From 9bbf65df362f73f6a8f6d24dc8bfcc56637c2897 Mon Sep 17 00:00:00 2001 From: Ed the Bat Date: Mon, 31 Oct 2022 08:09:22 -0400 Subject: [PATCH] Add GFF_NOEXTCHANGE to Phasing Zorcher flash The Plasma Rifle does not light the player's sprite, so we must assume the Phasing Zorcher also should not. --- wadsrc/static/zscript/actors/chex/chexweapons.zs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wadsrc/static/zscript/actors/chex/chexweapons.zs b/wadsrc/static/zscript/actors/chex/chexweapons.zs index 5bf6fe7575..e135683a04 100644 --- a/wadsrc/static/zscript/actors/chex/chexweapons.zs +++ b/wadsrc/static/zscript/actors/chex/chexweapons.zs @@ -106,7 +106,7 @@ class PhasingZorcher : PlasmaRifle States { Fire: - PLSG A 0 A_GunFlash; + PLSG A 0 A_GunFlash('Flash', GFF_NOEXTCHANGE); PLSG A 3 A_FireProjectile("PhaseZorchMissile"); PLSG B 20 A_ReFire; Goto Ready;