- copied all necessary adjustments from the test branch in the QZDoom repo.

This commit is contained in:
Christoph Oelckers 2016-11-15 11:49:27 +01:00
parent a8ac6e4774
commit 3a2d0e3486
4 changed files with 8 additions and 8 deletions

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@ -62,7 +62,7 @@
#include "p_local.h"
#include "c_dispatch.h"
#include "g_level.h"
#include "thingdef/thingdef.h"
#include "scripting/thingdef.h"
#include "i_system.h"
#include "templates.h"
#include "doomdata.h"
@ -106,10 +106,10 @@ DEFINE_CLASS_PROPERTY(type, S, DynamicLight)
// which is controlled by flags
//
//==========================================================================
IMPLEMENT_CLASS (ADynamicLight)
IMPLEMENT_CLASS (AVavoomLight)
IMPLEMENT_CLASS (AVavoomLightWhite)
IMPLEMENT_CLASS (AVavoomLightColor)
IMPLEMENT_CLASS (ADynamicLight, false, false, false, false)
IMPLEMENT_CLASS (AVavoomLight, false, false, false, false)
IMPLEMENT_CLASS (AVavoomLightWhite, false, false, false, false)
IMPLEMENT_CLASS (AVavoomLightColor, false, false, false, false)
void AVavoomLight::BeginPlay ()
{

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@ -53,7 +53,7 @@
#include "gl/renderer/gl_2ddrawer.h"
#include "gl_debug.h"
IMPLEMENT_CLASS(OpenGLFrameBuffer)
IMPLEMENT_CLASS(OpenGLFrameBuffer, false, false, false, false)
EXTERN_CVAR (Float, vid_brightness)
EXTERN_CVAR (Float, vid_contrast)
EXTERN_CVAR (Bool, vid_vsync)

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@ -29,7 +29,7 @@
// TYPES -------------------------------------------------------------------
IMPLEMENT_ABSTRACT_CLASS(SDLGLFB)
IMPLEMENT_ABSTRACT_CLASS(SDLGLFB, false, false, false, false)
struct MiniModeInfo
{

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@ -854,7 +854,7 @@ bool Win32GLVideo::SetFullscreen(const char *devicename, int w, int h, int bits,
//
//==========================================================================
IMPLEMENT_ABSTRACT_CLASS(Win32GLFrameBuffer)
IMPLEMENT_CLASS(Win32GLFrameBuffer, true, false, false, false)
//==========================================================================
//