This commit is contained in:
Marrub 2015-06-25 09:47:37 -04:00
parent f0b73b30c0
commit bbc3173629

View file

@ -124,9 +124,9 @@ void P_SetPsprite (player_t *player, int position, FState *state, bool nofunctio
if (sv_fastweapons >= 2 && position == ps_weapon) if (sv_fastweapons >= 2 && position == ps_weapon)
psp->tics = state->ActionFunc == NULL? 0 : 1; psp->tics = state->ActionFunc == NULL ? 0 : !(state->GetTics() == 0);
else if (sv_fastweapons) else if (sv_fastweapons)
psp->tics = 1; // great for producing decals :) psp->tics = !(state->GetTics() == 0); // great for producing decals :)
else else
psp->tics = state->GetTics(); // could be 0 psp->tics = state->GetTics(); // could be 0