Rewrote wallscan to fix buffer overruns and code duplication.

This commit is contained in:
Magnus Norddahl 2016-06-09 23:12:38 +02:00
parent c452d02573
commit c59db95cc8

View file

@ -1065,53 +1065,149 @@ void R_RenderFakeWallRange (drawseg_t *ds, int x1, int x2)
return; return;
} }
// prevlineasm1 is like vlineasm1 but skips the loop if only drawing one pixel // Draw a column with support for non-power-of-two ranges
inline fixed_t prevline1 (fixed_t vince, BYTE *colormap, fixed_t light, int count, fixed_t vplce, const BYTE *bufplce, BYTE *dest) uint32_t wallscan_drawcol1(int x, int y1, int y2, uint32_t uv_start, uint32_t uv_step, uint32_t uv_max, const BYTE *source, DWORD(*draw1column)())
{ {
dc_iscale = vince; int pixelsize = r_swtruecolor ? 4 : 1;
dc_colormap = colormap; if (uv_max == 0) // power of two
dc_light = light; {
dc_count = count; int count = y2 - y1;
dc_texturefrac = vplce; if (count > 0)
dc_source = bufplce; {
dc_dest = dest; dc_source = source;
return doprevline1 (); dc_dest = (ylookup[y1] + x) * pixelsize + dc_destorg;
dc_count = y2 - y1;
dc_iscale = uv_step;
dc_texturefrac = uv_start;
draw1column();
}
return uv_start + uv_step * (uint32_t)count;
}
else
{
uint32_t uv_pos = uv_start;
int left = y2 - y1;
while (left > 0)
{
int next_uv_wrap = (uv_max - uv_pos + uv_step - 1) / uv_step;
int count = MIN(left, next_uv_wrap);
if (count > 0)
{
dc_source = source;
dc_dest = (ylookup[y1] + x) * pixelsize + dc_destorg;
dc_count = count;
dc_iscale = uv_step;
dc_texturefrac = uv_pos;
draw1column();
}
left -= count;
uv_pos += uv_step * count;
if (uv_pos >= uv_max)
uv_pos -= uv_max;
}
return uv_pos;
}
} }
void wallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, // Draw four columns with support for non-power-of-two ranges
double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x)) void wallscan_drawcol4(int x, int y1, int y2, uint32_t *uv_pos, uint32_t *uv_step, uint32_t uv_max, const BYTE **source, void(*draw4columns)())
{ {
int x, fracbits;
int y1ve[4], y2ve[4], u4, d4, z;
char bad;
float light = rw_light - rw_lightstep;
SDWORD xoffset;
BYTE *basecolormapdata;
double iscale;
// This function also gets used to draw skies. Unlike BUILD, skies are
// drawn by visplane instead of by bunch, so these checks are invalid.
//if ((uwal[x1] > viewheight) && (uwal[x2] > viewheight)) return;
//if ((dwal[x1] < 0) && (dwal[x2] < 0)) return;
if (rw_pic->UseType == FTexture::TEX_Null)
{
return;
}
//extern cycle_t WallScanCycles;
//clock (WallScanCycles);
int pixelsize = r_swtruecolor ? 4 : 1; int pixelsize = r_swtruecolor ? 4 : 1;
if (uv_max == 0) // power of two, no wrap handling needed
{
for (int i = 0; i < 4; i++)
{
bufplce[i] = source[i];
vplce[i] = uv_pos[i];
vince[i] = uv_step[i];
uv_pos[i] += uv_step[i] * (y2 - y1);
}
dc_dest = (ylookup[y1] + x) * pixelsize + dc_destorg;
dc_count = y2 - y1;
draw4columns();
}
else
{
dc_dest = (ylookup[y1] + x) * pixelsize + dc_destorg;
for (int i = 0; i < 4; i++)
bufplce[i] = source[i];
rw_pic->GetHeight(); // Make sure texture size is loaded int left = y2 - y1;
fracbits = 32 - rw_pic->HeightBits; while (left > 0)
setupvline(fracbits); {
xoffset = rw_offset; // Find which column wraps first
basecolormapdata = basecolormap->Maps; int count = left;
for (int i = 0; i < 4; i++)
{
int next_uv_wrap = (uv_max - uv_pos[i] + uv_step[i] - 1) / uv_step[i];
count = MIN(next_uv_wrap, count);
}
x = x1; // Draw until that column wraps
//while ((umost[x] > dmost[x]) && (x < x2)) x++; if (count > 0)
{
for (int i = 0; i < 4; i++)
{
vplce[i] = uv_pos[i];
vince[i] = uv_step[i];
}
dc_count = count;
draw4columns();
}
// Wrap the uv position
for (int i = 0; i < 4; i++)
{
uv_pos[i] += uv_step[i] * count;
if (uv_pos[i] >= uv_max)
uv_pos[i] -= uv_max;
}
left -= count;
}
}
}
// Calculates a wrapped uv start position value for a column
void calc_uv_start_and_step(int y1, float swal, double yrepeat, uint32_t uv_height, int fracbits, uint32_t &uv_start_out, uint32_t &uv_step_out)
{
double uv_stepd = swal * yrepeat;
// Find start uv in [0-uv_height[ range.
