diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 553a7a5e01..311ddd93a5 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -4665,7 +4665,10 @@ void P_SpawnBlood (fixed_t x, fixed_t y, fixed_t z, angle_t dir, int damage, AAc { th->SetState (state); } - else damage += 2; + else if (gameinfo.gametype == GAME_Strife) // this modification is Strife-specific. + { + damage += 2; + } } // Moved out of the blood actor so that replacing blood is easier