Add GFF_NOEXTCHANGE to Phasing Zorcher flash

The Plasma Rifle does not light the player's sprite, so we must assume the Phasing Zorcher also should not.
This commit is contained in:
Ed the Bat 2022-10-31 08:09:22 -04:00 committed by Christoph Oelckers
parent 0ca868d93f
commit 9bbf65df36

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@ -106,7 +106,7 @@ class PhasingZorcher : PlasmaRifle
States States
{ {
Fire: Fire:
PLSG A 0 A_GunFlash; PLSG A 0 A_GunFlash('Flash', GFF_NOEXTCHANGE);
PLSG A 3 A_FireProjectile("PhaseZorchMissile"); PLSG A 3 A_FireProjectile("PhaseZorchMissile");
PLSG B 20 A_ReFire; PLSG B 20 A_ReFire;
Goto Ready; Goto Ready;