diff --git a/src/d_iwad.cpp b/src/d_iwad.cpp index dd673ebe88..af8047a3d0 100644 --- a/src/d_iwad.cpp +++ b/src/d_iwad.cpp @@ -194,6 +194,12 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize, iwad->StartupType = FStartupInfo::StrifeStartup; else iwad->StartupType = FStartupInfo::DefaultStartup; } + else if (sc.Compare("StartupSong")) + { + sc.MustGetStringName("="); + sc.MustGetString(); + iwad->Song = sc.String; + } else { sc.ScriptError("Unknown keyword '%s'", sc.String); @@ -766,6 +772,7 @@ const FIWADInfo *FIWadManager::FindIWAD(TArray &wadfiles, const char *i DoomStartupInfo.FgColor = iwad_info->FgColor; } if (DoomStartupInfo.Type == 0) DoomStartupInfo.Type = iwad_info->StartupType; + if (DoomStartupInfo.Song.IsEmpty()) DoomStartupInfo.Song = iwad_info->Song; I_SetIWADInfo(); return iwad_info; } diff --git a/src/d_main.h b/src/d_main.h index 5addc5eb46..f48521f8c0 100644 --- a/src/d_main.h +++ b/src/d_main.h @@ -101,6 +101,7 @@ struct FIWADInfo FString Required; // Requires another IWAD uint32_t FgColor = 0; // Foreground color for title banner uint32_t BkColor = 0xc0c0c0; // Background color for title banner + FString Song; EGameType gametype = GAME_Doom; // which game are we playing? int StartupType = FStartupInfo::DefaultStartup; // alternate startup type FString MapInfo; // Base mapinfo to load diff --git a/src/posix/cocoa/i_main.mm b/src/posix/cocoa/i_main.mm index dbba5cea09..327628e95b 100644 --- a/src/posix/cocoa/i_main.mm +++ b/src/posix/cocoa/i_main.mm @@ -145,9 +145,6 @@ static void I_DetectOS() if (10 == majorVersion) switch (minorVersion) { - case 4: name = "Mac OS X Tiger"; break; - case 5: name = "Mac OS X Leopard"; break; - case 6: name = "Mac OS X Snow Leopard"; break; case 7: name = "Mac OS X Lion"; break; case 8: name = "OS X Mountain Lion"; break; case 9: name = "OS X Mavericks"; break; diff --git a/wadsrc/static/zscript/shared/player.txt b/wadsrc/static/zscript/shared/player.txt index 8ecce11cb2..7b7682e4cd 100644 --- a/wadsrc/static/zscript/shared/player.txt +++ b/wadsrc/static/zscript/shared/player.txt @@ -1269,7 +1269,7 @@ class PlayerPawn : Actor native //---------------------------------------------------------------------------- native clearscope int GetMaxHealth(bool withupgrades = false) const; - native bool ResetAirSupply (bool playgasp = false); + native bool ResetAirSupply (bool playgasp = true); native clearscope static String GetPrintableDisplayName(Class cls); native void CheckMusicChange(); native void CalcHeight ();