diff --git a/src/p_pspr.cpp b/src/p_pspr.cpp index 63f3bc6486..4e8340c5d0 100644 --- a/src/p_pspr.cpp +++ b/src/p_pspr.cpp @@ -124,9 +124,9 @@ void P_SetPsprite (player_t *player, int position, FState *state, bool nofunctio if (sv_fastweapons >= 2 && position == ps_weapon) - psp->tics = state->ActionFunc == NULL? 0 : 1; + psp->tics = state->ActionFunc == NULL ? 0 : !(state->GetTics() == 0); else if (sv_fastweapons) - psp->tics = 1; // great for producing decals :) + psp->tics = !(state->GetTics() == 0); // great for producing decals :) else psp->tics = state->GetTics(); // could be 0