawSize(relTop < 0? BaseRelTop : relTop, resW < 0? BaseSBarHorizontalResolution : resW, resH < 0? BaseSBarVerticalResolution : resH);
|
||||
ForcedScale = forceScaled;
|
||||
fullscreenOffsets = false;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void DBaseStatusBar::BeginHUD(int resW, int resH, double Alpha, bool forcescaled)
|
||||
{
|
||||
SetDrawSize(RelTop, resW < 0? BaseHUDHorizontalResolution : resW, resH < 0? BaseHUDVerticalResolution : resH);
|
||||
this->Alpha = Alpha;
|
||||
ForcedScale = forcescaled;
|
||||
CompleteBorder = false;
|
||||
fullscreenOffsets = true;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
//
|
||||
// automap HUD common drawer
|
||||
|
|
Loading…
Reference in a new issue