- this must remain specific to Strife...

SVN r3581 (trunk)
This commit is contained in:
Christoph Oelckers 2012-04-22 07:29:40 +00:00
parent a79bcb73ac
commit aa7464df66

View file

@ -4665,7 +4665,10 @@ void P_SpawnBlood (fixed_t x, fixed_t y, fixed_t z, angle_t dir, int damage, AAc
{ {
th->SetState (state); th->SetState (state);
} }
else damage += 2; else if (gameinfo.gametype == GAME_Strife) // this modification is Strife-specific.
{
damage += 2;
}
} }
// Moved out of the blood actor so that replacing blood is easier // Moved out of the blood actor so that replacing blood is easier