This commit is contained in:
Christoph Oelckers 2019-01-08 10:03:57 +01:00
commit 73fd072d10
5 changed files with 5 additions and 0 deletions

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@ -93,6 +93,7 @@ Everything that is changed is marked (maybe commented) with "Added by MC"
#include "events.h" #include "events.h"
#include "vm.h" #include "vm.h"
#include "g_levellocals.h" #include "g_levellocals.h"
#include "actorinlines.h"
static FRandom pr_botspawn ("BotSpawn"); static FRandom pr_botspawn ("BotSpawn");

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@ -42,6 +42,7 @@
#include "r_data/models/models_ue1.h" #include "r_data/models/models_ue1.h"
#include "r_data/models/models_obj.h" #include "r_data/models/models_obj.h"
#include "i_time.h" #include "i_time.h"
#include "actorinlines.h"
#ifdef _MSC_VER #ifdef _MSC_VER
#pragma warning(disable:4244) // warning C4244: conversion from 'double' to 'float', possible loss of data #pragma warning(disable:4244) // warning C4244: conversion from 'double' to 'float', possible loss of data

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@ -47,6 +47,7 @@
#include "g_levellocals.h" #include "g_levellocals.h"
#include "r_data/sprites.h" #include "r_data/sprites.h"
#include "vm.h" #include "vm.h"
#include "actorinlines.h"
// MACROS ------------------------------------------------------------------ // MACROS ------------------------------------------------------------------

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@ -54,6 +54,7 @@
#include "a_keys.h" #include "a_keys.h"
#include "g_levellocals.h" #include "g_levellocals.h"
#include "types.h" #include "types.h"
#include "actorinlines.h"
//========================================================================== //==========================================================================
// //

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@ -44,6 +44,7 @@
#include "d_player.h" #include "d_player.h"
#include "g_levellocals.h" #include "g_levellocals.h"
#include "vm.h" #include "vm.h"
#include "actorinlines.h"
CVAR( Float, blood_fade_scalar, 1.0f, CVAR_ARCHIVE ) // [SP] Pulled from Skulltag - changed default from 0.5 to 1.0 CVAR( Float, blood_fade_scalar, 1.0f, CVAR_ARCHIVE ) // [SP] Pulled from Skulltag - changed default from 0.5 to 1.0
CVAR( Float, pickup_fade_scalar, 1.0f, CVAR_ARCHIVE ) // [SP] Uses same logic as blood_fade_scalar except for pickups CVAR( Float, pickup_fade_scalar, 1.0f, CVAR_ARCHIVE ) // [SP] Uses same logic as blood_fade_scalar except for pickups