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Fixed broken Strife conversations
Check for in-combat flag was inverted See http://forum.zdoom.org/viewtopic.php?t=51224
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1 changed files with 1 additions and 1 deletions
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@ -4940,7 +4940,7 @@ bool P_TalkFacing(AActor *player)
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if (t.linetarget != NULL)
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if (t.linetarget != NULL)
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{
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{
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if (t.linetarget->health > 0 && // Dead things can't talk.
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if (t.linetarget->health > 0 && // Dead things can't talk.
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t.linetarget->flags4 & MF4_INCOMBAT && // Fighting things don't talk either.
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!(t.linetarget->flags4 & MF4_INCOMBAT) && // Fighting things don't talk either.
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t.linetarget->Conversation != NULL)
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t.linetarget->Conversation != NULL)
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{
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{
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// Give the NPC a chance to play a brief animation
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// Give the NPC a chance to play a brief animation
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