// Not using xs_ToFixed because it rounds the result and we need something that always rounds down to stay within the range.
double v = (dc_texturemid + uv_stepd * (y1 - CenterY + 0.5)) / uv_height;
v = v - std::floor(v);
v *= uv_height;
v *= (1 << fracbits);
uv_start_out = (uint32_t)v;
uv_step_out = xs_ToFixed(fracbits, uv_stepd);
}
typedef DWORD(*Draw1ColumnFuncPtr)();
typedef void(*Draw4ColumnsFuncPtr)();
void wallscan_any(
int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat,
const BYTE *(*getcol)(FTexture *tex, int x),
void(setupwallscan(int bits,Draw1ColumnFuncPtr &draw1, Draw4ColumnsFuncPtr &draw2)))
{
if (rw_pic->UseType == FTexture::TEX_Null)
return;
uint32_t uv_height = rw_pic->GetHeight();
uint32_t fracbits = 32 - rw_pic->HeightBits;
uint32_t uv_max = uv_height << fracbits;
DWORD(*draw1column)();
void(*draw4columns)();
setupwallscan(fracbits, draw1column, draw4columns);
fixed_t xoffset = rw_offset;
bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0); bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0);
if (fixed) if (fixed)
@ -1131,139 +1227,190 @@ void wallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *l
else else
R_SetColorMapLight(basecolormap, 0, 0); R_SetColorMapLight(basecolormap, 0, 0);
for(; (x < x2) && (x & 3); ++x) float light = rw_light;
// Calculate where 4 column alignment begins and ends:
int aligned_x1 = clamp((x1 + 3) / 4 * 4, x1, x2);
int aligned_x2 = clamp(x2 / 4 * 4, x1, x2);
// First unaligned columns:
for (int x = x1; x < aligned_x1; x++, light += rw_lightstep)
{ {
light += rw_lightstep; int y1 = uwal[x];
y1ve[0] = uwal[x];//max(uwal[x],umost[x]); int y2 = dwal[x];
y2ve[0] = dwal[x];//min(dwal[x],dmost[x]); if (y2 <= y1)
if (y2ve[0] <= y1ve[0]) continue; continue;
assert (y1ve[0] < viewheight);
assert (y2ve[0] <= viewheight);
if (!fixed) if (!fixed)
{ // calculate lighting
R_SetColorMapLight(basecolormap, light, wallshade); R_SetColorMapLight(basecolormap, light, wallshade);
}
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS); const BYTE *source = getcol(rw_pic, (lwal[x] + xoffset) >> FRACBITS);
dc_dest = (ylookup[y1ve[0]] + x)*pixelsize + dc_destorg;
dc_count = y2ve[0] - y1ve[0];
iscale = swal[x] * yrepeat;
dc_iscale = xs_ToFixed(fracbits, iscale);
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
dovline1(); uint32_t uv_start, uv_step;
calc_uv_start_and_step(y1, swal[x], yrepeat, uv_height, fracbits, uv_start, uv_step);
wallscan_drawcol1(x, y1, y2, uv_start, uv_step, uv_max, source, draw1column);
} }
for(; x < x2-3; x += 4) // The aligned columns
for (int x = aligned_x1; x < aligned_x2; x += 4)
{ {
bad = 0; // Find y1, y2, light and uv values for four columns:
for (z = 3; z>= 0; --z) int y1[4] = { uwal[x], uwal[x + 1], uwal[x + 2], uwal[x + 3] };
{ int y2[4] = { dwal[x], dwal[x + 1], dwal[x + 2], dwal[x + 3] };
y1ve[z] = uwal[x+z];//max(uwal[x+z],umost[x+z]);
y2ve[z] = dwal[x+z];//min(dwal[x+z],dmost[x+z])-1;
if (y2ve[z] <= y1ve[z]) { bad += 1<<z; continue; }
assert (y1ve[z] < viewheight);
assert (y2ve[z] <= viewheight);
