- converted dynamic light definitions.

This commit is contained in:
Christoph Oelckers 2016-11-15 11:43:35 +01:00
parent 6e223ebc21
commit a8ac6e4774
2 changed files with 1 additions and 102 deletions

View file

@ -1,102 +0,0 @@
ACTOR DynamicLight native
{
Height 0
Radius 0.1
FloatBobPhase 0
+NOBLOCKMAP
+NOGRAVITY
+FIXMAPTHINGPOS
+INVISIBLE
}
ACTOR PointLight : DynamicLight
{
DynamicLight.Type "Point"
}
ACTOR PointLightPulse : PointLight
{
DynamicLight.Type "Pulse"
}
ACTOR PointLightFlicker : PointLight
{
DynamicLight.Type "Flicker"
}
ACTOR SectorPointLight : PointLight
{
DynamicLight.Type "Sector"
}
ACTOR PointLightFlickerRandom : PointLight
{
DynamicLight.Type "RandomFlicker"
}
// MISSILEMORE and MISSILEEVENMORE are used by the lights for additive and subtractive lights
ACTOR PointLightAdditive : PointLight
{
+MISSILEMORE
}
ACTOR PointLightPulseAdditive : PointLightPulse
{
+MISSILEMORE
}
ACTOR PointLightFlickerAdditive : PointLightFlicker
{
+MISSILEMORE
}
ACTOR SectorPointLightAdditive : SectorPointLight
{
+MISSILEMORE
}
ACTOR PointLightFlickerRandomAdditive :PointLightFlickerRandom
{
+MISSILEMORE
}
ACTOR PointLightSubtractive : PointLight
{
+MISSILEEVENMORE
}
ACTOR PointLightPulseSubtractive : PointLightPulse
{
+MISSILEEVENMORE
}
ACTOR PointLightFlickerSubtractive : PointLightFlicker
{
+MISSILEEVENMORE
}
ACTOR SectorPointLightSubtractive : SectorPointLight
{
+MISSILEEVENMORE
}
ACTOR PointLightFlickerRandomSubtractive : PointLightFlickerRandom
{
+MISSILEEVENMORE
}
ACTOR VavoomLight : DynamicLight native
{
}
ACTOR VavoomLightWhite : VavoomLight native
{
}
ACTOR VavoomLightColor : VavoomLight native
{
}

View file

@ -31,6 +31,7 @@ zscript/shared/setcolor.txt
zscript/shared/sectoraction.txt
zscript/shared/ice.txt
zscript/shared/dog.txt
zscript/shared/dynlights.txt
zscript/doom/doomplayer.txt
zscript/doom/possessed.txt