Revert "- fixed some uses of postincre,ment/decrements on narrow types."

This reverts commit 668f8f2cf6.

Revert "- added a proper error message when '--' or '++' gets used on 8 or 16 bit values."

This reverts commit a94f5dd1b3.

None of this was necessary - the triggered assert was bogus and had to be removed.
This commit is contained in:
Christoph Oelckers 2021-05-17 18:13:30 +02:00
parent 6ebe30ce44
commit 97b8c0ccfb
5 changed files with 10 additions and 18 deletions

View file

@ -239,13 +239,8 @@ void VkRenderBuffers::CreateShadowmap()
ImageBuilder builder; ImageBuilder builder;
builder.setSize(gl_shadowmap_quality, 1024); builder.setSize(gl_shadowmap_quality, 1024);
builder.setFormat(SceneNormalFormat); builder.setFormat(VK_FORMAT_R32_SFLOAT);
builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT); builder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
if (!builder.isFormatSupported(fb->device, VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
{
SceneNormalFormat = VK_FORMAT_R8G8B8A8_UNORM;
builder.setFormat(SceneNormalFormat);
}
Shadowmap.Image = builder.create(fb->device); Shadowmap.Image = builder.create(fb->device);
Shadowmap.Image->SetDebugName("VkRenderBuffers.Shadowmap"); Shadowmap.Image->SetDebugName("VkRenderBuffers.Shadowmap");

View file

@ -2145,9 +2145,9 @@ FxExpression *FxPreIncrDecr::Resolve(FCompileContext &ctx)
ValueType = Base->ValueType; ValueType = Base->ValueType;
if (!Base->IsNumeric() || Base->ValueType->Size != 4) if (!Base->IsNumeric())
{ {
ScriptPosition.Message(MSG_ERROR, "Numeric 32 bit type expected"); ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this; delete this;
return nullptr; return nullptr;
} }
@ -2170,7 +2170,6 @@ FxExpression *FxPreIncrDecr::Resolve(FCompileContext &ctx)
ExpEmit FxPreIncrDecr::Emit(VMFunctionBuilder *build) ExpEmit FxPreIncrDecr::Emit(VMFunctionBuilder *build)
{ {
assert(Token == TK_Incr || Token == TK_Decr); assert(Token == TK_Incr || Token == TK_Decr);
assert(ValueType == Base->ValueType && IsNumeric());
int zero = build->GetConstantInt(0); int zero = build->GetConstantInt(0);
int regtype = ValueType->GetRegType(); int regtype = ValueType->GetRegType();
@ -2232,9 +2231,9 @@ FxExpression *FxPostIncrDecr::Resolve(FCompileContext &ctx)
ValueType = Base->ValueType; ValueType = Base->ValueType;
if (!Base->IsNumeric() || ValueType->Size != 4) if (!Base->IsNumeric())
{ {
ScriptPosition.Message(MSG_ERROR, "Numeric 32 bit type expected"); ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
delete this; delete this;
return nullptr; return nullptr;
} }
@ -2257,7 +2256,6 @@ FxExpression *FxPostIncrDecr::Resolve(FCompileContext &ctx)
ExpEmit FxPostIncrDecr::Emit(VMFunctionBuilder *build) ExpEmit FxPostIncrDecr::Emit(VMFunctionBuilder *build)
{ {
assert(Token == TK_Incr || Token == TK_Decr); assert(Token == TK_Incr || Token == TK_Decr);
assert(ValueType == Base->ValueType && IsNumeric());
int zero = build->GetConstantInt(0); int zero = build->GetConstantInt(0);
int regtype = ValueType->GetRegType(); int regtype = ValueType->GetRegType();

View file

@ -318,8 +318,8 @@ public:
// This avoids anomalies with such things as Boom ice and conveyors. // This avoids anomalies with such things as Boom ice and conveyors.
DVector2 Vel = { 0,0 }; DVector2 Vel = { 0,0 };
int turnticks = 0;
bool centering = false; bool centering = false;
uint8_t turnticks = 0;
bool attackdown = false; bool attackdown = false;
@ -344,7 +344,7 @@ public:
int cheats = 0; // bit flags int cheats = 0; // bit flags
int timefreezer = 0; // Player has an active time freezer int timefreezer = 0; // Player has an active time freezer
int refire = 0; // refired shots are less accurate short refire = 0; // refired shots are less accurate
short inconsistant = 0; short inconsistant = 0;
bool waiting = 0; bool waiting = 0;
int killcount = 0, itemcount = 0, secretcount = 0; // for intermission int killcount = 0, itemcount = 0, secretcount = 0; // for intermission

View file

@ -218,8 +218,7 @@ class FireDemon : Actor
// Normal movement // Normal movement
if (!fdstrafecount) if (!fdstrafecount)
{ {
movecount = movecount - 1; if (--movecount<0 || !MonsterMove ())
if (movecount < 0 || !MonsterMove ())
{ {
NewChaseDir (); NewChaseDir ();
} }

View file

@ -2652,7 +2652,7 @@ struct PlayerInfo native play // self is what internally is known as player_t
native double bob; native double bob;
native vector2 vel; native vector2 vel;
native bool centering; native bool centering;
native int turnticks; native uint8 turnticks;
native bool attackdown; native bool attackdown;
native bool usedown; native bool usedown;
native uint oldbuttons; native uint oldbuttons;
@ -2670,7 +2670,7 @@ struct PlayerInfo native play // self is what internally is known as player_t
native PSprite psprites; native PSprite psprites;
native int cheats; native int cheats;
native int timefreezer; native int timefreezer;
native int refire; native int16 refire;
native int16 inconsistent; native int16 inconsistent;
native bool waiting; native bool waiting;
native int killcount; native int killcount;