bufplce[z] = getcol (rw_pic, (lwal[x+z] + xoffset) >> FRACBITS); const BYTE *source[4];
iscale = swal[x + z] * yrepeat; for (int i = 0; i < 4; i++)
vince[z] = xs_ToFixed(fracbits, iscale); source[i] = getcol(rw_pic, (lwal[x + i] + xoffset) >> FRACBITS);
vplce[z] = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[z] - CenterY + 0.5));
} float lights[4];
if (bad == 15) for (int i = 0; i < 4; i++)
{ {
light += rw_lightstep * 4; lights[i] = light;
light += rw_lightstep;
}
uint32_t uv_pos[4], uv_step[4];
for (int i = 0; i < 4; i++)
calc_uv_start_and_step(y1[i], swal[x + i], yrepeat, uv_height, fracbits, uv_pos[i], uv_step[i]);
// Figure out where we vertically can start and stop drawing 4 columns in one go
int middle_y1 = y1[0];
int middle_y2 = y2[0];
for (int i = 1; i < 4; i++)
{
middle_y1 = MAX(y1[i], middle_y1);
middle_y2 = MIN(y2[i], middle_y2);
}
// If we got an empty column in our set we cannot draw 4 columns in one go:
bool empty_column_in_set = false;
for (int i = 0; i < 4; i++)
{
if (y2[i] <= y1[i])
empty_column_in_set = true;
}
if (empty_column_in_set || middle_y2 <= middle_y1)
{
for (int i = 0; i < 4; i++)
{
if (!fixed)
R_SetColorMapLight(basecolormap, lights[i], wallshade);
wallscan_drawcol1(x + i, y1[i], y2[i], uv_pos[i], uv_step[i], uv_max, source[i], draw1column);
}
continue; continue;
} }
// Draw the first rows where not all 4 columns are active
for (int i = 0; i < 4; i++)
{
if (!fixed)
R_SetColorMapLight(basecolormap, lights[i], wallshade);
if (y1[i] < middle_y1)
uv_pos[i] = wallscan_drawcol1(x + i, y1[i], middle_y1, uv_pos[i], uv_step[i], uv_max, source[i], draw1column);
}
// Draw the area where all 4 columns are active
if (!fixed) if (!fixed)
{ {
for (z = 0; z < 4; ++z) for (int i = 0; i < 4; i++)
{ {
light += rw_lightstep;
if (r_swtruecolor) if (r_swtruecolor)
{ {
palookupoffse[z] = basecolormapdata; palookupoffse[i] = basecolormap->Maps;
palookuplight[z] = LIGHTSCALE(light, wallshade); palookuplight[i] = LIGHTSCALE(lights[i], wallshade);
} }
else else
{ {
palookupoffse[z] = basecolormapdata + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT); palookupoffse[i] = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
palookuplight[z] = 0; palookuplight[i] = 0;
} }
} }
} }
wallscan_drawcol4(x, middle_y1, middle_y2, uv_pos, uv_step, uv_max, source, draw4columns);
u4 = MAX(MAX(y1ve[0],y1ve[1]),MAX(y1ve[2],y1ve[3])); // Draw the last rows where not all 4 columns are active
d4 = MIN(MIN(y2ve[0],y2ve[1]),MIN(y2ve[2],y2ve[3])); for (int i = 0; i < 4; i++)
if ((bad != 0) || (u4 >= d4))
{ {
for (z = 0; z < 4; ++z) if (!fixed)
{ R_SetColorMapLight(basecolormap, lights[i], wallshade);
if (!(bad & 1))
{
prevline1(vince[z],palookupoffse[z],palookuplight[z],y2ve[z]-y1ve[z],vplce[z],bufplce[z],(ylookup[y1ve[z]]+x+z)*pixelsize+dc_destorg);
}
bad >>= 1;
}
continue;
}
for (z = 0; z < 4; ++z) if (middle_y2 < y2[i])
{ uv_pos[i] = wallscan_drawcol1(x + i, middle_y2, y2[i], uv_pos[i], uv_step[i], uv_max, source[i], draw1column);
if (u4 > y1ve[z])
{
