Fixed view for frozen players

Will no longer try and extrapolate mouse input that's bound to mispredict.
This commit is contained in:
Boondorl 2024-11-19 07:01:24 -05:00 committed by Rachael Alexanderson
parent 702ef493f0
commit c31f45c653

View file

@ -464,7 +464,8 @@ bool P_NoInterpolation(player_t const *player, AActor const *actor)
&& player->mo->reactiontime == 0
&& !NoInterpolateView
&& !paused
&& !LocalKeyboardTurner;
&& !LocalKeyboardTurner
&& !player->mo->isFrozen();
}
//==========================================================================