Fixed broken Strife conversations

Check for in-combat flag was inverted
See http://forum.zdoom.org/viewtopic.php?t=51224
This commit is contained in:
alexey.lysiuk 2016-03-16 12:36:42 +02:00
parent a07f264782
commit 91ad7f5f2e

View file

@ -4940,7 +4940,7 @@ bool P_TalkFacing(AActor *player)
if (t.linetarget != NULL) if (t.linetarget != NULL)
{ {
if (t.linetarget->health > 0 && // Dead things can't talk. if (t.linetarget->health > 0 && // Dead things can't talk.
t.linetarget->flags4 & MF4_INCOMBAT && // Fighting things don't talk either. !(t.linetarget->flags4 & MF4_INCOMBAT) && // Fighting things don't talk either.
t.linetarget->Conversation != NULL) t.linetarget->Conversation != NULL)
{ {
// Give the NPC a chance to play a brief animation // Give the NPC a chance to play a brief animation