vplce[z] = prevline1(vince[z],palookupoffse[z], palookuplight[z],u4-y1ve[z],vplce[z],bufplce[z],(ylookup[y1ve[z]]+x+z)*pixelsize+dc_destorg);
}
}
if (d4 > u4)
{
dc_count = d4-u4;
dc_dest = (ylookup[u4]+x)*pixelsize+dc_destorg;
dovline4();
}
BYTE *i = (x+ylookup[d4])*pixelsize+dc_destorg;
for (z = 0; z < 4; ++z)
{
if (y2ve[z] > d4)
{
prevline1(vince[z],palookupoffse[0],palookuplight[0],y2ve[z]-d4,vplce[z],bufplce[z],i+z*pixelsize);
}
} }
} }
for(;x<x2;x++)
// The last unaligned columns:
for (int x = aligned_x2; x < x2; x++, light += rw_lightstep)
{ {
light += rw_lightstep; int y1 = uwal[x];
y1ve[0] = uwal[x];//max(uwal[x],umost[x]); int y2 = dwal[x];
y2ve[0] = dwal[x];//min(dwal[x],dmost[x]); if (y2 <= y1)
if (y2ve[0] <= y1ve[0]) continue; continue;
assert (y1ve[0] < viewheight);
assert (y2ve[0] <= viewheight);
if (!fixed) if (!fixed)
{ // calculate lighting
R_SetColorMapLight(basecolormap, light, wallshade); R_SetColorMapLight(basecolormap, light, wallshade);
}
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS); const BYTE *source = getcol(rw_pic, (lwal[x] + xoffset) >> FRACBITS);
dc_dest = (ylookup[y1ve[0]] + x) * pixelsize + dc_destorg;
dc_count = y2ve[0] - y1ve[0];
iscale = swal[x] * yrepeat;
dc_iscale = xs_ToFixed(fracbits, iscale);
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
dovline1(); uint32_t uv_start, uv_step;
calc_uv_start_and_step(y1, swal[x], yrepeat, uv_height, fracbits, uv_start, uv_step);
wallscan_drawcol1(x, y1, y2, uv_start, uv_step, uv_max, source, draw1column);
} }
//unclock (WallScanCycles);
NetUpdate (); NetUpdate ();
} }
void wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
{
setupvline(bits);
line1 = dovline1;
line4 = dovline4;
});
}
void maskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
if (!rw_pic->bMasked) // Textures that aren't masked can use the faster wallscan.
{
wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
}
else
{
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
{
setupmvline(bits);
line1 = domvline1;
line4 = domvline4;
});
}
}
void transmaskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
static fixed_t(*tmvline1)();
static void(*tmvline4)();
if (!R_GetTransMaskDrawers(&tmvline1, &tmvline4))
{
// The current translucency is unsupported, so draw with regular maskwallscan instead.
maskwallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
}
else
{
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
{
setuptmvline(bits);
line1 = reinterpret_cast<DWORD(*)()>(tmvline1);
line4 = tmvline4;
});
}
}
void wallscan_striped (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat) void wallscan_striped (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
{ {
FDynamicColormap *startcolormap = basecolormap; FDynamicColormap *startcolormap = basecolormap;
@ -1331,507 +1478,16 @@ static void call_wallscan(int x1, int x2, short *uwal, short *dwal, float *swal,
} }
} }
//============================================================================= // wallscan now tiles with non-power-of-two textures - this function is therefore not needed anymore..
