GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
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Christoph Oelckers 97b8c0ccfb Revert "- fixed some uses of postincre,ment/decrements on narrow types."
This reverts commit 668f8f2cf6.

Revert "- added a proper error message when '--' or '++' gets used on 8 or 16 bit values."

This reverts commit a94f5dd1b3.

None of this was necessary - the triggered assert was bogus and had to be removed.
2021-05-17 18:13:30 +02:00
.github/workflows - updated continuous integration settings 2021-05-15 10:54:11 +03:00
bin/windows/zmusic - implemented replay gain calculation and management. 2021-03-10 23:06:21 +01:00
cmake - brought back old SDL2 CMake module 2021-05-02 22:02:35 +03:00
docs - changed license of portal.cpp to GPLv3 2019-08-21 21:31:12 +02:00
fm_banks Re-compute all sound delays inside of GENMIDI.GS.wopl 2020-10-04 08:14:22 +02:00
libraries - bumped CMake version to 3.1.0 in all projects to reduce warning spam in recent versions. 2021-03-08 13:58:29 +01:00
soundfont - added a small default sound font that needs to be installed with the project. 2017-05-13 12:38:19 +02:00
specs Add handling for drawfullheight flag 2020-01-11 13:24:02 +01:00
src Revert "- fixed some uses of postincre,ment/decrements on narrow types." 2021-05-17 18:13:30 +02:00
tools - fixed cross-compilation support 2021-03-14 15:01:51 +02:00
unused - create an intermediate structure between sectors and subsectors. 2018-11-04 20:10:51 +01:00
wadsrc Revert "- fixed some uses of postincre,ment/decrements on narrow types." 2021-05-17 18:13:30 +02:00
wadsrc_bm - bumped CMake version to 3.1.0 in all projects to reduce warning spam in recent versions. 2021-03-08 13:58:29 +01:00
wadsrc_extra New letter И for Strife 2021-03-18 12:35:32 +01:00
wadsrc_lights - bumped CMake version to 3.1.0 in all projects to reduce warning spam in recent versions. 2021-03-08 13:58:29 +01:00
wadsrc_widescreen - bumped CMake version to 3.1.0 in all projects to reduce warning spam in recent versions. 2021-03-08 13:58:29 +01:00
.gitattributes - force git to store Windows files with native line-endings. it cannot be trusted to handle crlf correctly. 2020-10-27 12:53:59 -04:00
.gitignore Revert "AsmJit update" 2019-10-07 20:34:55 +02:00
.gitmodules - add submodule for widescreen to Nash's WidePix repository 2020-10-27 10:23:12 -04:00
CMakeLists.txt - enabled Vulkan support by default 2020-12-27 13:29:43 +02:00
LICENSE - add LICENSE file for GitHub's info displays 2018-07-21 07:03:52 -04:00
README.md Update README.md 2020-12-20 10:26:59 -05:00

Welcome to GZDoom!

Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2021 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.