- fixed build of optimized targets

Undefined symbols for architecture x86_64:
  "AActor::__GetLevel() const", referenced from:
      FModelRenderer::RenderModel(float, float, float, FSpriteModelFrame*, AActor*, double) in models.cpp.o
      FCajunMaster::RemoveAllBots(bool) in b_game.cpp.o
      AF_AAmbientSound_Tick(VMValue*, int, VMReturn*, int) in s_advsound.cpp.o
      V_AddPlayerBlend(player_t*, float*, float, int) in v_blend.cpp.o
      ModActorFlag(AActor*, FString const&, bool, bool) in thingdef_properties.cpp.o
This commit is contained in:
alexey.lysiuk 2019-01-08 10:13:41 +02:00
parent 8dabd2961d
commit 3d7b4d946b
5 changed files with 5 additions and 0 deletions

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@ -93,6 +93,7 @@ Everything that is changed is marked (maybe commented) with "Added by MC"
#include "events.h"
#include "vm.h"
#include "g_levellocals.h"
#include "actorinlines.h"
static FRandom pr_botspawn ("BotSpawn");

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@ -42,6 +42,7 @@
#include "r_data/models/models_ue1.h"
#include "r_data/models/models_obj.h"
#include "i_time.h"
#include "actorinlines.h"
#ifdef _MSC_VER
#pragma warning(disable:4244) // warning C4244: conversion from 'double' to 'float', possible loss of data

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@ -47,6 +47,7 @@
#include "g_levellocals.h"
#include "r_data/sprites.h"
#include "vm.h"
#include "actorinlines.h"
// MACROS ------------------------------------------------------------------

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@ -54,6 +54,7 @@
#include "a_keys.h"
#include "g_levellocals.h"
#include "types.h"
#include "actorinlines.h"
//==========================================================================
//

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@ -44,6 +44,7 @@
#include "d_player.h"
#include "g_levellocals.h"
#include "vm.h"
#include "actorinlines.h"
CVAR( Float, blood_fade_scalar, 1.0f, CVAR_ARCHIVE ) // [SP] Pulled from Skulltag - changed default from 0.5 to 1.0
CVAR( Float, pickup_fade_scalar, 1.0f, CVAR_ARCHIVE ) // [SP] Uses same logic as blood_fade_scalar except for pickups