From e4a041cb4ca330e5fb598aea56043d2393f1bd5c Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Tue, 24 Feb 2015 20:12:08 -0600 Subject: [PATCH] When changing maps, print map name in console in lower case --- src/g_level.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/g_level.cpp b/src/g_level.cpp index 2d44bfc279..7593a3812c 100644 --- a/src/g_level.cpp +++ b/src/g_level.cpp @@ -901,11 +901,13 @@ void G_DoLoadLevel (int position, bool autosave) if (level.flags2 & LEVEL2_FORCETEAMPLAYOFF) teamplay = false; + FString mapname = level.MapName; + mapname.ToLower(); Printf ( "\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36" "\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n" TEXTCOLOR_BOLD "%s - %s\n\n", - level.MapName.GetChars(), level.LevelName.GetChars()); + mapname, level.LevelName.GetChars()); if (wipegamestate == GS_LEVEL) wipegamestate = GS_FORCEWIPE;