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- always print GZDoom version in the startup log
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@ -3566,7 +3566,7 @@ static int D_DoomMain_Internal (void)
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Printf("\n");
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Printf("\n");
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}
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}
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if (!batchrun) Printf(PRINT_LOG, "%s version %s\n", GAMENAME, GetVersionString());
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Printf("%s version %s\n", GAMENAME, GetVersionString());
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D_DoomInit();
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D_DoomInit();
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