mirror of
https://github.com/ZDoom/gzdoom.git
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- Linux compile fix.
This commit is contained in:
parent
fd767233aa
commit
3b5d379fa4
3 changed files with 12 additions and 7 deletions
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@ -1,7 +1,7 @@
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#if defined(__APPLE__)
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#if defined(__unix__) || defined(__APPLE__)
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#define APIENTRY
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#define APIENTRY
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#define APIENTRYP *
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#define APIENTRYP *
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#endif // __APPLE__
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#endif // __unix__ || __APPLE__
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#ifndef __EXTERN
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#ifndef __EXTERN
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#define __EXTERN extern
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#define __EXTERN extern
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@ -110,6 +110,7 @@ void AdjustSpriteOffsets()
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FScanner sc;
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FScanner sc;
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sc.OpenLumpNum(lump);
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sc.OpenLumpNum(lump);
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GLRenderer->FlushTextures();
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GLRenderer->FlushTextures();
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int ofslumpno = Wads.GetLumpFile(lump);
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while (sc.GetString())
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while (sc.GetString())
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{
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{
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int x,y;
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int x,y;
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@ -124,11 +125,11 @@ void AdjustSpriteOffsets()
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FTexture * tex = TexMan[texno];
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FTexture * tex = TexMan[texno];
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int lumpnum = tex->GetSourceLump();
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int lumpnum = tex->GetSourceLump();
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// We only want to change texture offsets for sprites in the IWAD!
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// We only want to change texture offsets for sprites in the IWAD or the file this lump originated from.
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if (lumpnum >= 0 && lumpnum < Wads.GetNumLumps())
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if (lumpnum >= 0 && lumpnum < Wads.GetNumLumps())
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{
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{
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int wadno = Wads.GetLumpFile(lumpnum);
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int wadno = Wads.GetLumpFile(lumpnum);
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if (wadno==FWadCollection::IWAD_FILENUM)
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if (wadno==FWadCollection::IWAD_FILENUM || wadno == ofslumpno)
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{
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{
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tex->LeftOffset=x;
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tex->LeftOffset=x;
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tex->TopOffset=y;
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tex->TopOffset=y;
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@ -66,14 +66,18 @@
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#include <sys/stat.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <fcntl.h>
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//GL headers
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#if defined(__APPLE__)
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#if defined(__APPLE__)
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#include <GL/glew.h>
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#include <GL/glew.h>
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/OpenGL.h>
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#else // !__APPLE__
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#elif defined(__unix__)
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#include <GL/glew.h>
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#include "gl/api/glext.h"
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#else // !__APPLE__ && !__unix__
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#include <GL/gl.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <GL/glu.h>
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#include "gl/api/glext.h" // use the local copy
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#include "gl/api/glext.h"
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#endif // __APPLE__
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#endif
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#include "gl/api/gl_api.h"
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#include "gl/api/gl_api.h"
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#ifdef _WIN32
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#ifdef _WIN32
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