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- fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
- added STTPRCNT to HUDFONT_DOOM SVN r2961 (trunk)
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parent
0497171bc0
commit
c9adcb0f47
2 changed files with 3 additions and 1 deletions
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@ -1723,7 +1723,8 @@ static FString ParseGameInfo(TArray<FString> &pwads, const char *fn, const char
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}
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else if (!nextKey.CompareNoCase("NOSPRITERENAME"))
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{
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nospriterename = true;
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sc.MustGetString();
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nospriterename = sc.Compare("true");
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}
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else if (!nextKey.CompareNoCase("STARTUPTITLE"))
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{
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@ -4,6 +4,7 @@
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HUDFONT_DOOM
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{
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- STTMINUS
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% STTPRCNT
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0 STTNUM0
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1 STTNUM1
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2 STTNUM2
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