- fixed: a few DECORATE commands had incorrect parameter lists.

SVN r3700 (trunk)
This commit is contained in:
Christoph Oelckers 2012-06-21 07:55:59 +00:00
parent d652acb9e4
commit a8ac550827
1 changed files with 3 additions and 3 deletions

View File

@ -1251,7 +1251,7 @@ DEFINE_PROPERTY(visibletoteam, I, Actor)
//========================================================================== //==========================================================================
// [BB] // [BB]
//========================================================================== //==========================================================================
DEFINE_PROPERTY(visibletoplayerclass, S_s, Actor) DEFINE_PROPERTY(visibletoplayerclass, Ssssssssssssssssssss, Actor)
{ {
info->VisibleToPlayerClass.Clear(); info->VisibleToPlayerClass.Clear();
for(int i = 0;i < PROP_PARM_COUNT;++i) for(int i = 0;i < PROP_PARM_COUNT;++i)
@ -1289,7 +1289,7 @@ DEFINE_PROPERTY(stamina, I, Actor)
//========================================================================== //==========================================================================
// //
//========================================================================== //==========================================================================
DEFINE_CLASS_PROPERTY(restrictedto, S_s, Inventory) DEFINE_CLASS_PROPERTY(restrictedto, Ssssssssssssssssssss, Inventory)
{ {
info->RestrictedToPlayerClass.Clear(); info->RestrictedToPlayerClass.Clear();
for(int i = 0;i < PROP_PARM_COUNT;++i) for(int i = 0;i < PROP_PARM_COUNT;++i)
@ -1303,7 +1303,7 @@ DEFINE_CLASS_PROPERTY(restrictedto, S_s, Inventory)
//========================================================================== //==========================================================================
// //
//========================================================================== //==========================================================================
DEFINE_CLASS_PROPERTY(forbiddento, S_s, Inventory) DEFINE_CLASS_PROPERTY(forbiddento, Ssssssssssssssssssss, Inventory)
{ {
info->ForbiddenToPlayerClass.Clear(); info->ForbiddenToPlayerClass.Clear();
for(int i = 0;i < PROP_PARM_COUNT;++i) for(int i = 0;i < PROP_PARM_COUNT;++i)