//
// wallscan_np2
//
// This is a wrapper around wallscan that helps it tile textures whose heights
// are not powers of 2. It divides the wall into texture-sized strips and calls
// wallscan for each of those. Since only one repetition of the texture fits
// in each strip, wallscan will not tile.
//
//=============================================================================
void wallscan_np2(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, double top, double bot, bool mask) void wallscan_np2(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, double top, double bot, bool mask)
{ {
if (!r_np2) call_wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, mask);
{
call_wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, mask);
}
else
{
short most1[MAXWIDTH], most2[MAXWIDTH], most3[MAXWIDTH];
short *up, *down;
double texheight = rw_pic->GetHeight();
double partition;
double scaledtexheight = texheight / yrepeat;
if (yrepeat >= 0)
{ // normal orientation: draw strips from top to bottom
partition = top - fmod(top - dc_texturemid / yrepeat - ViewPos.Z, scaledtexheight);
if (partition == top)
{
partition -= scaledtexheight;
}
up = uwal;
down = most1;
dc_texturemid = (partition - ViewPos.Z) * yrepeat + texheight;
while (partition > bot)
{
int j = OWallMost(most3, partition - ViewPos.Z, &WallC);
if (j != 3)
{
for (int j = x1; j < x2; ++j)
{
down[j] = clamp(most3[j], up[j], dwal[j]);
}
call_wallscan(x1, x2, up, down, swal, lwal, yrepeat, mask);
up = down;
down = (down == most1) ? most2 : most1;
}
partition -= scaledtexheight;
dc_texturemid -= texheight;
}
call_wallscan(x1, x2, up, dwal, swal, lwal, yrepeat, mask);
}
else
{ // upside down: draw strips from bottom to top
partition = bot - fmod(bot - dc_texturemid / yrepeat - ViewPos.Z, scaledtexheight);
up = most1;
down = dwal;
dc_texturemid = (partition - ViewPos.Z) * yrepeat + texheight;
while (partition < top)
{
int j = OWallMost(most3, partition - ViewPos.Z, &WallC);
if (j != 12)
{
for (int j = x1; j < x2; ++j)
{
up[j] = clamp(most3[j], uwal[j], down[j]);
}
call_wallscan(x1, x2, up, down, swal, lwal, yrepeat, mask);
down = up;
up = (up == most1) ? most2 : most1;
}
partition -= scaledtexheight;
dc_texturemid -= texheight;
}
call_wallscan(x1, x2, uwal, down, swal, lwal, yrepeat, mask);
}
}
} }
// wallscan now tiles with non-power-of-two textures - this function is therefore not needed anymore..
static void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat) static void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
{ {
if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits) call_wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, true);
{
double frontcz1 = ds->curline->frontsector->ceilingplane.ZatPoint(ds->curline->v1);
double frontfz1 = ds->curline->frontsector->floorplane.ZatPoint(ds->curline->v1);
double frontcz2 = ds->curline->frontsector->ceilingplane.ZatPoint(ds->curline->v2);
double frontfz2 = ds->curline->frontsector->floorplane.ZatPoint(ds->curline->v2);
double top = MAX(frontcz1, frontcz2);
double bot = MIN(frontfz1, frontfz2);
if (fake3D & FAKE3D_CLIPTOP)
{
top = MIN(top, sclipTop);
}
if (fake3D & FAKE3D_CLIPBOTTOM)
{
bot = MAX(bot, sclipBottom);
}
wallscan_np2(x1, x2, uwal, dwal, swal, lwal, yrepeat, top, bot, true);
}
else
{
call_wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, true);
}
}
inline fixed_t mvline1 (fixed_t vince, BYTE *colormap, fixed_t light, int count, fixed_t vplce, const BYTE *bufplce, BYTE *dest)
{
dc_iscale = vince;
dc_colormap = colormap;
dc_light = light;
dc_count = count;
dc_texturefrac = vplce;
dc_source = bufplce;
dc_dest = dest;
return domvline1 ();
}
void maskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal,
double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
int x, fracbits;
BYTE *pixel;
int pixelsize, pixelshift;
int y1ve[4], y2ve[4], u4, d4, startx, dax, z;
char bad;
float light = rw_light - rw_lightstep;
SDWORD xoffset;
BYTE *basecolormapdata;
double iscale;
if (rw_pic->UseType == FTexture::TEX_Null)
{
return;
}
if (!rw_pic->bMasked)
{ // Textures that aren't masked can use the faster wallscan.
