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Merge branch 'master' of https://github.com/coelckers/gzdoom
This commit is contained in:
commit
c2333db725
4 changed files with 9 additions and 4 deletions
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@ -194,6 +194,12 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize,
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iwad->StartupType = FStartupInfo::StrifeStartup;
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iwad->StartupType = FStartupInfo::StrifeStartup;
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else iwad->StartupType = FStartupInfo::DefaultStartup;
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else iwad->StartupType = FStartupInfo::DefaultStartup;
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}
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}
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else if (sc.Compare("StartupSong"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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iwad->Song = sc.String;
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}
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else
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else
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{
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{
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sc.ScriptError("Unknown keyword '%s'", sc.String);
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sc.ScriptError("Unknown keyword '%s'", sc.String);
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@ -766,6 +772,7 @@ const FIWADInfo *FIWadManager::FindIWAD(TArray<FString> &wadfiles, const char *i
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DoomStartupInfo.FgColor = iwad_info->FgColor;
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DoomStartupInfo.FgColor = iwad_info->FgColor;
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}
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}
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if (DoomStartupInfo.Type == 0) DoomStartupInfo.Type = iwad_info->StartupType;
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if (DoomStartupInfo.Type == 0) DoomStartupInfo.Type = iwad_info->StartupType;
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if (DoomStartupInfo.Song.IsEmpty()) DoomStartupInfo.Song = iwad_info->Song;
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I_SetIWADInfo();
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I_SetIWADInfo();
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return iwad_info;
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return iwad_info;
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}
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}
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@ -101,6 +101,7 @@ struct FIWADInfo
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FString Required; // Requires another IWAD
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FString Required; // Requires another IWAD
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uint32_t FgColor = 0; // Foreground color for title banner
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uint32_t FgColor = 0; // Foreground color for title banner
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uint32_t BkColor = 0xc0c0c0; // Background color for title banner
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uint32_t BkColor = 0xc0c0c0; // Background color for title banner
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FString Song;
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EGameType gametype = GAME_Doom; // which game are we playing?
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EGameType gametype = GAME_Doom; // which game are we playing?
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int StartupType = FStartupInfo::DefaultStartup; // alternate startup type
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int StartupType = FStartupInfo::DefaultStartup; // alternate startup type
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FString MapInfo; // Base mapinfo to load
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FString MapInfo; // Base mapinfo to load
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@ -145,9 +145,6 @@ static void I_DetectOS()
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if (10 == majorVersion) switch (minorVersion)
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if (10 == majorVersion) switch (minorVersion)
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{
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{
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case 4: name = "Mac OS X Tiger"; break;
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case 5: name = "Mac OS X Leopard"; break;
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case 6: name = "Mac OS X Snow Leopard"; break;
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case 7: name = "Mac OS X Lion"; break;
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case 7: name = "Mac OS X Lion"; break;
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case 8: name = "OS X Mountain Lion"; break;
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case 8: name = "OS X Mountain Lion"; break;
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case 9: name = "OS X Mavericks"; break;
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case 9: name = "OS X Mavericks"; break;
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@ -1269,7 +1269,7 @@ class PlayerPawn : Actor native
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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native clearscope int GetMaxHealth(bool withupgrades = false) const;
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native clearscope int GetMaxHealth(bool withupgrades = false) const;
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native bool ResetAirSupply (bool playgasp = false);
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native bool ResetAirSupply (bool playgasp = true);
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native clearscope static String GetPrintableDisplayName(Class<Actor> cls);
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native clearscope static String GetPrintableDisplayName(Class<Actor> cls);
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native void CheckMusicChange();
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native void CheckMusicChange();
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native void CalcHeight ();
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native void CalcHeight ();
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