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yep
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1 changed files with 2 additions and 2 deletions
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@ -124,9 +124,9 @@ void P_SetPsprite (player_t *player, int position, FState *state, bool nofunctio
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if (sv_fastweapons >= 2 && position == ps_weapon)
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if (sv_fastweapons >= 2 && position == ps_weapon)
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psp->tics = state->ActionFunc == NULL? 0 : 1;
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psp->tics = state->ActionFunc == NULL ? 0 : !(state->GetTics() == 0);
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else if (sv_fastweapons)
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else if (sv_fastweapons)
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psp->tics = 1; // great for producing decals :)
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psp->tics = !(state->GetTics() == 0); // great for producing decals :)
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else
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else
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psp->tics = state->GetTics(); // could be 0
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psp->tics = state->GetTics(); // could be 0
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