wallscan (x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
return;
}
//extern cycle_t WallScanCycles;
//clock (WallScanCycles);
pixelsize = r_swtruecolor ? 4 : 1;
pixelshift = r_swtruecolor ? 2 : 0;
rw_pic->GetHeight(); // Make sure texture size is loaded
fracbits = 32- rw_pic->HeightBits;
setupmvline(fracbits);
xoffset = rw_offset;
basecolormapdata = basecolormap->Maps;
x = startx = x1;
pixel = x * pixelsize + dc_destorg;
bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0);
if (fixed)
{
palookupoffse[0] = dc_colormap;
palookupoffse[1] = dc_colormap;
palookupoffse[2] = dc_colormap;
palookupoffse[3] = dc_colormap;
palookuplight[0] = 0;
palookuplight[1] = 0;
palookuplight[2] = 0;
palookuplight[3] = 0;
}
if (fixedcolormap)
R_SetColorMapLight(fixedcolormap, 0, 0);
else
R_SetColorMapLight(basecolormap, 0, 0);
for(; (x < x2) && (((size_t)pixel >> pixelshift) & 3); ++x, pixel += pixelsize)
{
light += rw_lightstep;
y1ve[0] = uwal[x];//max(uwal[x],umost[x]);
y2ve[0] = dwal[x];//min(dwal[x],dmost[x]);
if (y2ve[0] <= y1ve[0]) continue;
if (!fixed)
{ // calculate lighting
R_SetColorMapLight(basecolormap, light, wallshade);
}
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
dc_dest = ylookup[y1ve[0]] * pixelsize + pixel;
dc_count = y2ve[0] - y1ve[0];
iscale = swal[x] * yrepeat;
dc_iscale = xs_ToFixed(fracbits, iscale);
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
domvline1();
}
for(; x < x2-3; x += 4, pixel += 4 * pixelsize)
{
bad = 0;
for (z = 3, dax = x+3; z >= 0; --z, --dax)
{
y1ve[z] = uwal[dax];
y2ve[z] = dwal[dax];
if (y2ve[z] <= y1ve[z]) { bad += 1<<z; continue; }
bufplce[z] = getcol (rw_pic, (lwal[dax] + xoffset) >> FRACBITS);
iscale = swal[dax] * yrepeat;
vince[z] = xs_ToFixed(fracbits, iscale);
vplce[z] = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[z] - CenterY + 0.5));
}
if (bad == 15)
{
light += rw_lightstep * 4;
continue;
}
if (!fixed)
{
for (z = 0; z < 4; ++z)
{
light += rw_lightstep;
if (r_swtruecolor)
{
palookupoffse[z] = basecolormapdata;
palookuplight[z] = LIGHTSCALE(light, wallshade);
}
else
{
palookupoffse[z] = basecolormapdata + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
palookuplight[z] = 0;
}
}
}
u4 = MAX(MAX(y1ve[0],y1ve[1]),MAX(y1ve[2],y1ve[3]));
d4 = MIN(MIN(y2ve[0],y2ve[1]),MIN(y2ve[2],y2ve[3]));
if ((bad != 0) || (u4 >= d4))
{
for (z = 0; z < 4; ++z)
{
if (!(bad & 1))
{
mvline1(vince[z],palookupoffse[z],palookuplight[z],y2ve[z]-y1ve[z],vplce[z],bufplce[z],(ylookup[y1ve[z]]+z)*pixelsize+pixel);
}
bad >>= 1;
}
continue;
}
for (z = 0; z < 4; ++z)
{
if (u4 > y1ve[z])
{
vplce[z] = mvline1(vince[z],palookupoffse[z],palookuplight[z],u4-y1ve[z],vplce[z],bufplce[z],(ylookup[y1ve[z]]+z)*pixelsize+pixel);
