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- fix automap render bug
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1 changed files with 1 additions and 1 deletions
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@ -139,7 +139,7 @@ bool FRenderState::ApplyShader()
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}
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else
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{
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activeShader = GLRenderer->mShaderManager->Get(mTextureEnabled ? mEffectState : 4, mAlphaThreshold >= 0.f, mPassType);
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activeShader = GLRenderer->mShaderManager->Get(mTextureEnabled ? mEffectState : SHADER_NoTexture, mAlphaThreshold >= 0.f, mPassType);
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activeShader->Bind();
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}
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