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When changing maps, print map name in console in lower case
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1 changed files with 3 additions and 1 deletions
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@ -901,11 +901,13 @@ void G_DoLoadLevel (int position, bool autosave)
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if (level.flags2 & LEVEL2_FORCETEAMPLAYOFF)
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if (level.flags2 & LEVEL2_FORCETEAMPLAYOFF)
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teamplay = false;
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teamplay = false;
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FString mapname = level.MapName;
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mapname.ToLower();
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Printf (
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Printf (
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"\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36"
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"\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36"
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"\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"
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"\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"
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TEXTCOLOR_BOLD "%s - %s\n\n",
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TEXTCOLOR_BOLD "%s - %s\n\n",
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level.MapName.GetChars(), level.LevelName.GetChars());
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mapname, level.LevelName.GetChars());
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if (wipegamestate == GS_LEVEL)
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if (wipegamestate == GS_LEVEL)
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wipegamestate = GS_FORCEWIPE;
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wipegamestate = GS_FORCEWIPE;
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