}
}
if (d4 > u4)
{
dc_count = d4-u4;
dc_dest = ylookup[u4]*pixelsize+pixel;
domvline4();
}
BYTE *i = pixel+ylookup[d4]*pixelsize;
for (z = 0; z < 4; ++z)
{
if (y2ve[z] > d4)
{
mvline1(vince[z],palookupoffse[0],palookuplight[0],y2ve[z]-d4,vplce[z],bufplce[z],i+z*pixelsize);
}
}
}
for(; x < x2; ++x, pixel += pixelsize)
{
light += rw_lightstep;
y1ve[0] = uwal[x];
y2ve[0] = dwal[x];
if (y2ve[0] <= y1ve[0]) continue;
if (!fixed)
{ // calculate lighting
R_SetColorMapLight(basecolormap, light, wallshade);
}
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
dc_dest = ylookup[y1ve[0]]*pixelsize + pixel;
dc_count = y2ve[0] - y1ve[0];
iscale = swal[x] * yrepeat;
dc_iscale = xs_ToFixed(fracbits, iscale);
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
domvline1();
}
//unclock(WallScanCycles);
NetUpdate ();
}
inline void preptmvline1 (fixed_t vince, BYTE *colormap, fixed_t light, int count, fixed_t vplce, const BYTE *bufplce, BYTE *dest)
{
dc_iscale = vince;
dc_colormap = colormap;
dc_light = light;
dc_count = count;
dc_texturefrac = vplce;
dc_source = bufplce;
dc_dest = dest;
}
void transmaskwallscan (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal,
double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
fixed_t (*tmvline1)();
void (*tmvline4)();
int x, fracbits;
BYTE *pixel;
int pixelsize, pixelshift;
int y1ve[4], y2ve[4], u4, d4, startx, dax, z;
char bad;
float light = rw_light - rw_lightstep;
SDWORD xoffset;
BYTE *basecolormapdata;
double iscale;
if (rw_pic->UseType == FTexture::TEX_Null)
{
return;
}
if (!R_GetTransMaskDrawers (&tmvline1, &tmvline4))
{
// The current translucency is unsupported, so draw with regular maskwallscan instead.
maskwallscan (x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
return;
}
//extern cycle_t WallScanCycles;
//clock (WallScanCycles);
pixelsize = r_swtruecolor ? 4 : 1;
pixelshift = r_swtruecolor ? 2 : 0;
rw_pic->GetHeight(); // Make sure texture size is loaded
fracbits = 32 - rw_pic->HeightBits;
setuptmvline(fracbits);
xoffset = rw_offset;
basecolormapdata = basecolormap->Maps;
fixed_t centeryfrac = FLOAT2FIXED(CenterY);
x = startx = x1;
pixel = x * pixelsize + dc_destorg;
bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0);
if (fixed)
{
palookupoffse[0] = dc_colormap;
palookupoffse[1] = dc_colormap;
palookupoffse[2] = dc_colormap;
palookupoffse[3] = dc_colormap;
palookuplight[0] = 0;
palookuplight[1] = 0;
palookuplight[2] = 0;
palookuplight[3] = 0;
}
if (fixedcolormap)
R_SetColorMapLight(fixedcolormap, 0, 0);
else
R_SetColorMapLight(basecolormap, 0, 0);
for(; (x < x2) && (((size_t)pixel >> pixelshift) & 3); ++x, pixel += pixelsize)
{
light += rw_lightstep;
y1ve[0] = uwal[x];//max(uwal[x],umost[x]);
y2ve[0] = dwal[x];//min(dwal[x],dmost[x]);
if (y2ve[0] <= y1ve[0]) continue;
if (!fixed)
{ // calculate lighting
R_SetColorMapLight(basecolormap, light, wallshade);
}
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
dc_dest = ylookup[y1ve[0]] * pixelsize + pixel;
dc_count = y2ve[0] - y1ve[0];
iscale = swal[x] * yrepeat;
dc_iscale = xs_ToFixed(fracbits, iscale);
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
tmvline1();
}
for(; x < x2-3; x += 4, pixel += 4 * pixelsize)
{
bad = 0;
for (z = 3, dax = x+3; z >= 0; --z, --dax)
{
y1ve[z] = uwal[dax];
y2ve[z] = dwal[dax];
if (y2ve[z] <= y1ve[z]) { bad += 1<<z; continue; }
bufplce[z] = getcol (rw_pic, (lwal[dax] + xoffset) >> FRACBITS);
iscale = swal[dax] * yrepeat;
vince[z] = xs_ToFixed(fracbits, iscale);
vplce[z] = xs_ToFixed(fracbits, dc_texturemid + vince[z] * (y1ve[z] - CenterY + 0.5));
}
if (bad == 15)
{
light += rw_lightstep * 4;
continue;
}
if (!fixed)
{
for (z = 0; z < 4; ++z)
{
light += rw_lightstep;
if (r_swtruecolor)
{
palookupoffse[z] = basecolormapdata;
palookuplight[z] = LIGHTSCALE(light, wallshade);
}
else
{
palookupoffse[z] = basecolormapdata + (GETPALOOKUP(light, wallshade) << COLORMAPSHIFT);
}
}
}
u4 = MAX(MAX(y1ve[0],y1ve[1]),MAX(y1ve[2],y1ve[3]));
d4 = MIN(MIN(y2ve[0],y2ve[1]),MIN(y2ve[2],y2ve[3]));
if ((bad != 0) || (u4 >= d4))
{
for (z = 0; z < 4; ++z)
{
if (!(bad & 1))
{
preptmvline1(vince[z],palookupoffse[z],palookuplight[z],y2ve[z]-y1ve[z],vplce[z],bufplce[z],(ylookup[y1ve[z]]+z)*pixelsize+pixel);
tmvline1();
}
bad >>= 1;
}
continue;
}
for (z = 0; z < 4; ++z)
{
if (u4 > y1ve[z])
{
preptmvline1(vince[z],palookupoffse[z],palookuplight[z],u4-y1ve[z],vplce[z],bufplce[z],(ylookup[y1ve[z]]+z)*pixelsize+pixel);
vplce[z] = tmvline1();
}
}
if (d4 > u4)
{
dc_count = d4-u4;
dc_dest = ylookup[u4]*pixelsize+pixel;
tmvline4();
}
BYTE *i = pixel+ylookup[d4]*pixelsize;
for (z = 0; z < 4; ++z)
{
if (y2ve[z] > d4)
{
preptmvline1(vince[z],palookupoffse[0],palookuplight[0],y2ve[z]-d4,vplce[z],bufplce[z],i+z*pixelsize);
tmvline1();
}
}
}
for(; x < x2; ++x, pixel += pixelsize)
{
light += rw_lightstep;
y1ve[0] = uwal[x];
y2ve[0] = dwal[x];
if (y2ve[0] <= y1ve[0]) continue;
if (!fixed)
{ // calculate lighting
R_SetColorMapLight(basecolormap, light, wallshade);
}
dc_source = getcol (rw_pic, (lwal[x] + xoffset) >> FRACBITS);
dc_dest = ylookup[y1ve[0]] * pixelsize + pixel;
dc_count = y2ve[0] - y1ve[0];
iscale = swal[x] * yrepeat;
dc_iscale = xs_ToFixed(fracbits, iscale);
dc_texturefrac = xs_ToFixed(fracbits, dc_texturemid + iscale * (y1ve[0] - CenterY + 0.5));
tmvline1();
}
//unclock(WallScanCycles);
NetUpdate ();
} }
// //